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Heroes of Might & Magic III: HD Edition Game Guide by gamepressure.com

Heroes of Might & Magic III: HD Edition Game Guide

Table of Contents

Tower | Units Heroes III HD Edition Guide

Last update: 11 May 2016

Gremlin / Master Gremlin

Attack: 3 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 3

Defense: 3

Ammo: -

Damage: 1-2

Health: 4

Speed: 4

Cost: 30

Growth: 16

Attack: 4 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 4

Defense: 4

Ammo: 8

Damage: 1-2

Health: 4

Speed: 5

Cost: 40

Growth: 16

Gremlins are amongst the weakest and worst units of 1st level in the game - they are only beaten by Imps from the Inferno city. Their attack and defense is low, but their biggest flaws are both small, 4-point health pool and the fact that they are extremely slow. Instead of using this unit as cannon fodder, you should upgrade them as soon as possible (even during the first turn).

Master Gremlins are several times more effective than their basic form. They gain the ability to throw their ball from a distance, becoming the only 1st level shooter in the game (at the same time making the Tower the only city with 3 shooters). They are also given a slight boost to their attack, defense and speed. Heroes from this city are often given a huge amount of Gremlins at recruitment - that is precisely why you should upgrade their building at the very beginning of the game. No other city can have such an amount of shooters in the first week of the game!

Gargoyle / Obsidian Gargoyle

Attack: 6 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 6

Defense: 6

Ammo: -

Damage: 2-3

Health: 16

Speed: 6

Cost: 130

Growth: 9

Attack: 7 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 7

Defense: 7

Ammo: -

Damage: 2-3

Health: 16

Speed: 9

Cost: 160

Growth: 9

Gargoyles are one of the most effective 2nd level units in the game - they have a decent amount of attack, defense and damage, and quite big, especially given their low tier, health pool. Additionally, they are capable of flying and have a rather high amount of speed - can one with for more?

Yup, upgrade. Obsidian Gargoyles are basically the empowered version of the basic unit - regardless of the fact, that their health and damage is the same, they have increased attack and defense, and are given a huge boost to speed, allowing them to cross the entire battlefield in a single move.

Gargoyles, as well as their Obsidian cousins are born to be a menace to enemy shooters - the basic form is effective against low level creatures, while the upgraded Gargoyle can keep up with units few tiers above it. Another virtue of those units is their immunity to most monster-based abilities, such as Weakness, Life Drain, etc.

Given their high effectiveness, you should construct Sculptor's Wings as soon as possible, to increase their weekly growth.

Stone Golem / Iron Golem

Attack: 7 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 7

Defense: 10

Ammo: -

Damage: 4-5

Health: 30

Speed: 3

Cost: 150

Growth: 6

Attack: 9 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 9

Defense: 10

Ammo: -

Damage: 4-5

Health: 35

Speed: 5

Cost: 200

Growth: 6

Stone Golems, similar to Dwarves from rampart, or Walking Dead from Necropolis, are mainly used in defense - because of their lacks in movement and speed they aren't suited for offense, but they have an outstanding amount of defense and health, easily exceeding other 3rd level units (and even some of 4th level ones!). Additionally, they can dish out some serious damage, but, as mentioned above, they are extremely slow.

Upgraded version, Iron Golems, have increased attack and speed, which makes them deceptively effective in offense - although their speed is still not big enough for them to freely move around the battlefield. What is more, they have been given a larger health pool, which makes the Iron Golems even sturdier and perfect for their defensive task.

Both Stone and Iron Golems have lots and lots of resistances. Both are immune to most monster-based abilities, as well as mind spells - additionally, they have extremely high magic resistance (50% for Stone and 75% for Iron Golems), making them exceptionally effective against magic-oriented heroes.

Mage / Archmage

Attack: 11 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 11

Defense: 8

Ammo: 24

Damage: 7-9

Health: 25

Speed: 5

Cost: 350

Growth: 4

Attack: 12 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 12

Defense: 9

Ammo: 24

Damage: 7-9

Health: 30

Speed: 7

Cost: 450

Growth: 4

Mage is one of the best 4th level units in the game, especially given the fact that it's a shooter. It has high attack and is able to do a large amount of damage, but, as with any other shooter, it lacks in the defense and health departments. This is partially compensated by the fact that it has "no melee penalty" ability, making it quite effective against units fighting in close quarters.

Archmage is slightly better than its basic form - upon upgrade it receives a small improvement to attack and defense, as well as health. The thing that clearly stands out is the speed - excluding few units, such as Titans, Archmages are one of the fastest shooters in the game.

A thing worth mentioning, is the special ability of both Mages and Archmages, which perfectly blends in with the Tower city - if the hero has Mage / Archmage unit in his/her army, all the spells he/she casts cost 2 mana points less. Taking into account the fact that this city heavily relies on spells, and that the heroes from it are known for getting a lot of points into Spellpower and/or Wisdom, this unit will vastly increase their effectiveness.

Genie / Master Genie

Attack: 12 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 12

Defense: 12

Ammo: -

Damage: 13-16

Health: 40

Speed: 7

Cost: 550

Growth: 3

Attack: 12 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 12

Defense: 12

Ammo: -

Damage: 13-16

Health: 40

Speed: 11

Cost: 600

Growth: 3

Genie is quite an uneven unit - it has quite a lot of attack and defense, relatively high damage and good speed, allowing it to easily harass enemies standing on the other side of the arena, but "thanks" to a very low health pool it is extremely vulnerable to enemy attacks, which does not allow it to charge at the enemy units like, for instance, Minotaurs from Dungeon.

Master Genie gains a huge speed buff, but the overall stats remain exactly the same. The only difference is that it gains the ability to cast a random beneficial spell on a targeted ally unit. The power of the spell is exactly the same as with a hero with 6 points of Spellpower - unfortunately, Master Genie can use this ability only three times during a single skirmish.

Both Genies have an additional property - they hate Efreets and Efreet Sultans, which allows them to deal 150% damage against those units.

Naga / Naga Queen

Attack: 16 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 16

Defense: 13

Ammo: -

Damage: 20

Health: 110

Speed: 5

Cost: 1100

Growth: 2

Attack: 16 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 16

Defense: 13

Ammo: -

Damage: 30

Health: 110

Speed: 7

Cost: 1600

Growth: 2

Naga is a very powerful 6th level unit - it has a high attack and damage, which, additionally, is fixed. What is more it has a large health pool, which can only be rivaled by few units in the game.

Naga Queens are without a doubt one of the most powerful 6th level units in the game. Upon upgrade they are given a tremendous boost to their damage - no other unit in the game, excluding those of 7th level can rival them in this field. Additionally, Naga Queens are given a boost to their speed, allowing them to easily catch up to most units.

If that wasn't enough, both Nagas have the "No Retaliation" ability, preventing the enemy from counterattacking. This, coupled with their extremely high stats makes those units, especially the Queen ones deadly. If only they weren't so darn expensive...

Giant / Titan

Attack: 19 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 19

Defense: 16

Ammo: -

Damage: 40-60

Health: 150

Speed: 7

Cost: 2000 + 1 gem

Growth: 1

Attack: 24 - Tower - Units - Heroes of Might & Magic III: HD Edition - Game Guide and Walkthrough

Attack: 24

Defense: 24

Ammo: 24

Damage: 40-60

Health: 300

Speed: 11

Cost: 5000 + 2 gems

Growth: 1

The 7th level unit from Tower, Giant, has the biggest damage out from all the units in the game, and at the same time is one of the cheapest of its tier. Unfortunately, it has its flaws, which are small health pool and low speed and defense attribute.

The upgraded unit, Titan, is a masterpiece - not only that it receives a big attack and defense boost, it now has double (!) the amount of health points, as well as higher speed, it can also attack from a distance. This means that the Titan is the only 7th level shooter unit in the game. Additionally, it has the "no melee penalty" ability, which should easily prevent any melee unit from engaging Titans in close quarters. There's more to it - Titans deal 150% damage against Black Dragons, becoming their natural enemies.

Giants, as well as Titans have an immunity to mind spells, which makes it impossible to cast Blind and/or Hypnotize spells on them. Given their rather large spread in minimum / maximum damage, a good tactic is to use the Bless spell on them, thus allowing them to deal their full, huge damage with each strike.

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