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Heroes of Might & Magic III: HD Edition Game Guide by gamepressure.com

Heroes of Might & Magic III: HD Edition Game Guide

Table of Contents

Attack and Defense | Hero Heroes III HD Edition Guide

Last update: 11 May 2016

The attack of the unit (11), and the attack boosted by the heros Attack attribute (19). - Attack and Defense - Hero - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough
The attack of the unit (11), and the attack boosted by the hero's Attack attribute (19).

Attack attribute is, next to Defense, one of the two factors influencing the amount of damage dealt by player's troops to the enemy. The moment the combat starts, the hero's attack attribute is added to the attack of every creature at his command. By pressing and holding the right mouse button over a unit, you can see it's character sheet, on which you will find, inter alia, the attack (or defense) attribute - the value before the brackets shows the "normal" attack (or defense) of the unit, while the one in the brackets shows the attack (or defense) of the unit increased by hero's stats.

The principle of how attack works is simple - for each attack point exceeding the defense of the attacked unit, the unit will deal 5% additional damage. If, for instance, the attacking unit has 15 points of attack, while the defending one has 11 defense, the damage will be increased by 20%, because there's a 4 point difference between those attributes. The highest damage increase can reach up to 300% (60 points of difference between attack and defense attributes).

Defense works in a similar way - for each defense point of the attacked unit, which exceeds the attack of the attacking unit, the defending unit will receive 2,5% damage less. Again, if the attacking unit has 11 points of attack, and the defending one has 15 points of defense, the defending unit will receive 10% damage less, because of the 4-point difference in their attributes. Defense can decrease the amount of sustained damage by up to 30% (12 points of defense).

The attack and defense of the hero can be influenced by two things : experience levels and artifacts wielded by the hero. With each experience level, there's a chance, that a hero will be given an additional point to attack or defense attribute (drawn randomly from attack, defense, power and knowledge). Naturally, some heroes have a higher chance to get a attack or defense point upon reaching a new level - more on the matter can be found in the next chapter called "types of heroes". As far as the artifacts influencing the attributes of the hero go, you can find all the information in the "Artifacts" chapter.

Apart from attack and defense coming directly from the hero, those attributes can also be increased by using certain spells:

Spell

Basic Level

Advanced Level

Expert Level

Bloodlust

+3 attack

+6 attack

+6 attack for all allied units

Frenzy

100% defense converted into attack

150% defense converted into attack

200% defense converted into attack

Slayer

+8 attack against Dragons, Hydras and Behemoths

+8 attack against Angels and Devils

+8 attack against Titans

Prayer

+2 attack, defense and speed

+4 attack, defense and speed

+4 attack, defense and speed for all allied units

Precision

+3 attack (only for shooters)

+6 attack (only for shooters)

+6 attack to all units (only for shooters)

Weakness

-3 attack

-6 attack

-6 attack for all enemy units

Shield

+3 defense

+6 defense

+6 defense for all allied units

Stone Skin

15% less damage from hand-to-hand combat

30% less damage from hand-to-hand combat

30% less damage from hand-to-hand combat for all allied units

Air Shield

25% less damage from ranged attacks

50% less damage from ranged attacks

50% less damage from ranged attacks for all allied units

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