United Front | Campaign - Song of the Father
Heroes III HD Edition Guide
Last update: 11 May 2016
Key points of Heroes of Might & Magic III: HD Edition - United Front mission - Song of the Father campaign
Cities, which belong to the player from the very beginning of the mission.
An enemy garrison building - to get to the other side, you must first defeat the units garrisoned there.
Guard - "a" stands for the Guard Tent, while "b" indicates the Guard Tower, which can be passed after visiting the Guard Tent.
The entrance to the underground - "a" stands for the entrance itself, while "b" indicates the exit leading to the surface.
A mirror entrance - "a" stands for the entrance, while "b" indicates the exit.
Points of interest - visiting, or capturing it can make the mission a lot easier.
This icon represents the place, in which the player can complete the main goal of the mission - it can either be the task to seize an artifact, defeat a certain enemy, or simply capture a city.
This icon represents key mines, which should be captured in order to complete the mission.
Neutral cities, which can be captured.
Cities, which belong to the enemy player.
Take the Grand Elves.
At the beginning you can choose from: 35 Royal Griffins, 35 Iron Golems and 35 Grand Elves. Grand Elves are the best choice - they are extremely effective at the beginning of the game, as most of the mines around your cities are protected by slow, melee units, which Grand Elves are extremely effective against.
As you can see, you have access to 4 different cities. You can build them up in any order you wish, as everyone prefers different playstyles, but there's one argument in favor of the Castle-type one (point S1 on the map), which is the Hill Fort (Point POI1 on the map) located South-East from the mentioned city. This guide assumes that you've also chosen to build up your Castle.
Start off by building the City Hall in all your cities, and then start clearing the area around them and flag as many mines as you are able - you have 4 cities, so you will need inhuman amount of resources to supply them all. Here's where the hero experience gained in the last mission comes in handy - if you have a hero with immense magical power (as well as several magic schools mastered), fighting your enemies will be trivial, as magic is extremely effective during early game, as you are unable to recruit huge amounts of units.
Construction order in your Castle type during the first week:
- Day 2 - Archer Tower
- Day 3 - Blacksmith
- Day 4 - Barracks
- Day 5 - Griffin Tower
- Day 6 - Monastery
- Day 7 - Citadel
The garrison is easy to break through.
As soon as the beginning of the second week arrives, hire all your army and send it to the Hill Fort (point POI1 on the map) so that you can upgrade it to have quite a deadly army at your disposal. After you've done that, transfer this army to your strongest hero (preferably with extremely powerful magical power) and send him/her North, to break through the enemy garrison (point G1 on the map). After seizing control over it, head North-West, to take control over the first enemy city (point W1 on the map). You can use the Tower hero to secure the freshly acquired Necropolis (build Citadel and Castle as well) to prevent it from being retaken.
Also, remember to start building up your other cities - you can either focus on a single one and build it up to level 7 creatures, or develop them all at the same time, to have access to units of level 1 to 4 at the end of the second week, together with a Citadel and a Castle. You can also focus on building up your Necropolis (point S4 on the map) so that you can flank the enemy, by attacking him from the East.
Don't let the enemy to build up his city.
After capturing the first enemy castle, send your forces to another enemy Necropolis (point W2 on the map). Afterwards, you will only have two more cities to capture - both are located North from the cities you've managed to capture so far (points W4 and W4 on the map). Also, you should remember about protecting your own turf - the enemy won't be lying still and will surely start harassing you. The experienced mage from the previous mission comes out again - thanks to spells at his/her arsenal, you will be able to defeat armies several times stronger than yours.
If you are ready, send your Castle forces to take out the enemy city located in the North-Western section of the map, and at the same time send your Necropolis units (or any other) to attack the last enemy encampment (located to the North from the city you've captured as the second one). After conquering all the enemy cities the mission will end - remember, that 7 strongest (+ Nimbus) heroes will be transferred to the following mission, so it's worth to spend some time leveling them up, visiting learning places, as well as visiting cities with Mage's Guilds in order to learn spells.