The Road Home | Campaign - Seeds of Discontent
Heroes III HD Edition Guide
Last update: 11 May 2016
Key points of Heroes of Might & Magic III: HD Edition - The Road Home mission - Seeds of Disconent campaign
Cities, which belong to the player from the very beginning of the mission.
An enemy garrison building - to get to the other side, you must first defeat the units garrisoned there.
Guard - "a" stands for the Guard Tent, while "b" indicates the Guard Tower, which can be passed after visiting the Guard Tent.
The entrance to the underground - "a" stands for the entrance itself, while "b" indicates the exit leading to the surface.
A mirror entrance - "a" stands for the entrance, while "b" indicates the exit.
Points of interest - visiting, or capturing it can make the mission a lot easier.
This icon represents the place, in which the player can complete the main goal of the mission - it can either be the task to seize an artifact, defeat a certain enemy, or simply capture a city.
This icon represents key mines, which should be captured in order to complete the mission.
Neutral cities, which can be captured.
Cities, which belong to the enemy player.
Select Dendroid Soldiers as your starting reward.
Your task is to lead the hero (Rayland), who is located in the North-Western section of the map to the city located in the opposite one, South-Eastern edge (point S1 on the map) and to build a Grail there. You can choose between 3 different starting rewards: Magic Guild lv. 3, 5000 Gold, or 3 Dendroid Soldiers. You should choose Dendroid Warriors, as your city is again very limited.
You will stumble upon several notes like that one.
This mission is probably the easiest one from the game, especially because a lot of units will be willing to join your cause - those units are marked by the "POI1" point on the map at the beginning of this chapter. Gather all the gold chests, as well as the artifact, and then head through the narrow passageway to the East - you will get a note saying that all the Dendroid Guards will join your forces. Remember, that it's only Dendroid Guards who will join you - their upgraded version, Dendroid Soldiers might too, but it's not guaranteed. "Collect" both Dendroid Guards and Soldiers in the area (both will join), get back at the beginning and head South.
You can capture the enemy city, but it's not required to do so.
Another note - Swordsmen will join your forces too (remember, that the upgraded version, Crusaders, won't be so willing). Head all the way South, gathering all the Swordsmen you stumble upon until you reach an enemy city - you can capture it, but it's optional. From there head South again, and you should soon reach a forest area - inside, there are two groups of Wood Elves, who will join your forces (Grand Elves aren't especially willing to do so). Leave the forest and head East, passing by a couple of Dwarven Warriors along the way.
The last decision which you have to make during this mission.
Gather another group of Wood Elves, visit the Fountain of Youth and attack the Unicorns - by now you should have gathered a fairly decent army, which should have no problems with those enemies. All you have to do is to get through the last enemy group, Pegasi, enter the city and build the Grail - to do so, enter the city with the hero carrying the artifact and click on the Town Hall building, the one you normally press to gain access to buildings. You will see a note on the screen, asking you whether want to build the Grail in this city - accept it and leave the town to complete this mission.