Griffin Cliffs | Campaign - Long Live the Queen
Heroes III HD Edition Guide
Last update: 11 May 2016
Key points of Heroes of Might & Magic III: HD Edition - Griffin Cliffs mission - Long Live the Queen campaign
Cities, which belong to the player from the very beginning of the mission.
An enemy garrison building - to get to the other side, you must first defeat the units garrisoned there.
Guard - "a" stands for the Guard Tent, while "b" indicates the Guard Tower, which can be passed after visiting the Guard Tent.
The entrance to the underground - "a" stands for the entrance itself, while "b" indicates the exit leading to the surface.
A mirror entrance - "a" stands for the entrance, while "b" indicates the exit.
Points of interest - visiting, or capturing it can make the mission a lot easier.
This icon represents the place, in which the player can complete the main goal of the mission - it can either be the task to seize an artifact, defeat a certain enemy, or simply capture a city.
This icon represents key mines, which should be captured in order to complete the mission.
Neutral cities, which can be captured.
Cities, which belong to the enemy player.
Take the Lion's Shield of Courage as your starting item.
Before the mission starts, you will, as always, have the opportunity to select your starting item. Your best choice would be the Lion's Shield of Courage, as it increases the Attack, Defense, Spellpower and Knowledge of your hero by 4 - take it and be happy about a huge power spike. Your goal is to take control over 7 Griffin Towers, located in the Northern part of the map.
If you are quick enough, you will be able to take control over two enemy Inferno towns before the end of the first week...
If you leveled your heroes properly during the previous missions, you will be able to see the fruits of that process during this one. Additionally, if you act quickly, you will be able to make this mission extremely easy. Collect all your troops from your heroes and divide them between your two best ones - the first one would be probably Christian, while the second one should be someone with immense magical power. Send one of your heroes along the Western way, and as soon as he/she reaches the place in which the road goes straight North, turn left and capture the enemy city (Inferno) (point W1 on the map). Afterwards, send that hero to North-East, to the underground entrance (point P1a on the map). Do the same with the second hero - send him East, and as soon as he/she reaches the fountain, turn right and capture another Inferno city (point W2 on the map). Afterwards send him to North-West, inside a second underground entrance (point P2a on the map).
... and after a couple of days the enemy Dungeon cities as well.
After getting underground, capture both Dungeon cities located near the entrances (points W3 and W4 on the map), and send your heroes to the Southern part of the underworld, where you will find the last enemy city (point W5 on the map). Your task for now is to hold all three of those cities (W3, W4 and W5) for at least a week, so that the Orange player gets eliminated.
Don't get near the cities located near the underground entrances - an ambush awaits you there!
After you've done that, the mission becomes fairly simple - you won't be harassed by the enemy, aside from extremely weak attacks, performed by heroes coming from the cities located near the entrances to the underground (points POI1 and POI2 on the map). However, don't attack them - when you get near, you will be ambushed by a sizeable enemy army, which you certainly won't be able to defeat at this moment. Use that moment of peace to build up your starting cities (Castles) - those which you've managed to capture from the enemy should only be used as gold generators. Additionally, remember to visit each and every Guard Tent (points K1a, K2a and K3a on the map).
All you have to do now is to visit all the Guard Tents and capture all 7 Griffin Cliffs.
After you've gathered enough forces, transfer all your army to a single, or a pair of heroes, and capture the previously mentioned cities (points W6 and W7 on the map) - the army which will attack you as a part of the ambush should pose no threat to you anymore. As soon as you capture them, head North to flag all 7 Griffin Cliffs (points Z1-Z7 on the map) - you will have to go through a couple of garrisons, protected by two enemy heroes, as well as visit one of the Guard Tents (point K3a on the map). As soon as you capture 7 Griffin Cliffs, the mission will end.