The Tomb of Raithwall | Part I Final Fantasy XII Guide
Last update: 11 May 2016
2 - Belias
Name | Level | HP | Weakness | Drops (price) | Steal (price) |
Seeker | 15-16 | 773-789 | Earth | Wind Stone (35g), Antidote* ** | Wind Stone (35g) Taurus gem (150g) |
Tallom | ~16 | ~1303 | Water | Green Liquid (206g), Fire Stone (35g) | Green Liquid (206g) |
Rougoh | 16-17 | 1400-1420 | Wind | Solid Stone (358g) Earth Stone (35g) | Earth stone (35g), Hi-potion** |
Lesser Chimera | 15-18 | 1014-1062 | Water | Fire Stone (35g), Handkerchief** | Fire Stone (35g), Gold needle**, Taurus gem (150g) |
Skull Warrior | 17-18 | 876-882 | Holy | Dark stone (35g), Broken Spear (617g)* | Dark stone (35g) |
Lost Soul | 17-18 | 966-972 | Holy | Bone Fragment (193g) | Dark stone (35g), 60 gil |
Zombie | 16-18 | 784-881 | Holy | Dark stone (35g), Eye drops**, Foul Flesh (143g) | Dark stone (35g), Alarm Clock**, Foul Flesh (143g) |
Zombie Mage | 16-18 | 960-972 | Holy | Dark Stone (35g), Foul Flesh (143g) | Dark Stone (35g), Foul Flesh (143g) |
Lich | 18-19 | 1158-1164 | Holy | Dark Stone (35g) | Dark stone (35g), Glass jewel (115g) |
*Rare; ** It's better not to sell this
The first device you'll come across is out of order for now. To make it work you'll have to find the other one which is connected to this one. Run westward, on the bridge. A wall will start chasing you. |
The easiest way is to run, but you can also fight. Forget however about tactics. On this phase of the game the chances to kill it before it squashes you into the wall are very low. It has about 20 000 HP and quite high defense. His attacks are: Annul - it drains your MP, sleep, blind, silence, Telega - sends one of your heroes in another dimension (looks like ordinary KO).
The only way to win this battle now is to keep attacking with the highest quickening combo you can manage to do. And the benefit of this battle is the prize Montblanc will grant you for killing this demon wall: 1200gil and Electrum Nugget (3563g). You'll also gain access to a hidden part of this tomb. After the battle it's good to get back up and touch the save crystal to replenish your health and mana.
If you decide to escape press and hold R2, run to the end of the bridge and open the Ancient Door at the end.
In the place from which the wall came out is a Hidden Jewel, but it isn't any use for you at this time. |
In the next hall another demon wall awaits you. Luckily this one is a lot weaker (about 10 000 HP and lower defense), has longer way to go before it squashes you into the wall and this one can be stopped. To do this approach the Altar of Contemplation under one of the torches [screen 2] and pick the option "Touch the Blazier" - the wall will stop for a while.
This wall has almost the same attacks as the previous one with the difference that this one knows how to use Doom and Chain Magick. For defeating this wall you'll get 600 gil and Warp mote from Montblanc.
After dealing with the boss continue westward and into the next chamber.
Here you'll see three teleportation devices. No.1 will take you to the exit, No. 2 and 3 doesn't work yet, but they will after you visit appropriately north and south wing of the tomb. | |
If you have defeated the first wall use the first teleportation device and in the first chamber touch the Hidden Jewel. Parallel to the main bridge two more will appear. They will lead you to a hidden part of the tomb. You'll find there lots of Talloms and one random treasure. Among this random treasures may be a Demonsbane. Save your progress and run to the treasure - if there isn't what you seek just load the game and run there once more. I warn you - Demonsbane appears really rarely. |
To get deeper, to the Raithwall's biggest treasure, you have to activate two switches. One in the south wing and the other one in the north wing.
Switch in the south wing. After activating it you'll be attacked by three liches. Use the teleportation device to get to the main hall.
| Switch in the north wing. After activating it you'll be attacked by three Zombie Mages. Use the teleportation device to get to the main hall.
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After activating one of the switches the Mystic Altar will lower half way down in the south and north wing at the same time.
| After pressing both switches the altar will hide completely opening the passage to the next hall.
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Here you'll encounter the first Esper ever - Belias. He has around 14-15 000 HP. His attacks are: saber - very strong attack but it damages also the user; Greater Barrier - it cast on himself Shell and protect at the same time; Firaja - large fire damage to every one from your active party. It may also cause Oil; Fire. With a bit of luck you may steal an ether from him.
After the fight go through the door he was protecting. Go down the large set of stairs and then up a smaller set. After a cut-scene go downstairs and use the Way Stone to leave the chamber. Leave the tomb, save your progress and go downstairs. |
Immediately after the cut-scene you begin the fight against Vossler and three of his henchmen (Imperial Swordsman 17-19lvl, 845 HP). Use the Warp spell to get rid the whole three at once. Fran, if you decided to use her now, is under the berserk status and you don't have any control over her actions.
Vossler has about 5300 HP. He's pretty easy at the beginning but as his HP level goes down he starts attacking like crazy - he deals a lot of strong attacks one after another. You can't weaken him using magick because he has the reflect status on. The best way out is to have a white mage in party to take care of the HP levels of party members and let Bash deal with Vossler.