Fortress | Units Heroes III HD Edition Guide
Last update: 11 May 2016
Gnoll / Gnoll Marauder
Attack: 3 Defense: 5 Ammo: - Damage: 2-3 Health: 6 Speed: 4 Cost: 50 Growth: 12 | Attack: 4 Defense: 6 Ammo: - Damage: 2-3 Health: 6 Speed: 5 Cost: 70 Growth: 12 |
Gnolls are slightly above average compared to other 1st level units - they have good damage, coupled with the highest defense (together with Pikemen), but they are lacking in speed, which doesn't allow them to be at their best.
Upgrade to Gnoll Marauder gives them boosts to attack, defense and speed, making them deadlier and more offense-oriented than before. They are perfectly fit to go on the front lines, especially because of their high damage.
Lizardman / Lizard Warrior
Attack: 5 Defense: 6 Ammo: 12 Damage: 2-3 Health: 14 Speed: 4 Cost: 110 Growth: 9 | Attack: 6 Defense: 8 Ammo: 24 Damage: 2-5 Health: 15 Speed: 5 Cost: 140 Growth: 9 |
A rather strange shooter, as it's a unit which is more defense- than offense-oriented - it has a lot of health points and a very high defense attribute. It does not mean that it's not able to do some good damage from afar.
Lizard Warrior gains buffs in every (literally) fields - higher attack, even higher defense, increase in damage, a little boost to health and speed. All those things with extremely low recruitment costs makes this one of the best upgrades in the game. The unit performs well as a shooter, and can take care of itself when it comes to melee-combat thanks to high health pool and defense.
Serpent Fly / Dragon Fly
Attack: 7 Defense: 9 Ammo: - Damage: 2-5 Health: 20 Speed: 9 Cost: 220 Growth: 8 | Attack: 8 Defense: 10 Ammo: - Damage: 2-5 Health: 20 Speed: 13 Cost: 240 Growth: 8 |
Serpent Flies are one of the most annoying units in the game - they aren't especially strong, but thanks to their good defense and very high speed they can prove to be a menace, especially to the enemy shooters, which they can reach almost during the first round. Their attacks have the ability to Dispel - their target loses all the positive status effects.
Dragon Flies are given a small upgrade to attack and defense and a huge speed boost - now it's even easier to make your enemy's life a miserable. Aside from the dispelling effect of their attack, they now inflict the enemy with Weakness, decreasing its attack. This should be the first upgrade to buy during your adventure with this city - the increase in the effectiveness of this unit is immense.
Basilisk / Greater Basilisk
Attack: 11 Defense: 11 Ammo: - Damage: 6-10 Health: 35 Speed: 5 Cost: 325 Growth: 4 | Attack: 12 Defense: 12 Ammo: - Damage: 6-10 Health: 40 Speed: 7 Cost: 400 Growth: 4 |
Balisik is a very powerful 4th level unit - small costs, coupled with good stats, especially attack, damage and defense will make you fall in love with this creature. The only flaw is the low speed.
Greater Basilisk is one of the best 4th level units in the game - together with the upgrade, it receives bonus attack, defense, health and, what is most important, a large speed boost, eliminating the only flaw this unit ever had.
Additionally, both Basilisks have a unique ability to Petrify - each attack have a 20% chance to turn the enemy foe into stone for 3 rounds. This, together with their above average stats, makes them one of the worst enemies you can face on the battlefield.
Gorgon / Mighty Gorgon
Attack: 10 Defense: 14 Ammo: - Damage: 12-16 Health: 70 Speed: 5 Cost: 525 Growth: 3 | Attack: 11 Defense: 16 Ammo: - Damage: 12-16 Health: 70 Speed: 6 Cost: 600 Growth: 3 |
Gorgons are the most resilient 5th level units in the game - their extremely high defense attribute, together with their health pool makes them difficult to eliminate. As far as their damage go, their are average.
Mighty Gorgons get a huge boost to already high defense, and probably the most powerful ability in the game, which makes them the destroyers of 7th level units, Death Stare. Each time every Mighty Gorgon in a group attacks, there's 10% chance to instantly kill a single attacked unit, regardless of it's strength and defense.
It does not mean that 10 Mighty Gorgons have 100% chance to kill a single unit. The model looks like this: 1-0,9^x, where X is the number of Mighty Gorgons. While using 5 of them, there's 41% chance to kill 1 additional enemy, 10 of them gives 65% and so on. Additionally, 11-20 Gorgons have a chance to kill two units, 21-30 to kill three units and so on. It makes them extremely lethal when fighting with 7th level creatures, even despite their relatively low damage.
Wyvern / Wyvern Monarch
Attack: 14 Defense: 14 Ammo: - Damage: 14-18 Health: 70 Speed: 7 Cost: 800 Growth: 2 | Attack: 14 Defense: 14 Ammo: - Damage: 18-22 Health: 70 Speed: 11 Cost: 1100 Growth: 2 |
Wyverns are cheap, and easily accessible units (you can recruit them as soon as the second day of the first week!), which are effective in the early game. Despite the fact that they aren't any stronger than a Gorgon, they have the ability to fly and are quite fast.
The upgraded version, Wyvern Monarch is several times stronger. It receives increased stats, especially a huge bonus to speed and damage, but the most important is the special ability, called Poison Attack. Each time the creature attacks, there's a 50% chance to poison the enemy, which reduces their maximum health by 10%. The effect lasts for 3 rounds and it can be stacked up to two times - you can decrease the maximum health of an enemy unit by up to 50%! The effect wears off after the battle in which the enemy was poisoned, it has no time limit until then. Remember to attack several targets to poison as many as possible.
Hydra / Chaos Hydra
Attack: 16 Defense: 18 Ammo: - Damage: 25-45 Health: 175 Speed: 5 Cost: 2200 Growth: 1 | Attack: 18 Defense: 20 Ammo: - Damage: 25-45 Health: 250 Speed: 7 Cost: 3500 + 1 sulfur Growth: 1 |
Hydra, at leas stats-wise, is one of the weakest 7th level units in the game. It has a huge spread between the maximum and minimum damage, its slow and vulnerable to attacks, thanks to low health pool and defense. It's also extremely cheap and easily accessible - you most probably be able to recruit it by the end of first week.
Chaos Hydras receive almost nothing from the upgrade, aside from an increase to health and slightly higher attack, defense and speed, but they still seem to be weak.
That which makes this unit stand out (and the basic version as well), is the ability to attack every creature around the Hydra. All you need to do is to order your Hydra to attack an enemy, wait for enemy units to swarm it and watch as they are killed one after another. In case of the Chaos Hydra the process is even easier - its attacks does not allow the enemy to retaliate.
Both version benefit greatly from a couple of spells: Haste, Bless (because they have huge spread in damage), Teleport (because you can just send your unit in the middle of the enemy forces) and Counterstrike. The last one will cause the enemy to stay as far as possible from your Hydra, as with each strike he will lose more and more units.