Character and spaceship development in Starlink Battle for Atlas Starlink Guide and Walkthrough
Last update: 09 November 2018
Starlink has implemented two interconnected development features. One for pilots and the other for ships themselves. In this chapter you will find information about their functioning and mutual dependencies.
Throughout the development cycle it is very important that your pilots have their own, constant level of experience. Each point of experience gathered by them is deposited on their account. Collecting an appropriate number of points will guarantee pilot's promotion to the next level. He will then receive a skill point, which can be used to develop new abilities. Most of the skill tree is common for both, the only difference are the pilot's skills. They are unique to a given pilot.
The whole skill tree is divided into three levels. Unlocking the next level requires you to spend enough experience points on abilities from a lower level. Each level also requires you to spend more skill points on one upgrade. This means that in addition to the increased amount of experience points needed to advance to the next level, you will also need to gain several character levels to be able to purchase the corresponding upgrade. This causes the character's development to be effectively slowed down in the later stages of the game.
While experience points are assigned to a specific pilot, it is not fixed for ships. Experience points are not assigned to the whole ship, but to specific parts of it. This means that each connected element has its own level of experience. Experience is gained only when the segment is online. With continuous modifications, each element can have different levels of development. The same influence on the level of individual elements has the pilot who is currently in the cabin. Specific elements have different levels of experience for each pilot separately. This is why it is important to choose a fixed pilot-to-ship pair. In this way you will avoid the necessity to develop one ship several times.
In the case of ships and weapons, the number of experience points required for level up is much higher than in the case of pilots. This is largely due to the fact that their maximum levels are much more limited. The ship and weapons can have a maximum of four levels. This is due to the fact that promotion to the next level modifies the equipment parameters, which also have limited maximum values for each of their stats. Continuous level ups in such a case would be pointless.