Mass Effect 2: Samara: The Ardat-Yakshi - walkthrough Mass Effect 2 guide, walkthrough
Last update: 02 June 2021
Description: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Samara a visit to learn more about her problem. Samara can be found in an observation room A (the northern one) on the third deck of the Normandy and during the conversation you should agree to provide help in locating her daughter. This mission can be continued by opening the galaxy map and plotting a course for the Omega Nebula. You'll then have to dock on the Omega station (Sahrabarik system).
Wait until you're transported to [Omega - Market district] and EDI should inform you that it would be a good idea to talk about Samara's daughter with Aria. This means you'll have to return to the Afterlife club. Mention Morinth during your conversation with Aria and you'll find out about her latest victim. You must now go to the apartment of the killed girl (second screenshot) and it can be found in the southern section of the map. It's the same corridor you've used to get to the slums (near the Mad Prophet).
Enter the apartment and you'll meet Diana (she's the mother of the girl who was recently killed). Talk to her and you'll also have a chance of using a paragon interrupt (second screenshot) to cheer her up.
Enter the second room of the apartment and click on a diary (first screenshot). Notice that the diary has three entries and you can read them in any order. Listen to Samara's plan to make you a bait. Before you decide to leave this room you should consider examining a statue and reading an additional note found under the bed (second screenshot).
Before you'll be given a chance to meet Morinth you'll have to gain access to a VIP section of the Afterlife club. The entrance is located to the north of the marketplace (eastern section of the map; first screenshot). Talk to the bouncer and inform him that you've been sent by Jaruut. Once you're inside you'll have to talk to Samara again and it's important that you pay attention to what she's saying. MAKE SURE to SAVE YOUR GAME before heading to the club, because there's a chance you may miss out on an opportunity of meeting Morinth.
CHARMING MORINTH:
Your job will be to get Morinth's attention and therefore you'll have to perform actions described below. Generally you should remember that you must play a determined and aggressive character, but you must avoid being physically violent. You can't show any soft spots or signs of weakness. If you do everything correctly Morinth will want to talk to you after performing three or four actions. Remember that you won't be allowed to make too many mistakes, because otherwise she'll leave the club without you.
Here's a list of possible actions which can be done inside the club:
- Vij (first screenshot) - You'll find him near the entrance to the club. Ask him about a band called Expel 10 and then tell him to beat it.
- Meln (second screenshot) - It would be best not to disturb them. If you want to talk to them you shouldn't even think about helping Meln's female companion.
- Waera (first screenshot) - You can dance with her and it would be a good to choose a special action from the dialogue window.
- Verf (second screenshot) - You have a chance to insult him by choosing the lower dialogue option. Don't get into any fights with him outside the club.
- Horftin (first screenshot) - Talk to him and then reply that maybe you'll help him out. Find Florit (second screenshot). You'll have to choose correct answers during your conversation with her - Terminal and Eternity (in that order!!).
- Vertin (first screenshot) - Choose the upper left dialogue option two times, forcing the turians to leave the club. Don't choose any of the dialogue options located on the right side of the menu. If you can't choose the dialogue options mentioned above it would be best to leave Vertin and his partner alone.
- Edwin (second screenshot) - Inform the bartender that all the drinks are on you by choosing a standard or a special dialogue option.
Once you've done a sufficient number of correct actions you'll have to chance to meet Morinth (first screenshot) and you're going to be invited to join her in her booth. If you've failed you'll return to Samara (second screenshot) and she'll inform you that Morinth has left the club. This will also occur if you fail at convincing Morinth during your initial conversation.
You'll have to choose the topics carefully while talking to Morinth, because if you're not convincing she'll leave the club without you. I would recommend choosing all three topics from the left list - music, art and travel. Avoid talking to her about justicars and family. Notice that you can use the information received from other patrons about the club by talking about Expel 10 (music) or Forty (art). If you're successful Morinth will invite you to her apartment.
You should be happy, because you've completed the most difficult part of this quest and you'll be allowed to save your game here. Start off by approaching a rifle seen on the wall (first screenshot). Scan it to acquire a new plan for a research project. You can also examine other interactive objects - a sword on the wall, a pill bottle, a sculpture and a chess set.
You may talk to Morinth now. If you decide to keep choosing standard dialogue options (the ones to the right) Morinth will slowly begin taking control over Shepard and you won't be given a choice of an ending. After you've answered a few questions Samara will appear and you'll witness a confrontation between her and Morinth only as a bystander. Wait for Samara to win and talk to her to leave the apartment.
If you've sufficiently developed a paragon or a renegade bar you should consider choosing special dialogue options (the ones to the left). Doing this will allow you to resist Morinth and the biggest advantage is that you'll be given a chance what to do after Samara's arrival (first screenshot). You can decide to kill Morinth OR Samara. If you let Morinth live she'll automatically join your team to replace her mother (she'll also pose as Samara in front of the other crew members).