Technicks | Licenses and character dev. Final Fantasy XII Guide
Last update: 11 May 2016
Steal | You steal from one enemy | 15 LP | |
Libra | It displays additional info on enemies and shows the location of mines | 20 LP | |
First Aid | Restores HP of one critically wounded ally | 20 LP | |
Charge | Restores MP. If it misses the MP is reduced to 0 | 30 LP | |
Horology | Deals damage based on the time factor to all enemies in range | 55 LP | |
Poach | You steal from one critically wounded enemy (because of that you don't get neither EXP nor LP) | 30 LP | |
Souleater | It takes some HP from the character to inflict damage upon enemy. | 35 LP | |
Infuse | It consumes whole MP to restore ally's HP 10x of it that amount | 35 LP | |
1000 Needles | It deals exactly 1000 HP damage to one enemy | 35 LP | |
Traveler | Deals damage based on the amount of footsteps taken to all enemies in range. | 65 LP | |
Shear | Lowers magic defense of one enemy | 35 LP | |
Charm | Confuses one enemy | 30 LP | |
Addle | Lowers magic power of one enemy | 30 LP | |
Expose | Lowers defense of one enemy | 35 LP | |
Shades of Black | Cast a random black magick spell on enemies | 40 LP | |
Revive | It takes whole HP to resurrect and restore 100% HP of a fallen ally | 40 LP | |
Gill Toss | Use gils to attack all enemies in range | 35 LP | |
Numerology | The more you use this skill in a row the more damage you deal. | 40 LP | |
Stamp | It causes every status change under effect of which is the casting character | 40 LP | |
Sight Unseeing | A special attack that succeeds only when the character is blinded. | 40 LP | |
Achilles | Adds a random element to enemy's weaknesses | 40 LP | |
Wither | Lower one foe's strength | 35 LP | |
Bonecrusher | Take some HP point from the user to inflict death upon enemy | 30 LP | |
Telekinesis | You deal long ranged damage using the short ranged weapons. | 80 LP |