Mass Effect 2: Developing new technologies Mass Effect 2 guide, walkthrough
Last update: 02 June 2021
Check the table seen below for additional information concerning technologies - you can find out what you can achieve by developing them and what types of resources are needed to complete the process.
Important! All the "missing" technologies (for example - Heavy weapon ammo 5/6 and 6/6) can be obtained only by purchasing them from merchants. Make sure to check the section named Technologies sold by merchants for more info.
Name of the project | Category | Requirements (number of units, type of a resource) | Effects |
Advanced mineral scanner | Normandy upgrades | 15000, iridium | improved speed of the planet scanning process |
Advanced training | prototypes | 5000, element zero | you can choose one of the unlocked special powers of your crew members - they become available after completing their personal quests and you can find out more about them in the Unlocking special powers section |
Assault rifle accuracy | weapon upgrades | 25000, iridium | improved accuracy of all assault rifles (entire team) |
Assault rifle damage 1/6 | weapon upgrades | 2500, iridium | +10% to damage using assault rifles (entire team) |
Assault rifle damage 2/6 | weapon upgrades | 5000, iridium | +20% to damage using assault rifles (entire team) |
Assault rifle damage 3/6 | weapon upgrades | 7500, iridium | +30% to damage using assault rifles (entire team) |
Assault rifle damage 4/6 | weapon upgrades | 10000, iridium | +40% to damage using assault rifles (entire team) |
Assault rifle penetration | weapon upgrades | 15000, iridium | +25% to damage done to enemy shields, armors and biotic barriers using assault rifles (entire team) |
Biotic cooldown | armor upgrades | 5000, element zero | -20% to cooldown time of all biotic powers |
Biotic damage 1/5 | armor upgrades | 500, element zero | +10% to damage using biotic powers (entire team) |
Biotic damage 2/5 | armor upgrades | 1000, element zero | +20% to damage using biotic powers (entire team) |
Biotic damage 3/5 | armor upgrades | 1500, element zero | +30% to damage using biotic powers (entire team) |
Biotic duration | armor upgrades | 3000, element zero | +20% to the duration time of all biotic powers (entire team) |
Cyclone shields | Normandy upgrades | 15000, palladium | Normandy is outfitted with powerful shields - useful only in the final mission of the game |
Damage protection 1/5 | armor upgrades | 2500, palladium | +10% to shields, barriers and armors (entire team) |
Damage protection 2/5 | armor upgrades | 5000, palladium | +20% to shields, barriers and armors (entire team) |
Damage protection 3/5 | armor upgrades | 7500, palladium | +30% to shields, barriers and armors (entire team) |
Emergency shielding | armor upgrades | 25000, platinum | shields or all members of your team are regenerated when using a medi-gel |
Extended fuel cells | Normandy upgrades | 3000, element zero | Normandy can hold 50% more fuel in its tanks |
Geth shield strength 1/2 | prototypes | 2500, platinum | shield strength increased by 25% (entire team) |
Geth shield strength 2/2 | prototypes | 5000, platinum | shield strength increased by 50% (entire team) |
Geth sniper rifle | prototypes | 15000, platinum | Legion receives a special weapon (Widow sniper rifle) |
Hard shields | armor upgrades | 25000, palladium | Shepard's shields receive 20% less damage |
Heavy bone weave | prototypes | 15000, palladium | Shepard receives 50% less damage in melee combat |
Heavy muscle weave | armor upgrades | 25000, palladium | Shepard inflicts more damage in melee combat |
Heavy pistol critical | weapon upgrades | 25000, palladium | critical heavy pistols shots deal 100% more damage (entire team) |
Heavy pistol damage 1/5 | weapon upgrades | 2500, palladium | +10% to damage using heavy pistols (entire team) |
Heavy pistol damage 2/5 | weapon upgrades | 5000, palladium | +20% to damage using heavy pistols (entire team) |
Heavy pistol damage 3/5 | weapon upgrades | 7500, palladium | +30% to damage using heavy pistols (entire team) |
Heavy pistol penetration | weapon upgrades | 15000, palladium | +50% to damage done to enemy armors using heavy pistols (entire team) |
Heavy ship armor | Normandy upgrades | 15000, palladium | Normandy receives a better armor - useful only in the final mission of the game |
Heavy skin weave 1/5 | prototypes | 2500, palladium | +10% to Shepard's life bar |
Heavy skin weave 2/5 | prototypes | 5000, palladium | +20% to Shepard's life bar |
Heavy skin weave 3/5 | prototypes | 7500, palladium | +30% to Shepard's life bar |
Heavy weapon ammo 1/6 | prototypes | 2500, iridium | you can carry 15% more ammunition (power cells) for your heavy weapons |
Heavy weapon ammo 2/6 | prototypes | 5000, iridium | you can carry 30% more ammunition (power cells) for your heavy weapons |
Heavy weapon ammo 3/6 | prototypes | 7500, iridium | you can carry 45% more ammunition (power cells) for your heavy weapons |
Heavy weapon ammo 4/6 | prototypes | 10000, iridium | you can carry 60% more ammunition (power cells) for your heavy weapons |
Krogan shotgun | prototypes | 15000, platinum | new weapon (shotgun) |
Krogan vitality 1/2 | prototypes | 2500, platinum | your krogan followers receive 25% more health |
Krogan vitality 2/2 | prototypes | 5000, platinum | your krogan followers receive 50% more health |
M-622 Avalanche | prototypes | 15000, iridium | new heavy weapon |
M-920 Cain | prototypes | 25000, iridium | new heavy weapon |
Med-bay upgrade | Normandy upgrades | 50000, platinum | scars are removed from Shepard's body (after you've unlocked this technology you must go to the medi-bay found on board of the Normandy and click on an operating table) |
Medi-gel capacity 1/5 | armor upgrades | 2500, platinum | you can carry one extra medi-gel |
Medi-gel capacity 2/5 | armor upgrades | 5000, platinum | you can carry one extra medi-gel |
Medi-gel capacity 3/5 | armor upgrades | 7500, platinum | you can carry one extra medi-gel |
ML-77 rocket launcher | prototypes | 5000, iridium | new heavy weapon |
Modular probe bay | Normandy upgrades | 15000, iridium | Normandy can take twice as many probes on board (they're used to scan planets) |
Mordin Omni-tool | armor upgrades | 3000, element zero | Mordin's tech attacks inflict 20% more damage |
Redundant field generator | armor upgrades | 15000, palladium | there's a chance Shepard's shields may be fully recharged after they've been depleted |
Retrain powers | prototypes | 2500, element zero | you have a chance to redistribute Shepard's powers again (notice than you can purchase this technology any number of times) |
Shotgun damage 1/5 | weapon upgrades | 2500, platinum | +10% to damage using shotguns (entire team) |
Shotgun damage 2/5 | weapon upgrades | 5000, platinum | +20% to damage using shotguns (entire team) |
Shotgun damage 3/5 | weapon upgrades | 7500, platinum | +30% to damage using shotguns (entire team) |
Shotgun extra rounds | armor upgrades | 25000, platinum | you can carry more ammunition for your shotguns |
Shotgun penetration | weapon upgrades | 15000, platinum | +50% to damage done to enemy shields and biotic barriers using shotguns (entire team) |
Sniper headshot damage | weapon upgrades | 25000, platinum | headshots pulled off with a sniper rifle deal 50% more damage (entire team) |
Sniper rifle damage 1/5 | weapon upgrades | 2500, platinum | +10% to damage using sniper rifles (entire team) |
Sniper rifle damage 2/5 | weapon upgrades | 5000, platinum | +20% to damage using sniper rifles (entire team) |
Sniper rifle damage 3/5 | weapon upgrades | 7500, platinum | +30% to damage using sniper rifles (entire team) |
Sniper rifle penetration | weapon upgrades | 15000, platinum | +50% to damage done to enemy armors using sniper rifles (entire team) |
Subject zero biotic boost | prototypes | 3000, element zero | Jack's biotic attacks deal 20% more damage |
Submachine gun damage 1/5 | weapon upgrades | 2500, iridium | +10% to damage using submachine guns (entire team) |
Submachine gun damage 2/5 | weapon upgrades | 5000, iridium | +20% to damage using submachine guns (entire team) |
Submachine gun damage 3/5 | weapon upgrades | 7500, iridium | +30% to damage using submachine guns (entire team) |
Submachine gun extra rounds | weapon upgrades | 25000, iridium | you can carry 50% more ammunition for your submachine guns (entire team) |
Submachine gun penetration | weapon upgrades | 15000, iridium | +50% to damage done to enemy shields and biotic barriers using submachine guns (entire team) |
Tech cooldown | armor upgrades | 5000, element zero | -20% to cooldown time of all tech powers |
Tech damage 1/5 | armor upgrades | 500, element zero | +10% to damage using tech powers (entire team) |
Tech damage 2/5 | armor upgrades | 1000, element zero | +20% to damage using tech powers (entire team) |
Tech damage 3/5 | armor upgrades | 1500, element zero | +30% to damage using tech powers (entire team) |
Tech duration | armor upgrades | 3000, element zero | +20% to the duration time of all tell powers (entire team) |
Thanix cannon | Normandy upgrades | 15000, platinum | Normandy is outffited with a powerful cannon - useful only in the final mission of the game |
Trauma module | armor upgrades | 15000, platinum | healing your team using Unity ability results in regaining full health |