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Final Fantasy XII Game Guide by gamepressure.com

Final Fantasy XII Game Guide

Table of Contents

Draklor Laboratory | Part II Final Fantasy XII Guide

Last update: 11 May 2016

Cogs shows the position of devices used for opening the door and the arrows pointing up shows the positions of elevators. - Draklor Laboratory | Part II - Part II - Final Fantasy XII Game Guide
Cogs shows the position of devices used for opening the door and the arrows pointing up shows the positions of elevators.

Name

Level

HP

Weakness

Drops (price)

Steal (price)

Imperial Swordsman

36-37

3589-3829

-

Hi-potion**,

Different amounts of gil

Hi-potion**,

Different amounts of gil

Imperial Hoplite

~38

~4788

-

Hi-potion**,

Different amounts of gil

Hi-potion**,

Different amounts of gil

Imperial Pilot

37-38

4367-4127

-

Hi-potion**,

Different amounts of gil

Hi-potion**,

Different amounts of gil

Judge

~40

~5086

-

Hi-potion**

100 gil

Mastiff

~37

~3843

-

Hi-potion**,

Different amounts of gil

Hi-potion**,

Different amounts of gil

Lab Rat

37-38

3627-3647

Water

Fire Magicite (80g),

Rat Pelt (35g)

Rat Pelt (35g)

Hectyes

~37

~8515

Ice

Yellow liquid (531g),

Storm Crystal (160g)

Chronos Tear**

*Rare; ** It's better not to sell this

You begin on the 66 floor and no one interrupts you at that time. Someone was here before you and made short work of the guards. Run to the North Lift Terminal and use it to get to the 67 floor. There run to the north-eastern corner. There enter the C.D.B. room. You'll find there a Lab Access Card and a map.

You regain control back on the corridor. Now the time has come to get down to business - the backup has just been called and you have to take care of them before you can get to Cid. He has also turned on the security system of the Laboratory - it looks similar to the one in Henna Mines. Here are also bluish and reddish door opened by turn.

1 - Draklor Laboratory | Part II - Part II - Final Fantasy XII Game Guide
The console opening the red door (on the left) and closed blue door (on the right) - Draklor Laboratory | Part II - Part II - Final Fantasy XII Game Guide

The console opening the red door (on the left) and closed blue door (on the right)

2 - Draklor Laboratory | Part II - Part II - Final Fantasy XII Game Guide
While wandering the building its worth to visit all those small rooms (its those small squares on the map) - you can find them treasures as well as enemies, but you can enter only these rooms from which light sift from under the door (on the left) - Draklor Laboratory | Part II - Part II - Final Fantasy XII Game Guide

While wandering the building it's worth to visit all those small rooms (it's those small squares on the map) - you can find them treasures as well as enemies, but you can enter only these rooms from which light sift from under the door (on the left). In this building you'll also find two lifts: northern (on the right) and southern. The north one runs on the 66, 67, 68 floors and the south one on 68 and 70.

On your right you should see door (RM 6704 East) - you may enter the room and save your progress. In the room RM 6703 East a console used for opening the door can be found. Use it to get to the elevator. Use the elevator to get to the 68 floor.

There run west and on the first intersection turn left. In the room on your right (RM 6803 East) you'll find another console - switch the door. Leave the room, run northward and turn left as soon as you get the chance. Run to the end turn left and in room 6804 West you'll find another console.

Run to the south-western part of this floor to the room 6811 West and use a console there. The road to the southern elevator will be opened. Use it to get to floor No. 70. Save your progress and run upstairs. It's time to face the Cid.

3 - Draklor Laboratory | Part II - Part II - Final Fantasy XII Game Guide
Doctor Cid - Draklor Laboratory | Part II - Part II - Final Fantasy XII Game Guide

Doctor Cid

4x Rook

About 65 000 HP,

8-10 000 HP each Rook

Resistant to Libra,

Rooks are vulnerable to Dark,

Cid absorbs Dark

Regen,

Curaga,

Reflect,

Drain,

Paling,

Grater barrier,

Haste,

S-27 Tokamak

Most of the attacks belong to Rooks. Regen, Curaga, Reflect, Drain, Paling (because of this one Cid becomes immune to all physical damage), they even stronger than Cid himself. Your main goal here is to dispose of them as fast as you can.

As long as the Rooks exists Cid is virtually invincible so before the battle set your gambits to Foe: lowest HP -- Attack - Draklor Laboratory | Part II - Part II - Final Fantasy XII Game Guide

As long as the Rooks exists Cid is virtually invincible so before the battle set your gambits to "Foe: lowest HP --> Attack". Thanks to that your characters will focus on one enemy until it's destroyed.

After you deal with every Rook Cid use Greater Barrier and/ or Haste. Cast Dispel on him immediately as soon as he does that. Cast berserk on one of your characters and wait for the battle to end.

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