Passive skills | Licenses and character dev. Final Fantasy XII Guide
Last update: 11 May 2016
Gambit Slot x10 | Adds new slot for gambit (Max of 12) | 15-100 LP | |
Potion Lore x3 | Potions restore more HP | 20-70 LP | |
+HP x5 | HP of the character rise permanently (from 50 to 500 HP) | 30-155 LP | |
Shield Block x3 | Improves the chance of blocking enemy attack (not only with shield) | 25-75 LP | |
Battle Lore x5 | Rise the power of ordinary attacks | 40-120 LP | |
Remedy Lore x3 | Level 1: Remedy cures also Sleep, Sap, Immobilize, Disable, | 20-70 LP | |
Adrenaline | Greater strength when HP is on critical level | 65 LP | |
Last Stand | Greater defense when HP is on critical level | 70 LP | |
Spellbreaker | Greater magic power when HP is on critical level | 65 LP | |
Magick Lore x5 | Increases magic power | 25-120 LP | |
Phoenix Lore x3 | Phoenix Down after the resurrection restore more HP | 30-90 LP | |
Ether Lore x3 | Ethers restore more MP | 20-70 LP | |
Spellbound | Increases the duration of buffs casted on character | 30 LP | |
Swiftness x3 | Shortens the time needed to act by 10% | 30-80 LP | |
Channeling x3 | MP needed to cast a spell is decreased by 10% | 30-80 LP | |
Focus | Rise strength when HP of the character is full | 70 LP | |
Serenity | Rise magic power when HP of the character is full | 70 LP | |
Brawler | Rise attack power when you fight unarmed | 90 LP | |
Martyr | Your MP is restored every time you get hurt | 30 LP | |
Inquisitor | You gain MP for dealing physical damage to an enemy | 30 LP | |
Headsman | You gain MP for killing an enemy | 30 LP | |
Warmage | You gain MP for dealing magical damage | 30 LP |