Mass Effect 2: Grunt: Rite of Passage - walkthrough Mass Effect 2 guide, walkthrough
Last update: 02 June 2021
Description: This quest should appear in your journal after completing several missions following your trip to the Horizon and naturally you must pay Grunt a visit to learn more about his problem. If you aren't any alerts about this quest make sure that you've opened the pod with Grunt so that he could join your team. Grunt can be found in a small warehouse on the fourth deck of the Normandy and during the conversation you should agree to helping him. The advice you can give him (listening to EDI, asking another krogan for opinion, visiting a doctor) won't affect the rest of the quest. This mission can be continued by opening the galaxy map and plotting a course for the Krogan DMZ. Confirm that you want to land on a planet named Tuchanka located in the Aralakh system.
Soon after your arrival in [Tuchanka - Urdnot camp] you're going to be stopped by one of the krogan captains and he'll inform you to go to the leader of this tribe. The krogan you're looking for can be found in the central area of the map and he's named Wreav (second screenshot). You can ask him about Grunt and naturally it would be a good idea to have the krogan as your active team member. Wreav will send you to talk to a local shaman.
Shaman can be found in the found in the eastern section of the map and you'll have to use the stairs to get to him. This entire conversation will have only one outcome - Grunt will have to take part in a very mysterious ritual. The only interesting thing about your meeting with the Shaman is that you'll have a chance to punch Uvenk in response to his rude comments (renegade interrupt; second screenshot).
Don't forget that you won't be allowed to return to the main area of Tuchanka until you've completed the ritual AND you should also take a heavy weapon which is good in attacking enemies from a larger distance (I would recommend choosing a particle beam cannon, a rocket launcher or a grenade launcher).
Once you're ready talk to Shaman again and confirm that you're ready to begin the ritual. Wait until you're transported to [Tuchanka - Urdnot ruins]. IGNORE what Grunt is saying, because you won't start the ritual right away. Instead take your time to explore the area. You'll have a chance to familiarize yourself with your surroundings and you'll also find a lot of interesting things. Avoid taking the med kits, because you'll probably need those later. Instead you should locate power cells and a container with 2000 units of platinum. You can also examine four bodies and two turbines - doing this would result in collecting 12900 credits.
SAVE your current progress and then press a nearby switch (first screenshot) to officially start the first part of the ritual (there are three parts and there's also a bonus :-)). It's going to be the easiest part, however you will have to defeat five waves of enemy units. Each time a wave has started you'll be going against varrens and you don't even have to focus on finding a cover. Remain close to the switch and make sure that you're using standard weapons, because heavy guns will come in handy in the future. After you've eliminated all monsters you'll have a few seconds to collect ammunition and to save your game before new wave appears.
Keep fighting until all the beasts are dead. Make sure to collect much needed supplies, including ammunition and med kits. Press the switch again and this time you'll be attacked by klixens. Don't forget that these monsters are more resistant to your attacks, but you should still use only standard guns. Don't forget to rely on additional powers of your entire team. Ignore a large flying beast seen in the distance and focus only on the closest targets.
SAVE your game again and then interact with a switch. Get ready for the main boss battle, because you're going to be attacked by a creature called Thresher Maw. The most important thing for you to remember about is that you'll have to avoid boss's venom by using a good cover, because getting hit will result in losing a lot of health or even dying (depending on the difficulty level).
This boss battle can have two different endings - you can kill the thresher maw or you can withstand its attacks for five minutes. I wouldn't recommend waiting - it'll be difficult to survive, because the creature will destroy a lot of nearby objects. This will prevent you from using cover and you'll soon have to get closer to hide behind some of the largest and more stable pillars. If you intend to kill the beast you should use a heavy weapon and aim for the creature's head. Don't worry about the armor bar of the thresher maw being depleted very slowly, because you'll find more power cells in the area and you can also switch to using standard guns.
Both endings (killing the boss or surviving its attacks) will lead you to the exact same point - you'll eventually be rewarded with a cut-scene featuring Uvenk and then you'll have to start a new battle with him and his followers. If you plan on finding all the treasures you must locate them right now, because you won't have a chance to do that after the battle. There are two med kits in the area, as well two dead Urdnots (screenshots 1 & 2). Looting their bodies will result in earning 2100 credits.
As for the fight itself, you'll have to be extremely careful, because all the krogans are going to be heavily defended and they will attempt to close the distance separating your team from them. I wouldn't recommend attacking Uvenk until all of his followers are dead. Don't forget to collect power cells and to use a heavy weapon of him. Once he's gone you'll watch a final cut-scene and after you've talked to Shaman this quest will come to an end.