Mass Effect 2: Technologies sold by merchants Mass Effect 2 guide, walkthrough
Last update: 02 June 2021
Important! All the "missing" technologies (for example - Heavy weapon ammo 1/6-4/6) can be obtained only by developing them based on gathered plans. Make sure to check the section named Plans for new technologies for more info.
Examine the table below for a complete list of technologies you can buy from merchants during the course of the game:
Name of the project | Category | Name and location of the store |
Assault rifle damage 5/6 | weapon upgrades | Gateway Personal Defense (Illium) |
Assault rifle damage 6/6 | weapon upgrades | Fortack's Database (Tuchanka) |
Biotic damage 4/5 | armor upgrades | Serrice Technology (Illium) |
Biotic damage 5/5 | armor upgrades | Fortack's Database (Tuchanka) |
Bypass module | armor upgrades | Serrice Technology (Illium) |
Damage protection 4/5 | armor upgrades | Saronis Applications (Citadel) |
Damage protection 5/5 | armor upgrades | Gateway Personal Defense (Illium) |
Hack module | armor upgrades | Harrot's Emporium (Omega) |
Heavy pistol damage 4/5 | weapon upgrades | Rodam Expeditions (Citadel) |
Heavy pistol damage 5/5 | weapon upgrades | Fortack's Database (Tuchanka) |
Heavy skin weave 4/5 | prototypes | Kenn's Salvage (Omega) |
Heavy skin weave 5/5 | prototypes | Gateway Personal Defense (Illium) |
Heavy weapon ammo 5/6 | prototypes | Kenn's Salvage (Omega) |
Heavy weapon ammo 6/6 | prototypes | Ratch's Wares (Tuchanka) |
Medi-gel capacity 4/5 | armor upgrades | Sirta Foundation (Citadel) |
Medi-gel capacity 5/5 | armor upgrades | Serrice Technology (Illium) |
Shotgun damage 4/5 | weapon upgrades | Kenn's Salvage (Omega) |
Shotgun damage 5/5 | weapon upgrades | Fortack's Database (Tuchanka) |
Sniper rifle damage 4/5 | weapon upgrades | Omega Market (Omega) |
Sniper rifle damage 5/5 | weapon upgrades | Rodam Expeditions (Citadel) |
Submachine gun damage 4/5 | weapon upgrades | Rodam Expeditions (Citadel) |
Submachine gun damage 5/5 | weapon upgrades | Gateway Personal Defense (Illium) |
Tech damage 4/5 | armor upgrades | Saronis Applications (Citadel) |
Tech damage 5/5 | armor upgrades | Serrice Technology (Illium) |
Examine the table below for a complete list of technologies along with an explanation how they work:
Name of the project | Category | Effects |
Assault rifle damage 5/6 | weapon upgrades | +50% to damage using assault rifles (entire team) |
Assault rifle damage 6/6 | weapon upgrades | +60% to damage using assault rifles (entire team) |
Biotic damage 4/5 | armor upgrades | +40% to damage using biotic powers (entire team) |
Biotic damage 5/5 | armor upgrades | +50% to damage using biotic powers (entire team) |
Bypass module | armor upgrades | doubles the time lift in bypass mini-games, making them much easier to finish |
Damage protection 4/5 | armor upgrades | +40% to shields, barriers and armors (entire team) |
Damage protection 5/5 | armor upgrades | +50% to shields, barriers and armors (entire team) |
Hack module | armor upgrades | doubles the time lift in hacking mini-games, making them much easier to finish |
Heavy pistol damage 4/5 | weapon upgrades | +40% to damage using heavy pistols (entire team) |
Heavy pistol damage 5/5 | weapon upgrades | +50% to damage using heavy pistols (entire team) |
Heavy skin weave 4/5 | prototypes | +40% to Shepard's life bar |
Heavy skin weave 5/5 | prototypes | +50% to Shepard's life bar |
Heavy weapon ammo 5/6 | prototypes | you can carry 75% more ammunition (power cells) for your heavy weapons |
Heavy weapon ammo 6/6 | prototypes | you can carry 90% more ammunition (power cells) for your heavy weapons |
Medi-gel capacity 4/5 | armor upgrades | you can carry one extra medi-gel |
Medi-gel capacity 5/5 | armor upgrades | you can carry one extra medi-gel |
Shotgun damage 4/5 | weapon upgrades | +40% to damage using shotguns (entire team) |
Shotgun damage 5/5 | weapon upgrades | +50% to damage using shotguns (entire team) |
Sniper rifle damage 4/5 | weapon upgrades | +40% to damage using sniper rifles (entire team) |
Sniper rifle damage 5/5 | weapon upgrades | +50% to damage using sniper rifles (entire team) |
Submachine gun damage 4/5 | weapon upgrades | +40% to damage using submachine guns (entire team) |
Submachine gun damage 5/5 | weapon upgrades | +50% to damage using submachine guns (entire team) |
Tech damage 4/5 | armor upgrades | +40% to damage using tech powers (entire team) |
Tech damage 5/5 | armor upgrades | +50% to damage using tech powers (entire team) |