Corporeal Punishment | Campaign - Long Live the King
Heroes III HD Edition Guide
Last update: 11 May 2016
Key points of Heroes of Might & Magic III: HD Edition - Corporeal Punishment mission - Long Live the King
Cities, which belong to the player from the very beginning of the mission.
An enemy garrison building - to get to the other side, you must first defeat the units garrisoned there.
Guard - "a" stands for the Guard Tent, while "b" indicates the Guard Tower, which can be passed after visiting the Guard Tent.
The entrance to the underground - "a" stands for the entrance itself, while "b" indicates the exit leading to the surface.
A mirror entrance - "a" stands for the entrance, while "b" indicates the exit.
Points of interest - visiting, or capturing it can make the mission a lot easier.
This icon represents the place, in which the player can complete the main goal of the mission - it can either be the task to seize an artifact, defeat a certain enemy, or simply capture a city.
This icon represents key mines, which should be captured in order to complete the mission.
Neutral cities, which can be captured.
Cities, which belong to the enemy player.
Take Zombies as your starting bonus.
At the beginning you will be able to choose from: Pendant of Death, Scroll of Protection from Earth or 25 Zombies. The best option is to take the Zombies. This mission is all about kicking your opponents' butts.
You have two Necropolises at your disposal - while developing them, focus on the one located in the middle of the map (point S1 on the map), because it's closer to the enemy lines. Start off by building City Hall in both Necropolises. Afterwards, focus on the one in the middle and construct:
- Day 2 - Graveyard
- Day 3 - Tomb of Souls
- Day 4 - Estate
- Day 5 - Citadel
- Day 6 - Castle
- Day 7 - Mage Guild lv. 1
In the second city (S2) construct the following buildings:
- Day 2 - Marketplace
- Day 3 - Mage Guild lv. 1
- Day 4 - Blacksmith
- Day 5 - Town Hall
As soon as the second week starts, send your hero to recruit all the troops from the Necropolis in the center of the map and use them to clear all the mines you had no access to prior to this point. During the second week, construct (in the "center" Necropolis) the following buildings:
- Marketplace
- Blacksmith
- Town Hall
- Capitol
- Mausoleum
- Hall of Darkness
- Dragon Vault
Use the Observatory to know what your enemy is planning to do.
With some luck, there's a chance that you will be able to construct all those buildings - at the beginning of the third week you will have access to a lot of units. In the meantime try to build up your second Necropolis - start off by building all 7 creature dwellings, even if you won't have the resources to recruit, or upgrade them. With the arrival of the fourth week, provided that you've managed to recruit most of your units from the "main" city, you can prepare to attack the enemy. Send your hero North from your "central" Necropolis, where a garrison can be found (point G1 on the map). Break through it and direct your steps towards the enemy Necropolis (point W1 on the map). As soon as you capture it, get back to the middle of the map and head South, to the second garrison (G2). After piercing through it go West, where a second enemy Necropolis awaits you (W2).
Afterwards get back to the center of the map and collect all your troops, as you will have to conquer the last enemy city. The city is located in the lower right corner of the map (W3) - enemy army shouldn't be spectacularly strong, so you should have no trouble beating it. After you capture the city, the mission will end.