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Final Fantasy XII Game Guide by gamepressure.com

Final Fantasy XII Game Guide

Table of Contents

Third Ascent | Part III Final Fantasy XII Guide

Last update: 11 May 2016

On this map the hidden terrains are marked in red. - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide
On this map the hidden terrains are marked in red.

Name

Level

HP

Weakness

Drops (price)

Steal (price)

Purobolos

49-50

9531-9691

Holy

Bomb Shell (869g),

Dark Crystal (160g),

Handkerchief**,

Scorpio Gem (150g),

Mallet (2498g)

Bomb Shell (869g),

Dark Crystal (160g)

Zombie Warlock

48-50

7598-7958

Holy

Dark Crystal (160g),

Forbidden Flesh (1397g),

Capricorn Gem (150g)

Capricorn Gem (150g)

Dead Bones

~49

~11122

Holy

Ancient Bone (2115g),

Dark Crystal (160g)

Dark Crystal (160g)

Necrofiend

48-50

12709-13069

Holy

Dark Crystal (160g),

Sky Jewel (980g),

Lifewick (1740g)

Sky Jewel (980g)

Aeronite

(Flying)

50-51

18004-18684

Thunder

Wyvern Fang (1274g),

Ice Crystal (160g)

Wyvern Fang (1274g),

Hi-potion**

Cataract Aevis

50-51

23241-23921

Thunder

Charger Barding (1154g),

Ice Crystal (160g),

Holy Mote**

Charger Barding (1154g),

50 gil

*Rare; ** It's better not to sell this

1 - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide
DO NOT use the Way Stone you got here through - itll teleport you back on the first floor and youll have to make your way here all over again [screen 1] - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide

DO NOT use the Way Stone you got here through - it'll teleport you back on the first floor and you'll have to make your way here all over again [screen 1].

To the end of this ascent leads no ordinary path. You'll have to use Way Stones here and you always will have to choose one from among few others [screen 2].

2 - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide
If you make one mistake while choosing a proper Way Stone youll be teleported to the beginning of that area and if you make two youll be teleported to floor 79 where youll have to face hordes of enemies - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide

If you make one mistake while choosing a proper Way Stone you'll be teleported to the beginning of that area and if you make two you'll be teleported to floor 79 where you'll have to face hordes of enemies. There's only one way out but it's blocked by magick [screen 1]. You'll have to keep fighting the enemies till you see a message that magick has faded [screen 2].

But don't worry - I'll show you the way through this labyrinth.

The Way Stones on this ascent have different colors and to reach the end you have to use them in proper order.

There's two paths leading to the same goal - the normal one and a hidden one. I recommend the hidden one but the choice is yours.

Normal path

Hidden path

The first way stone you have to use is black. You'll land on 81 floor. Run to the end of this floor and use a green Way Stone.

The first way stone you have to use is black. You'll land on 81 floor. Go to the hidden corridor that's closed between two fake walls. Inside you'll find a treasure and there's a great chance that you'll find a Dragon Whisker. There's also a green Way Stone. Use it.

 

You are on the 82 floor. Run to it's end and use the red portal.

You are on the 83 floor. You'll see a lot of mines in front of you - cast float on your party. Over one of these mines you'll find a treasure. To get to the portals on this floor you'll have to destroy at least two fake walls. Use the red Way Stone.

 

You're on 85 floor. Run to the end and use any of the portals there.

You're on a small floating island, on 84 floor. Defeat two Aeronites there and pick the treasure. It's gonna be a circlet or a ring of renewal. Use any of the Way Stones there.

With these last portals is a bit complicated matter. I've heard that you have to pick one in the color of the altar you have chosen in the second ascent, but for me each one worked - no matter which color did I pick I always found myself at the destination.

3 - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide
No matter which path have you chosen now youll be on 86 floor - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide

No matter which path have you chosen now you'll be on 86 floor. Run along the corridor on your right and at the end smash the wall on your left [screen 1]. Run to the end and use the Way Stone there.

You'll be teleported to the floor No. 88. If you have chosen the hidden path you will probably be attack by a rare mob - Tower. Deal with him.

You'll also find an elevator on this floor [screen 2] and a Way Stone which lead to the 79 floor, but if you use it now you won't have to fight all those monsters that usually appear there.

If you get on the Dais of Ascendance, you'll be attacked by Hashmal. So before you do that prepare yourself.

Hashmal - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide

Hashmal

About 190 000 HP

Resistant to Libra,

Vulnerable to Wind

Roxxor,

Battle Cry,

Quakeja

Hasmal is another esper for your collection. Just as the former enemies in Pharos he doesn't have an expanded spectrum of attacks.

At the beginning he uses almost nothing but ordinary attacks, which may cause disease on the character under attack - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide

At the beginning he uses almost nothing but ordinary attacks, which may cause disease on the character under attack. When the enemy loses some HP he starts using roxxor - an attack with the element of Earth aimed against one character.

Also as the time passes he starts using quakeja which deals damage with the power of Earth to all characters and may cause slow.

After the battle the elevator will take you up. In principle there's nothing interesting. After walking several meters you'll see a cut-scene and you'll move half way to the end. Don't turn back - it's no use. Go to the crystal, save your progress, run to the end of the corridor and use the Way Stone there, but before you do this make sure that you're ready for a long and exhausting battle, which awaits you upstairs.

Peak:

The fight begins with Gabranth:

Gabranth

About 65 000 HP

Resistant to Libra

Kick,

Lunge,

Circle of Judgment,

Sentence,

Guilt

His attacks beside Kick and Lunge are Circle of Judgment which deals damage to all those standing near him and Guilt which aim in one of your heroes - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide

His attacks beside Kick and Lunge are Circle of Judgment which deals damage to all those standing near him and Guilt which aim in one of your heroes.

At about 50% he'll become resistant to magick.

The fight with him is short. He has about 65 000 HP and you don't even have to deal him this much damage because Cid will interrupt before Gabranth dies. So don't use any berserks here because you gonna need all sober minded characters you can get.

Recipe for a God: take a mad man, a few stones with huge power and a God that has betrayed the other Gods and is willing to help you. Oh right - its important that the mad man was a hero in one of the Final Fantasy games. - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide
Recipe for a God: take a mad man, a few stones with huge power and a God that has betrayed the other Gods and is willing to help you. Oh right - it's important that the mad man was a hero in one of the Final Fantasy games.

Cid

About 80 000 HP

Resistant to Libra

Gatling Gun,

Haste, Protect, Shield,

S-85 Cyclotrone

4 - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide
At the beginning use Dispel on Cid - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide

At the beginning use Dispel on Cid. In the first stage of battle he doesn't show off with a great amount of attacks. He uses only the ordinary attack and the Gatling Gun. When you get rid of about half of his life he'll summon Famfrit and becomes resistant to every attack - physical and magical. The only way to make him mortal again is to kill Famfrit.

Famfrit

About 155 000 HP

Resistant to Libra,

Vulnerable to Fire

Briny Cannonade,

Waterja

5 - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide
Famfrits element is Water, so the damage hell deal you will be based on water - Third Ascent | Part III - Part III - Final Fantasy XII Game Guide

Famfrit's element is Water, so the damage he'll deal you will be based on water. He himself is vulnerable to Fire - Firaga and Wyrmfire shot will come in handy. During your fight with Famfrit Cid will cast on him protect, shell and haste. If you dispel him right away Cid will start casting the buffs all over again - it's a good way to prevent him from attacking your party.

After you deal with Famfrit the barrier protecting Cid will disappear letting you finish him off.

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