For King and Country | Campaign - Song of the Father
Heroes III HD Edition Guide
Last update: 11 May 2016
Key points of Heroes of Might & Magic III: HD Edition - For King and Country mission - Song of the Father campaign
Cities, which belong to the player from the very beginning of the mission.
An enemy garrison building - to get to the other side, you must first defeat the units garrisoned there.
Guard - "a" stands for the Guard Tent, while "b" indicates the Guard Tower, which can be passed after visiting the Guard Tent.
The entrance to the underground - "a" stands for the entrance itself, while "b" indicates the exit leading to the surface.
A mirror entrance - "a" stands for the entrance, while "b" indicates the exit.
Points of interest - visiting, or capturing it can make the mission a lot easier.
This icon represents the place, in which the player can complete the main goal of the mission - it can either be the task to seize an artifact, defeat a certain enemy, or simply capture a city.
This icon represents key mines, which should be captured in order to complete the mission.
Neutral cities, which can be captured.
Cities, which belong to the enemy player.
Helm of the Heavenly Enlightenment is one of the strongest artifacts in the game.
The last mission of this campaign gives you access to powerful starting bonuses: Helm of the Heavenly Enlightenment, Tome of Earth Magic, or Spellbinder's Hat. The first item will be the most effective one here, as this map is full of cursed ground, which blocks the ability to cast spells while fighting on it, so the remaining two items' effectiveness will be lowered. Take the Helm of the Heavenly Enlightenment.
Attack the enemy garrison as soon as possible.
This mission can be completed extremely fast - if the heroes, which were transferred along with Nimbus to this mission, are from the Castle, you can use the opportunity that your Castle (as well as the rest of the cities you have here) have access to upgraded units of levels 1 to 4. Transfer all the castle-type troops onto a highly experienced hero (but no the mage-type, because, as was already mentioned, you will fight on cursed ground a lot - the best choice would be a Knight hero. If you lack any, you can use Catherine, because she has 11th level). Afterwards, enter the Castle (point S2 on the map), hire every unit and upgrade all the troops you've gathered - thanks to that you should have quite a powerful army at your disposal.
Now head North from your Castle city, until you reach an Observation Tower - from there head East, to get to a heavily guarded garrison (point G1 on the map). This garrison is the only serious obstacle on your way, so if you manage to break through it, the whole mission will be practically finished. Remember that you can't use any spells while fighting with the garrisons' defenders, as you are on a cursed ground. When you get through, use the neutral Mausoleum and Halls of Darkness to recruit some Liches and Dark Knights (you must, unfortunately, defeat the guardians). Afterwards get back on the road and head North - stop in the middle of the road and turn right - there you will find an extremely powerful artifact, protected by a group (40) of Demons. You should definitely acquire it, as the sword gives you +5 points to Attack, Defense, Wisdom and Spellpower!
Behind this garrison there's the enemy city.
After collecting the valuable artifact, continue along the road and break through another garrison (point G2 on the map) - there are no enemy shooters here, so you can just wait with your troops for the enemy to come to you, while you reduce their numbers with your own Marksmen and/or other shooters. The next garrison awaits you to the East from the previous one (points G3 on the map) - this one does not have any shooters either. Go through the garrison and you should be able to see the enemy city on the right side - you should be able to easily conquer it, as it has almost no defense. To get to the second, and at the same time the last enemy city, go South, through another garrison (G4) and from there go West - the city should be right in front of you (W2). There's no cursed ground here anymore, so you can freely use your spells!
After you've conquered the second enemy city, brace for a counterattack - the enemy has powerful army at his disposal, but it's divided between three different heroes, so there shouldn't be any problems. Defending it is made easier, as the enemy castle is fully built - this means that strong walls and 3 towers will help you during the siege. After you've defeated all enemy heroes, the mission will end.