Disable the alarm | Contemplation - Claire RE: Revelations 2 Guide
Last update: 02 February 2017
After you hand the fuel over, a loud siren goes off in the village, which attracts all of the opponents around, towards you. Your task is to turn it off. To do this, head towards the bar (the location, where you started this episode). Right in front of the entrance, you can kill the opponents around the door.
Inside, approach the wall at the upper level, where you disable the siren ([action]). Then, get ready for a tough fighting with a group of opponents.
Fight back the attack
Your task will be to survive and stop waves of the incoming opponents. At first, use your pistol, because there is quite a chance that the enemies will not be able to break in, at which point you are going to need the shotgun, or the automatic pistol.
In the initial phase, you need to fire at the opponents trying to force down the bars in the windows. Be stingy with your ammo and shoot with determination, at best from a closer distance. Keep controlling the situation, for the whole time, and shoot as soon as an opponent appears in the window.
Still, the enemies come in abundance so, there will surely be some to make it inside. At this point, the situation becomes somewhat tight so, it is a good idea to take cover behind the counter. Use your shotgun, for which you have saved up ammo, Allow the enemies to approach quite close to you, to eliminate them in one powerful shot.
As soon as you repel the attack, there is another ordeal for you. Your ally, Pedro, turns into a mutant with a drill, as a result of an exposure to the virus. Do not even try to kill him - there is no point in wasting ammo. It is a good idea to engage him in chasing you around the table. If you keep escaping from him, for several seconds, you will avoid taking damage and the door will soon be opened. Then, get ready to dodge quickly and dash outside.
NOTE: If only you have enough ammo, you can try killing Pedro. Thanks to this, Barry's part changes a little, who will not have to fight him in his campaign. Also, he will find the drill, thanks to which he will be able to open a passage that is inaccessible, by default.
If you decide to do that, it is best if you do not bother yourself with Pedro at first. After the door opens, dash out and want for the ladder to be lowered. A good moment to attack is the one, where he gets his drill stuck in one of the buildings, after a failed charge. An even better moment is after you climb to the rooftop. You do not need to watch out for Pedro's attacks, because he will not follow you up the ladder, most probably. This does not mean, though, that you are completely safe - weaker opponents start appearing around here and they will have no problems climbing to the rooftop, up until you escape. Therefore, it is advisable that you eliminate Pedro quickly and leave the area just as fast.
Now, you are going to run about a little. Try to shoot several of the opponents and return to the bar area, as soon as you watch the cutscene. A ladder is released to the ground, thanks to which you get to the roof. If necessary, drag several opponents away from it, using a Decoy bottle and climb up the ladder, as soon as the area is clear. Here, you still need to watch out for the opponents, who chase after you, What you need to do is follow your new friend who, after a short run, opens the gate for you.
A bit past the gate, help Neil open the passage into the tunnel. Inside, it is a good idea to switch to Moira, thanks to which you will be able to use her flashlight to navigate in the dark. At the tunnel entrance, pick up the City map, and in the larger room, an Empty bottle and Fragrant chemicals. Farther into the tunnels, in the barrels, there is some ammo and, on the wall behind them - a Kafka Drawing. Finally, exit the tunnel across the door atop the stairs - once outside, look left, where you note a Tower emblem on one of the balconies in the distance.