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Mass Effect 2 Guide & Walkthrough by gamepressure.com

Mass Effect 2 Guide & Walkthrough

Table of Contents

Mass Effect 2: Technologies sold by merchants Mass Effect 2 guide, walkthrough

Last update: 02 June 2021

Important! All the "missing" technologies (for example - Heavy weapon ammo 1/6-4/6) can be obtained only by developing them based on gathered plans. Make sure to check the section named Plans for new technologies for more info.

Examine the table below for a complete list of technologies you can buy from merchants during the course of the game:

Name of the project

Category

Name and location of the store

Assault rifle damage 5/6

weapon upgrades

Gateway Personal Defense (Illium)

Assault rifle damage 6/6

weapon upgrades

Fortack's Database (Tuchanka)

Biotic damage 4/5

armor upgrades

Serrice Technology (Illium)

Biotic damage 5/5

armor upgrades

Fortack's Database (Tuchanka)

Bypass module

armor upgrades

Serrice Technology (Illium)

Damage protection 4/5

armor upgrades

Saronis Applications (Citadel)

Damage protection 5/5

armor upgrades

Gateway Personal Defense (Illium)

Hack module

armor upgrades

Harrot's Emporium (Omega)

Heavy pistol damage 4/5

weapon upgrades

Rodam Expeditions (Citadel)

Heavy pistol damage 5/5

weapon upgrades

Fortack's Database (Tuchanka)

Heavy skin weave 4/5

prototypes

Kenn's Salvage (Omega)

Heavy skin weave 5/5

prototypes

Gateway Personal Defense (Illium)

Heavy weapon ammo 5/6

prototypes

Kenn's Salvage (Omega)

Heavy weapon ammo 6/6

prototypes

Ratch's Wares (Tuchanka)

Medi-gel capacity 4/5

armor upgrades

Sirta Foundation (Citadel)

Medi-gel capacity 5/5

armor upgrades

Serrice Technology (Illium)

Shotgun damage 4/5

weapon upgrades

Kenn's Salvage (Omega)

Shotgun damage 5/5

weapon upgrades

Fortack's Database (Tuchanka)

Sniper rifle damage 4/5

weapon upgrades

Omega Market (Omega)

Sniper rifle damage 5/5

weapon upgrades

Rodam Expeditions (Citadel)

Submachine gun damage 4/5

weapon upgrades

Rodam Expeditions (Citadel)

Submachine gun damage 5/5

weapon upgrades

Gateway Personal Defense (Illium)

Tech damage 4/5

armor upgrades

Saronis Applications (Citadel)

Tech damage 5/5

armor upgrades

Serrice Technology (Illium)

Examine the table below for a complete list of technologies along with an explanation how they work:

Name of the project

Category

Effects

Assault rifle damage 5/6

weapon upgrades

+50% to damage using assault rifles (entire team)

Assault rifle damage 6/6

weapon upgrades

+60% to damage using assault rifles (entire team)

Biotic damage 4/5

armor upgrades

+40% to damage using biotic powers (entire team)

Biotic damage 5/5

armor upgrades

+50% to damage using biotic powers (entire team)

Bypass module

armor upgrades

doubles the time lift in bypass mini-games, making them much easier to finish

Damage protection 4/5

armor upgrades

+40% to shields, barriers and armors (entire team)

Damage protection 5/5

armor upgrades

+50% to shields, barriers and armors (entire team)

Hack module

armor upgrades

doubles the time lift in hacking mini-games, making them much easier to finish

Heavy pistol damage 4/5

weapon upgrades

+40% to damage using heavy pistols (entire team)

Heavy pistol damage 5/5

weapon upgrades

+50% to damage using heavy pistols (entire team)

Heavy skin weave 4/5

prototypes

+40% to Shepard's life bar

Heavy skin weave 5/5

prototypes

+50% to Shepard's life bar

Heavy weapon ammo 5/6

prototypes

you can carry 75% more ammunition (power cells) for your heavy weapons

Heavy weapon ammo 6/6

prototypes

you can carry 90% more ammunition (power cells) for your heavy weapons

Medi-gel capacity 4/5

armor upgrades

you can carry one extra medi-gel

Medi-gel capacity 5/5

armor upgrades

you can carry one extra medi-gel

Shotgun damage 4/5

weapon upgrades

+40% to damage using shotguns (entire team)

Shotgun damage 5/5

weapon upgrades

+50% to damage using shotguns (entire team)

Sniper rifle damage 4/5

weapon upgrades

+40% to damage using sniper rifles (entire team)

Sniper rifle damage 5/5

weapon upgrades

+50% to damage using sniper rifles (entire team)

Submachine gun damage 4/5

weapon upgrades

+40% to damage using submachine guns (entire team)

Submachine gun damage 5/5

weapon upgrades

+50% to damage using submachine guns (entire team)

Tech damage 4/5

armor upgrades

+40% to damage using tech powers (entire team)

Tech damage 5/5

armor upgrades

+50% to damage using tech powers (entire team)

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