Izza and Fala | Mutant Year Zero Road to Eden World Atlas Mutant Year Zero Guide and Walkthrough
Last update: 05 December 2018
The following page of the Mutant Year Zero: Road to Eden world atlas provides a detailed description of Izza and Fala. It's an optional location, containing several ruined buildings to be explored and new strong enemies. Our guide will tell you what enemies appear in Izza and Fala and what treasures are waiting to be discovered there.
Basic information on Izza and Fala
Enemies - Polis-Bot (level 20), Polis-Bot Enforcer (level 20), Shaman (level 20), Tank (level 20), Marauder (level 20), Hunter (level 20).
Suggested experience level - 20.
Passage to other locations - House of Bones (always accessible).
Unique loot in the crate - Pipegun - a weapon with long range and good chances for critical hits.
Other treasures - Treasure chest. Unique artifact - Cold Box.
Skirmishes and unique places in Izza and Fala
The location introduces several completely new varieties of opponents. In the first place you'll come across robots that, unlike the Med-Bots you've met before, can also attack the heroes. It is also important to know that Enforcer bots have a jetpack, which allows them to perform long-distance jumps. When fighting in the open, you can't really do much to protect yourself from them except for maybe setting some party members to guard. If it's possible, it's worth hiding your characters in the buildings, so that the Enforcers won't suddenly appear behind their backs, for example.
The biggest battle awaits you when you reach the main ruined building. Inside, you will find, among other things, a new shaman and an enemy Tank. In the case of the shaman it is worth attacking him in the first round and if possible prevent him from summoning reinforcements.
A Tank is a new kind of mutant. It is very strong (26 points of health and 3 points of armor), but the biggest problem is that a Tank can perform powerful charges. A knocked down party member will lose consciousness for some time. Try to attack this monster from as far away as possible, because its charge has quite a range as well. Additionally, avoid hiding behind covers, as the Tank can easily break through them.
A tank can be a serious problem for the party, but ironically you can also use it to make it easier for yourself to win the battle. If you have unlocked Magnus' ability called Puppeteer, you can try to take control of the Tank's mind (for example in the picture above). If the action is successful, he will temporarily ally with the heroes. You can then use his powerful attacks to eliminate other enemies and deliberately expose Tank to enemy gunfire. This will weaken the tank and leave it with fewer health points after the mind control stops working.
After winning the battle, search the area for the chest containing a unique treasure and artifact. This location does not lead to any new ones. If you are currently completing the main plot, return to the Ark and then move to the previously ignored location - The Iron Serpent.