Mass Effect 2: Dossier: Archangel - walkthrough Mass Effect 2 guide, walkthrough
Last update: 02 June 2021
Received from: The Illusive Man [Lazarus research station]
Description: This quest will automatically appear in your journal after completing the prologue and getting on board of the new Normandy. Choose the Omega station (Omega Nebula > Sahrabarik) for your next destination and confirm that you want to dock. In order to find the Archangel you must first talk to Aria and this means completing another primary quest - Omega: Aria T'Loak. Aria will tell you that the best way to locate Archangel will be to talk to the Merc recruiter. He can be found inside the Afterlife club (second screenshot).
If Shepard is male then the recruiter will let you in without any additional problems, BUT if Shepard is female you'll have to talk to him first and you'll have a chance of activating a renegade interrupt. After you've confirmed to the other person that you want to join the hunt for the Archangel you can agree to start the mission or you can ask some additional questions. You'll bump into a young boy on your way out and you can intervene to stop him from joining the mercs (paragon points) or ignore him.
Follow the instructions given to you by one of the mercs and go to a transit hub located in the south-western section of the map. Locate the Blue Suns driver and talk to him to start the mission (you won't be allowed to go back to the market district until it's over!). Wait to be transported to [Omega - Archangel's base].
Start off by using the stairs and then proceed towards a narrow passageway (first screenshot). Eventually you should find yourself standing in a small room where you'll meet Jaroth. Talking to him is not mandatory, however you would have a chance to find out some interesting things about the mercenaries and about Archangel. You'll also find a datapad here with a message to Tarak. Reading the message will trigger a subquest - Omega: Archangel - Datapad recovered.
Exit the room and head forward until you come across two sets of doors. Start off by exploring the room found to your left. You can hack into smuggling accounts (first screenshot) in order to earn 4000 credits and you'll also find 500 units of element zero in one of the containers. Finish off by hacking into a diagnostic station located next to a large mech in order to reprogram it. You won't notice the difference right away, but you can expect to see the results of your actions in the near future.
You may exit this room and proceed to the other door. Once again you'll be allowed to choose between two doors. Entering the left room will allow you to have a little chat with Garm. Once you're done talking open the other door and proceed to a much larger room. Take your time to find a new datapad - hacking into it will result in receiving 6000 credits.
Make a few steps forward and you should encounter a closed door (first screenshot). It would be a good idea to solve a mini-game in order to open this door. Once you're inside look for pistols and scan them to acquire a plan for a new research project. You can also use a medical station, examine a datapad with account numbers (4000 credits) and collect power cells for your heavy guns.
You may now proceed towards a corridor located further ahead (first screenshot). Open the door and look around to find yet another medical station. You can now enter a medium-sized room located to your right. Start the conversation with Tarak. He won't have time for you, but you'll have a chance to talk to Jentha.
There's only one more corridor for you to explore and it's the one leading to the bridge. It would be a good idea to save your game here, because you won't be allowed to do so for the next few minutes. Start off by talking to Cathka's assistant and then to Cathka himself. You can tell him why you're here right away or ask a few additional questions first. Notice that the game will present you with an opportunity of performing a renegade interrupt. If you choose it you'll kill Cathka with an omni-tool and that would result in two things - you wouldn't have to fight him (he would be a mini-boss) in the future and the flying machine he was working on would be easier to destroy.
Either way you'll be presented with a new cut-scene and once it's ended you'll be standing on the bridge. Ignore the Archangel, because he won't try to kill you. Instead head towards the building he's hiding in and START FIRING at the other mercs taking part in this assault. Thankfully there's going to be only a few of them. Once you're inside deal with the rest of the mercenaries, including an enemy working on a bomb. The bomb itself can be destroyed right now or you may leave in intact with the intention of using it later to kill other mercs.
At least one of the mercenaries will make his way to the upper floor and he'll start banging on the door where the Archangel is hiding. Kill him, BUT before you move on with the mission take your time to explore your surroundings. The ground floor of the building hides an Omni-tool (second screenshot) and scanning this object will result in adding a new plan for a research project to your database. There's also a safe here (4000 credits) and several med kits. Don't take the med kits unless it's necessary, because you may need them later.
SAVE your game, go back up to the first floor and open the door to Archangel's chamber. After discovering that Archangel is in fact your old buddy Garrus you can talk to him or focus on the objective of defending this building against upcoming merc attacks. Notice that during the next cut-scene you'll be given an opportunity of choosing a renegade interrupt to prematurely eliminate one of the mechs.
Special interrupt action mentioned above won't change much, because either way you'll have to start defending yourselves against groups of incoming enemy units. I would recommend staying close to Garrus in the early stages of this battle, preventing enemies from getting inside the building. Sooner or later someone will succeed and this is when you should order your team members to take cover near the window with a view of the main room of the building. As for Shepard, you can remain close to the entrance to this room (second screenshot) or exit the room and take cover near the stairs (this is a better choice but only if it's not too risky to get there). Don't forget about the bomb you might have left on the ground floor - you can shoot at it to detonate the device.
Eliminating all the remaining enemy units shouldn't be a big problem as long as you won't perform any risky maneuvers. Watch a short cut-scene showing an YMIR mech arriving at the battlefield. If you've managed to hack the machine in the early stages of this mission it'll help you in getting rid of other hostiles. Otherwise you will have to start attacking the mech right away and a rocket launcher (or a similar heavy weapon) will do the trick.
Bear in mind that Jaroth will take part in this assault (he's the merc you might have talked to not long ago). Focus your attacks on him after you've dealt with the big mech. He'll be protected by shields so it would be a good idea to use Miranda's overload to damage them. Once it's safe again take some time to look around. Pick up a M-15a Vindicator rifle from a sofa (second screenshot). Collect 2000 credits from a locker and take a med kit. SAVE your game before talking to Garrus again.
You'll have to make an important decision during your next conversation with Garrus - you can decide to leave one of your team members to protect him to leave him without anyone's help. I would recommend choosing the first option, so he won't be losing health points rapidly (doing this will also result in receiving paragon points). Starting here, you'll have to act quickly, because you'll be racing against time. Proceed to the ground floor of the building, turn around and locate a newly unlocked door (second screenshot).
Step through the door. There's a medical station nearby, as well as a weapons locker. Use the nearby stairs and start moving forward. You'll find one more med kit along the way, but I wouldn't recommend picking it up if you can't carry more medi gels.
Order your team member(s) to take cover somewhere nearby and proceed forward to find the first shutter switch. You'll have to be extremely careful here, because enemy units will appear in the corridor located to the left of the switch. Interact with the switch and QUICKLY move back (second screenshot). All you have to do right now is to exterminate anyone who shows up and to wait for the shutter to be sealed. There are two more doors for you to close and you should begin by choosing the left corridor.
It would be a good idea to use close quarters combat weapons here. The first large group of enemies is stationed around the corner and it'll be important to eliminate them without taking any long breaks. Keep pushing towards the second shutter and eliminate enemies standing close to the switch. Approach the switch, use it and move back. Take cover and wait for this shutter to be sealed.
You may return to the first room. There's only one more corridor for you to check (it's the one to the right). Get ready for a different battle, because in this case you'll be attacking your targets from a much larger distance. Just as before, you shouldn't make any unnecessary stops, however don't forget about using cover. Watch out for varrens and eliminate the beasts before they get too close.
Keep heading forward. You can't stay in one spot for more than a few seconds (especially if Garrus has already lost a lot of health), because new enemies would keep appearing inside this warehouse. Approach the last switch, use it and take cover behind one of nearby objects. Wait for 10 seconds and you'll automatically return to Garrus.
A new battle will commence after the cut-scene has ended. Start off by ordering your teammate(s) to take cover behind one of the walls or pillars, because the building is swarming with enemy troops. Ignore Garm for the time being and focus primarily on securing the ground floor. Aside from standard soldiers you'll also have to watch out for new varrens, so it won't be easy to survive. Don't forget to collect med kits you might have ignored during previous parts of this mission. Proceed to the first floor when it's safe on the ground floor.
Proceed directly to Garrus, because you'll probably have to assist him in defeating Garm. If he was protected by one of your teammates Garm may already be heavily wounded. Otherwise you will have to kill him before he kills Garrus. Talk to your ally once it's safe again. This time you're going to be interrupted by new soldiers of the Blue Suns.
As soon as this battle has started order your colleagues to take cover behind a nearby concrete wall (first screenshot). You should take cover behind the left wall (second screenshot). Watch out for legionnaires during the battle, because they'll be using shield to protect themselves from gunfire.
Jentha will play a mini-boss during this battle and you shouldn't be surprised to hear that killing her won't be easy - you'll have to destroy her defences before finish her off for good. Garrus will soon inform you about new mercenaries showing up on the ground floor. Position your men close to the windows and focus on defending the stairs (just like you did before). This time you'll have to watch out mostly for centurions, preventing them from reaching the balcony. The battle will end with a new cut-scene featuring a flying machine being piloted by Tarak.
As soon as this final battle has started you'll have to order your subordinates to take cover, preferably far away from the areas being attacked by the flying machine. The easiest way to destroy the gunship is to use a rocket launcher or a similar heavy weapon. Notice that if you've killed sergeant Cathka earlier in the mission (renegade interrupt) the machine will have a weaker armor and therefore it's going to be easier to destroy. Once you've sufficiently damaged the Mantis gunship new soldiers of the Blue Suns will show up in the room. Bear in mind that you won't be allowed to ignore the flying machine while attacking them, because the gunship will continue firing at you and your allies.
After you've eliminated all soldiers you should resume attacking the gunship being piloted by Tarak. Destroying the flying machine will trigger a new cut-scene and soon after that you'll return to Normandy. As soon as Garrus has recovered you'll be allowed to have a little chat with him.