Rods | Weapons Final Fantasy XII Guide
Last update: 11 May 2016
Two handed, white mage's weapon. They're pretty handy at the beginning of the game when their attack power doesn't differ so much from the other weapons, but later they become practically useless. The magick power of characters become enough for healing and during the fight other weapons will surely come in handy and the small amount of MP they adds is just ridiculous.
Name | Passive and active skills | You can get it in / from the moment | Price (gil) |
Rod | Attack: +30, Magick: +1, MP: +5 | Dyce on Nam-Yensa Sandsea / in front of the entrance to Tomb of Raithwall, Drop from Zu on Ozmone Plains
| 1500 |
Serpent Rod | Attack: +34, Magick: +2, MP: +10, Ice element | Jahra, Prize for Croacadile (rank II) | 2100 |
Healing Rod | Attack: +13, Magick: +2, MP: +12, Permanent Regen
| Jahra / after Henne Mines | 3000 |
Gaia Rod | Attack: +38, Magick: +2, MP: +16, Earth element
| Mt Bur-Omisace / after fight with Mateus, Prize for Atomos (rank III) | 3300 |
Power Rod | Attack: +44, Magick: +3, MP: +15
| Phon Coast, Drop from Focalor in Sochen Cave Palace | 4500 |
Empyrean Rod | Attack: +50, Magick: +2, MP: +20
| Balfonheim / Part III | 6200 |
Holy Rod | Attack: +53, Magick: +2, MP: +30, Holy element | Treasure in Pharos at Ridorana First Ascent on 26 floor. To get there you'll have to build a bridge from Deidars (not from Brainpans).
| - |
Rod of Faith | Attack: +24, Magick: +3, MP: +35, Permanent Faith | Prize for Behemoth King (rank VII) |