Mass Effect 2: Plans for new technologies Mass Effect 2 guide, walkthrough
Last update: 02 June 2021
Examine the table below for a complete list of plans you can unlock during the course of the game. I would recommend that you check the table each time before setting off on a new mission, because you won't be able to return to these areas after the quests have been completed.
Important! All the "missing" technologies (for example - Heavy weapon ammo 5/6 and 6/6) can be obtained only by purchasing them from merchants. Make sure to check the section named Technologies sold by merchants for more info.
Name of the project | Category | Way of unlocking the plan |
Advanced mineral scanner | Normandy upgrades | You must talk to Miranda and ask her about ideas for new technologies. |
Advanced training | prototypes | Complete a personal quest of at least one crew member. |
Assault rifle accuracy | weapon upgrades | Developing Assault rifle damage technologies. |
Assault rifle damage 1/6 | weapon upgrades | Omega: Slums - assault rifle found next to one of the dead guards. |
Assault rifle damage 2/6 | weapon upgrades | DLC Zaeed. You must choose a path on a renegade and interact with a research terminal. |
Assault rifle damage 3/6 | weapon upgrades | Haestrom: Quarian landing site - geth rifle found inside a control room. |
Assault rifle damage 4/6 | weapon upgrades | Omega: Market district (Samara's personal quest) - assault rifle hanging on a wall of Morinth's apartment (if you scare Morinth away you won't be allowed to scan this object!). |
Assault rifle penetration | weapon upgrades | Developing Assault rifle damage technologies. |
Biotic cooldown | armor upgrades | Developing Biotic damage technologies. |
Biotic damage 1/5 | armor upgrades | Horizon - one of the dead Collectors. |
Biotic damage 2/5 | armor upgrades | Illium: Spaceport - terminal inside the room with Elnora. |
Biotic damage 3/5 | armor upgrades | Pragia: Teltin facility - research terminal which can be found before fighting Kureck. |
Biotic duration | armor upgrades | Developing Biotic damage technologies. |
Cyclone shields | Normandy upgrades | Completing personal quests of your crew members. |
Damage protection 1/5 | armor upgrades | Prison ship Purgatory - damaged YMIR mech. |
Damage protection 2/5 | armor upgrades | Unactive Collector ship - control terminal. |
Damage protection 3/5 | armor upgrades | Complete the N7: Anomalous Weather Detected mission. |
Emergency shielding | armor upgrades | Developing Medi-gel capacity technologies. |
Extended fuel cells | Normandy upgrades | You must talk to Samara and ask her about ideas for new technologies. |
Geth shield strength 1/2 | prototypes | Migrant fleet (Tali's personal quest) - a computer monitor found on board of the research ship Alarei. |
Geth shield strength 2/2 | prototypes | Heretic station (Legion's personal quest) - geth terminal. |
Geth sniper rifle | prototypes | Complete Legion's personal quest. |
Hard shields | armor upgrades | Developing Damage protection technologies. |
Heavy bone weave | prototypes | Developing Heavy skin weave technologies. |
Heavy muscle weave | armor upgrades | Developing Heavy skin weave technologies. |
Heavy pistol critical | weapon upgrades | Developing Heavy pistol damage technologies. |
Heavy pistol damage 1/5 | weapon upgrades | Haestrom: Quarian landing site - pistol found next to one of the geth. |
Heavy pistol damage 2/5 | weapon upgrades | Citadel: Catwalks (Thane's personal quest) - datapad found on an upper balcony. |
Heavy pistol damage 3/5 | weapon upgrades | Aeia: Hugo Gernsback crash site - pistol found in one of the camps. |
Heavy pistol penetration | weapon upgrades | Developing Heavy pistol damage technologies. |
Heavy ship armor | Normandy upgrades | You must talk to Jacob and ask him about ideas for new technologies. |
Heavy skin weave 1/5 | prototypes | Horizon - examine a body of one of the Collectors. |
Heavy skin weave 2/5 | prototypes | Derelict Reaper - research terminal found near the altar. |
Heavy skin weave 3/5 | prototypes | MSV Strontium Ule - terminal found in the last room of the ship (the one with the cargo). |
Heavy weapon ammo 1/6 | prototypes | Freedom's Progress (prologue) - damaged YMIR mech. |
Heavy weapon ammo 2/6 | prototypes | DLC Zaeed. You must choose a path on an idealist and interact with a research terminal. |
Heavy weapon ammo 3/6 | prototypes | Tuchanka: Weyrloc facility - research terminal found near the last room of the hospital. |
Heavy weapon ammo 4/6 | prototypes | Complete the N7: Blood Pack Base mission. |
Krogan shotgun | prototypes | You must talk to Grunt and ask him about ideas for new technologies. |
Krogan vitality 1/2 | prototypes | Korgus: Blue Suns facility - terminal in the same room where you can meet Okeer. |
Krogan vitality 2/2 | prototypes | Tuchanka: Weyrloc facility - research terminal inside the hospital. |
M-622 Avalanche | prototypes | Developing Heavy weapon ammo technologies. |
M-920 Cain | prototypes | Developing Heavy weapon ammo technologies. |
Med-bay upgrade | Normandy upgrades | Read an e-mail from doctor Chakwas. |
Medi-gel capacity 1/5 | armor upgrades | Omega: Slums - research station found inside Mordin's clinic. |
Medi-gel capacity 2/5 | armor upgrades | Complete the Serrice Ice Brandy mission (received from doctor Chakwas). |
Medi-gel capacity 3/5 | armor upgrades | Illium: Spaceport - dead mercenary. |
ML-77 rocket launcher | prototypes | Automatically after unlocking access to the ship's laboratory. |
Modular probe bay | Normandy upgrades | Completing personal quests of your crew members. |
Mordin Omni-tool | armor upgrades | You must talk to Mordin and ask him about ideas for new technologies. |
Redundant field generator | armor upgrades | Developing Damage protection technologies. |
Retrain powers | prototypes | Complete the Horizon mission. |
Shotgun damage 1/5 | weapon upgrades | Prison ship Purgatory - shotgun found next to one of the dead guards. |
Shotgun damage 2/5 | weapon upgrades | Complete Garrus's personal quest (you'll receive this reward during your final conversation with the Shaman). |
Shotgun damage 3/5 | weapon upgrades | Derelict Reaper - Cerberus shotgun found before your first fight with two abominations. |
Shotgun extra rounds | armor upgrades | Developing Shotgun damage technologies. |
Shotgun penetration | weapon upgrades | Developing Shotgun damage technologies. |
Sniper headshot damage | weapon upgrades | Developing Sniper rifle damage technologies. |
Sniper rifle damage 1/5 | weapon upgrades | Korgus: Blue Suns facility - assault rifle found next to one of the dead soldiers. |
Sniper rifle damage 2/5 | weapon upgrades | Citadel: Factory district - terminal inside one of the control rooms. |
Sniper rifle damage 3/5 | weapon upgrades | Derelict Reaper - Cerberus shotgun found inside one of the first passageways occupied by the husks. |
Sniper rifle penetration | weapon upgrades | Developing Sniper rifle damage technologies. |
Subject zero biotic boost | prototypes | You must talk to Jack and ask her about ideas for new technologies. |
Submachine gun damage 1/5 | weapon upgrades | Omega: Archangel's base - one of the closed warehouses (solve a mini-game to open the gate). |
Submachine gun damage 2/5 | weapon upgrades | Illium: Spaceport - submachine gun found on one of the tables. |
Submachine gun damage 3/5 | weapon upgrades | Illium: Dantius towers - submachine gun found near the bridge. |
Submachine gun extra rounds | weapon upgrades | Developing Submachine gun damage technologies. |
Submachine gun penetration | weapon upgrades | Developing Submachine gun damage technologies. |
Tech cooldown | armor upgrades | Developing Tech damage technologies. |
Tech damage 1/5 | armor upgrades | Omega: Archangel's base - ground floor of the building where the archangel is hiding. |
Tech damage 2/5 | armor upgrades | Unactive Collector ship - control terminal. |
Tech damage 3/5 | armor upgrades | Complete Tali's personal quest. |
Tech duration | armor upgrades | Developing Tech damage technologies. |
Thanix cannon | Normandy upgrades | You must talk to Garrus and ask him about ideas for new technologies. |
Trauma module | armor upgrades | Developing Medi-gel capacity technologies. |