Armor perks | Equipment in The Division 2 The Division 2 guide, tips
Last update: 01 March 2019
Similarly, to the weapon perks, armor elements can also be equipped with perks. Aside from increasing the default statistics of the given item, some of the talents offer a bonus that cannot be attained in any other way, and which can give a good increase to the effectiveness of the character, or make the given build work. This chapter contains a list of all armor perks available in The Division 2.
Below you can find all available armor perks found in The Division 2.
Name | Effect |
Berserk | +10% damage for each 10% of missing armor. |
Capacitive | +20% Skill Duration. |
Centered | Killing an enemy through a headshot gives you invulnerability to negative statuses for 10 seconds. |
Cloaked | When the armor is depleted, enemy abilities won't be able to track you. |
Creeping Death | Negative statuses are dealt to nearby enemies in the radius of 10 meters. The effect is activated once for 15 seconds. |
Destructive | +20% Explosive Damage. |
Entrench | Headshots landed when staying behind cover renew 5% of your armor. |
Gunslinger | Changing the weapon for the secondary one in 3 seconds after killing an opponent refills the clip of that weapon and gives +20% of additional damage for the whole clip. |
Hard Hitting | +15% Damage to Elites. |
Hardened | +10% to Armor. |
Insulated | +10% Hazard Protection. |
Mad Bomber | Increases the range of grenades by 150%. If the grenade kills its target, it will be renewed. |
Obliterate | Destroying enemy armor gives +25% of critical damage for 5 seconds. |
On the Ropes | +25 Weapon Damage when all skills are renewing or their charges are depleted. |
Patience | When the character is behind cover for at least 3 seconds, he renews 5% of his armor every 1 second. |
Restorative | +10% health points for killing an enemy. |
Safeguard | Killing an enemy gives a 150% bonus to repair and healing for 20 seconds. |
Self Adjusting | +20% Armor Regeneration. |
Skilled | Killing an enemy using an ability gives a 35% chance of resetting the renew time of all abilities. |
Spotter | +10% damage against enemies marked by Pulse. |
Surge | +10% Skill Haste. |
Terminate | Destroying enemy armor gives the character +35% damage from abilities for 15 seconds. |
To Order | Enables the player to "cook" grenades by holding the throw button, making them explode faster, giving the enemy less time to react. |
Unbreakable | Renews 25% armor when armor is depleted. Armor Kits used in the next 5 seconds are not used. |
Unstoppable Force | Killing an enemy gives +2% of weapon damage for every 10,000 armor points. The effect stacks up to 20 times. |
Vital | +20% health points. |
Note - the armor perks described above were prepared based on the Beta version. After the release, the list will be updated.