Hall Of Electric Coffins | World Atlas and walkthrough for Mutant Seed of Evil Mutant Year Zero Guide and Walkthrough
Last update: 31 July 2019
This page of the world atlas of Mutant Year Zero has a detailed walkthrough for Hall of Electric Coffins map. This is one of the optional places that you can visit during your playthrough of Seed of Evil. You can play one big battle and find many valuable things.
- Basic information about Hall Of Electric Coffins
- Encounters and unique places in the Hall Of Electric Coffins
Basic information about Hall Of Electric Coffins
Enemies - Scraplord Twitchfinger (level 65), Tank (level 65), Shaman (level 65), Pyro (level 65), Hunter (level 65), Marauder (level 65), Butcher (level 65), Med-Bot (level 65).
Suggested experience level - 65.
Passage to other locations - Water Risers (always available).
Unique loot in the chests - Herpes Mask - A good item for a party member who starts a battle with an attack from behind a cover (or hides again after the battle starts). This headgear ensures that such an attack will with critical damage.
Other treasures - Unique artifact - Goddess of Hunter. Note - Blockchain Massacre Challenge.
Encounters and unique places in the Hall Of Electric Coffins
Hall Of Electric Coffins is a small map, but that doesn't mean it will be easy to defeat enemies found here. They are scattered throughout almost the entire central part of the map, and if you don't use silenced weapons, an attack on any of the enemies will alarm the whole area. This will lead to a large battle.
You can start fights in a few ways. Shaman is in the left part of the map - if you don't eliminate this enemy fast, it will summon Marauders and Butchers, both on level 65. It is worth noting that instead of trying to kill a Shaman in a massed attack in the first turn, you can alternatively use the Puppeteer skill and take control of him. A Shaman is not too strong and will die while fighting with his former allies.
Another way to start a battle is to attack enemies near the main building. One of the enemies found there is a Tank, another "good candidate" for using Puppeteer skill.
If the attempt to "control" the Tank fails, focus your entire team on that enemy. You should also move those characters who aren't resistant to his charges and knockdowns.
Scraplord Twitchfinger, a mini-boss, should be near the biggest building. He has 40 health points and 5 armor points. He can also protect himself from mind control. Scraplord Twitchfinger has no advanced abilities but he uses a weapon that can quite a lot of damage. If you have taken control over the Shaman or the Tank, then use this opportunity to attack Scraplord. Thanks to this method, you will be able to defeat that enemy faster.
Unfortunately, a Med-Bot is in the upper right corner of the map. Try to stop the Med-Bot when it is on the way to resurrect one of the defeated enemies, especially if it is a stronger type. If you have other things to do, use, e.g. an EMP grenade or Circuit Breaker ability to temporarily stop the robot. It is worth noting that if you use Puppeteer on the Tank, you can use his charge and knock the Med-Bot down.
During battles, don't ignore regular opponents, especially if they can directly threaten someone from your team. Your team members should be placed behind the walls of buildings and large covers, such as the tank or truck wreckage.
After winning the battle, don't rush back to Water Risers (there are no other exits from this area). Examine the main part of the farm - you will find, e.g. an artifact and a chest with Herpes Mask.