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Final Fantasy XII Game Guide by gamepressure.com

Final Fantasy XII Game Guide

Table of Contents

Stilshrine of Miriam | Part II Final Fantasy XII Guide

Last update: 11 May 2016

The red circle before the hall where Mateus is shows the entrance to a hidden passage. - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide
The red circle before the hall where Mateus is shows the entrance to a hidden passage.

Name

Level

HP

Weakness

Drops (price)

Steal (price)

Redmaw

26-27

1630-1738

Earth

Wind Magicite (80g),

Crooked Fang (287g),

Red Fang* **

Crooked Fang (287g),

Taurus gem (150g)

Zombie

27-28

2254-2260

Holy

Dark stone (35g),

Foul Flesh (143g)

Dark Magicite (80g)

Miriam Guardian

~28

~6827

Wind

Nothing

Nothing

Miriam Facer

~29

~5540

Wind

Nothing

Nothing

Dragon Aevis

29-31

5479-6159

Ice

Wyrm Carapace (739g),

Storm Magicite (80g)

30 gil

Blood Gigas

27-29

2609-2849

Wind

Earth Magicite (80g),

Antidote**

Earth Magicite (80g)

Darkmare

~30

~14040

Holy

Grimoire Togail (475g)

Grimoire Togail (475g)

Facer

26-28

2799-3246

Wind

Solid Stone (358g),

Earth Magicite (80g),

Hi-potion**,

Potion**

Aquarius gem (150g)

Zombie Warrior

27-29

1878-2120

Holy

Dark Magicite (80g),

Festering Flesh (542),

Enchanter's Habit*,

Icebrand*

16 gil,

Handkerchief**

Ghoul

28-29

2044-2104

Holy

Dark Magicite (80g),

Festering Flesh (542),

Hi-potion**

Dark Magicite (80g),

Blue Fang**

Balloon

28-29

1878-1936

Water

Bomb Ashes (200g),

Fire Magicite (80g),

Scorpio gem* (150g)

Handkerchief**

Oiling

27-28

2818-2923

Water

Yellow Liquid (531g),

Handkerchief**

Yellow Liquid (531g),

Fire Magicite (80g),

Sagittarius Gem (150g)

*Rare; ** It's better not to sell this

When you enter the Stillshrine keep running south till you pass the Gate Crystal - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

When you enter the Stillshrine keep running south till you pass the Gate Crystal. From there go to the main entrance to the temple which is guarded by some Kiltiases.

1 - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide
In the temple youll run across moving ornaments: Miriam Guardians (on the left side) and Miriam Facers (on the right side) - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

In the temple you'll run across moving ornaments: Miriam Guardians (on the left side) and Miriam Facers (on the right side)

Inside go a bit south and approach the Pedestal of the Dawn - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

Inside go a bit south and approach the Pedestal of the Dawn. If you touch it now three zombies will appear and it won't help you. The character that is going to touch the pedestal must be equipped with the Dawn Shard. The best choice is someone who attack mainly with his weapon and doesn't use magick, because Dawn Shard drains whole mana from the one who wears it. After you touch the pedestal you'll be teleported deeper inside the temple.

Miriam Guardian will attack you as soon as you appear there - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

Miriam Guardian will attack you as soon as you appear there. Finish him of.

Can you see that mined crate in the corner? To say the truth the crate isn't mined - it only stands on a mine. Cast float on yourself and go open the chest. It's a Megalixir. Go to the next room and kill three Dragon Aevises that are "dancing" there.

Keep running westward and up the stairs - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

Keep running westward and up the stairs. There you'll run across some Miriam Facers and Guardians. At the end you'll find a similar pedestal to the one you found earlier. Equip the Dawn Shard once again and touch the pedestal. A passage will open in the room where Dragon Aevises were dancing. Get back there and use the door that have just appeared to get to the next chamber.

In the middle of the chamber a save crystal stands - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

In the middle of the chamber a save crystal stands. But be careful - this is a Crystal Bug - mimic which transform into save crystals. Heal yourself, approach the crystal and touch it. It'll attack you. Kill the bug and a real crystal will appear.

2 - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide
Sword of Judgment (on the left) and the chamber with a Way Stone (on the right) - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

Sword of Judgment (on the left) and the chamber with a Way Stone (on the right)

Save your progress and run downstairs. Enter the next area, run to the intersection and turn left. Run straight in the direction of Dakrmare, kill it and run down the stairs. Approach the Sword of Judgment and read inscription.

At the end of corridor, behind your back, door leading to a Way Stone will open. Go there and use it. You'll be teleported to the first hall. Run towards exit but do not leave. Stand before the exit and turn around so your back were facing the door. You should be able to see a stair set on your right. Run there and touch the door downstairs.

Here run to the next hall, there turn right and run along the corridor - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

Here run to the next hall, there turn right and run along the corridor. At the end you'll see a Stone Brave. First examine it and then rotate the statue Counter Clockwise. No run down the stairs into the next chamber.

From now on Ghouls and Zombie Warriors will start to come from the ground so be careful not to be caught off guard. Enter a huge hall and go to it's center - you'll find another statue there. Turn this one also counter clockwise. And leave the hall using the other exit (the one you didn't use to get here). On your way to the third and last statue you'll be attacked by a boss called Vinuskar. He'll appear in a round chamber with three holes in the floor (look at your map).

Vinuskar - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

Vinuskar

About 15 000 HP

Resistant to Libra

Slow,

Sword Dance

This isn't an specially hard boss. It has somewhere around 15 000 HP but it emits a strong electromagnetic field which causes all your heroes move a lot slower and especially those in heavy armors and, if it's not enough, Vinuskar cast slow on you from time to time. Beside the ordinary attack and slow Vinuskar knows how to use Sword Dance - this one deals damage to all of your characters.

For killing it you'll get 1100 gil from Montblac.

After the battle run to the third statue and turn it clockwise twice. A message should appear: "The Colossus has undergone some change". If it doesn't appear it means that you have done something incorrectly. Look at the map above - the statues should be facing the same directions as these on the map (the yellow arrows shows which direction they're facing).

If the message did appear that means that everything is all right. Go through the chamber where you fought Vinuskar and into the one with colossus. You'll see that he has risen his sword. Run right (northward) and through the door there. You'll land in the firs hall again. Make your way to the Way Stone and touch it. Now the road to Mateus is open (but before you go for it I recommend saving the game).

On your way to Mateus you pass a hidden passage leading to a random, valuable treasure (like Dark Matter or Shell Shield).

3 - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide
The disappearing wall can be found between Blood Gigases and the Darkmare - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

The disappearing wall can be found between Blood Gigases and the Darkmare. All you have to do to make it disappear is to get close to it and wait for a while.

4 - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide
Youll find yourself in a staircase - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

You'll find yourself in a staircase. Run to the end kill Oilings that drops from time to time from the ceiling. Just before leaving the staircase [screen 1] use float on the whole party - just at the beginning of the small area where you're supposed to enter is a mine and you can't go around it. All you can do is to fly over it. There a Rare Game can be found: Matriarch Bomb, a whole gang of Oilings and a mined treasure [screen 2]. First of all - kill all the enemies and then with float status on you simply approach the chest and open it.

Mateus - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

Mateus

5x Ice Azer (25 lvl)

About 35 000 HP

Resistant to Libra,

Weakness Thunder (Azers too)

Slow,

Sleep,

Reflect,

Chain Magick,

Blizaja,

Flash Freeze

Begin the battle with killing every single Azer - attack using thundara as often as you can. When you deal with them take Mateus on. Hit him also with thundara till the moment when he uses reflect on himself. Now you have to attack him directly. The best choice now is berserked Storm Spear. If one of your characters uses a one handed weapon equip him the Ice Shield - he'll suffer only half of damage dealt with the power of Ice and thanks to this hero will be able to support others and especially the Storm Spear.

After the battle go to the end of the hall and enter a corridor full of bluish machinery. Run to the end of the corridor and watch the cut-scene.

Now leave the temple and get back to Mt Bur-Omisace - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

Now leave the temple and get back to Mt Bur-Omisace. There, in the area with chocobo stables, save your progress and run to Holy Circle. Another boss fight awaits. Now it's Judge Bergan and his three henchmen.

Judge Bergan

3x Judge (28-29 lvl)

About 17 000 HP

Resistant to Libra,

Battle Cry,

Water Sprout

Simple matter - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

Simple matter. Send Bash on Bergan and the two let the others (mages would be best) handle the other three judges. They're resistant to Warp but not on the ordinary magick. Attack them using the spells dealing damage to all in range (e.g. Fira, Thundara and so on) to kill them all at once. When they're dealt with go and help Bash.

After the battle leave the Holy Circle and talk to a strolling Acolyte at the foot of the stairs - Stilshrine of Miriam | Part II - Part II - Final Fantasy XII Game Guide

After the battle leave the Holy Circle and talk to a strolling Acolyte at the foot of the stairs. He'll give you Stone of Condemner, which grants you access to the second esper inside the Stilshrine of Miriam.

 

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