Ruins on Haven planet in Starlink Battle for Atlas Starlink Guide and Walkthrough
Last update: 30 October 2018
In Starlink, on every planet, you will find several ruins, which you can take into ownership for the Initiative. In addition, you'll find many improvements for your ship. Below you will find a list of all the ruins you may encounter on Haven.
- Glimmer City
- Bloomview Array
- Suncusp Fuels
- Creekside Compound
- The Primrose Sensors
- Deeproots Drydock
- Emerald City
- Darkwater Village
- Nightwood City
- Nocturne Depot
- Twilight Cellblock
- Reef Fuels
- Marshland Ruins
- Seedsight Sensors
- Leaflight Prison
Glimmer City
In order to seize the Glimmer City, you have to defeat all the units within the complex. Find a group of Glimmer Shielded Cyclopes and the Fire Giant. You can find tips on defeating them in the corresponding chapter (called "How to defeat the Fire Giant")
The chest that you can find in the complex contains Explosive Ammo II.
Bloomview Array
Near the Bloomview Array, you will have to complete the process of decoding. Once you begin the process, you will be attacked by Cyclopes and Glimmer Shielded Cyclopes. Defeating them shouldn't be a huge problem
Suncusp Fuels
Reclaiming the Suncusp Fuels will require defeating all enemies on site. One of the types of enemies you will encounter is Suncusp Shielded Cyclopes. They're on the first level, so defeating them should not pose a significant challenge.
In the chest within the complex, you can find the Defensive Booster I.
Creekside Compound
Reclaiming the Creekside Compound will require defeating all enemies on site. You shall only encounter Suncusp Shielded Cyclopes here. It's possible, though, that you will also encounter some Outlaws. Let them kill the Cyclopes and then liquidate them.
There are two shelters in the complex. Reaching them will require damaging the Nova by means of heat and prying the door open. There are chests containing Crushing Ammo II and Fighter Core II.
The Primrose Sensors
The Primrose Sensors, also require decoding. In this case, expect Cyclopes and Armored Cyclopes. Defeating them should not pose a significant challenge.
After the battle is over, you will be able to open a chest where you will find the Survival Booster I.
Deeproots Drydock
Deeproot Drydocks can only be recaptured if you kill all enemy units stationed in it. You will only encounter Armored Cyclopes. They're on level 1, so defeating them will be easy.
In the chest, in the complex, you will find Rapid Ammo I.
Emerald City
Capturing the Emerald City will require getting rid of all units in there. You will find here Armored Cyclops and Imps. You shouldn't have any problems with defeating them.
After the battle is over, you will be able to open a chest in which you will find Warrior's Core II.
Darkwater Village
Darkwater Village can only be captured when you kill all enemy units stationed in it. You only meet here Armored Cyclops. They're on the first level, so defeating them should not pose a significant challenge.
There's also a shelter within the complex. Reaching them will require damaging the Nova by means of heat and prying the door open. You will find a chest containing Stasis Ammo II.
Nightwood City
Reclaiming the Nightwood City, will require defeating all enemies on site. You shall only encounter Armored Cyclopes here. Because of the low level, you should not have any problems with defeating them.
There are two shelters in the complex. Reaching them will require damaging the Nova by means of heat and prying the door open.
Nocturne Depot
Nocturne Depot can only be captured when you kill all enemy units stationed in it. You will encounter Armored Cyclopes and Imps. They're on the first level, so defeating them should not pose a significant challenge.
After the battle is over, you will be able to open a chest where you will find the Impact Amplifier.
Twilight Cellblock
In the Twilight Cellblock you will have to complete decoding. As soon as the process starts, you will be attacked by Cyclopes. Because of the low level, you should not have any problems with defeating them.
After completing the decoding process, you will receive an Electrum Amplifier I and a Speed Spit Amplifier.
Reef Fuels
Reclaiming the Reef Fuels, will require defeating all enemies on site. You shall only encounter Armored Cyclopes here. Their levels are relatively low, so you shouldn't have any trouble dealing with them.
After the battle is over, you will be able to open a chest where you will find the Electrum Amplifier I.
Marshland Ruins
Marshland Ruins requires defeating all enemies inside. In this case, expect Armored Cyclopes. Defeating them should not pose a significant challenge.
There are two shelters in the complex. Reaching them will require damaging the Nova by means of heat and prying the door open. There are chests containing a Fighter Core II each.
Seedsight Sensors
At the Seedsight Sensors you will have to get some decoding done. As soon as the process starts, you will be attacked by Cyclopes. Defeating them shouldn't be a huge problem
After the battle is over, you will be able to open a chest where you will find the Pilot Booster I.
Leaflight Prison
In the Leaflight Prison you will be able to decode. During decoding, you will have to face Cyclops and Armored Cyclops. Use environmental elements within the hacking range. This way you will protect yourself from the attacks of the Heat Cyclope.
In the chest within the complex, you can find the Stasis Amplifier I.