Rods | Weapons

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Two handed, white mage's weapon. They're pretty handy at the beginning of the game when their attack power doesn't differ so much from the other weapons, but later they become practically useless. The magick power of characters become enough for healing and during the fight other weapons will surely come in handy and the small amount of MP they adds is just ridiculous.

Name

Passive and active skills

You can get it in / from the moment

Price (gil)

Rod

Attack: +30,

Magick: +1,

MP: +5

Dyce on Nam-Yensa Sandsea / in front of the entrance to Tomb of Raithwall,

Drop from Zu on Ozmone Plains

 

1500

Serpent Rod

Attack: +34,

Magick: +2,

MP: +10,

Ice element

Jahra,

Prize for Croacadile (rank II)

2100

Healing Rod

Attack: +13,

Magick: +2,

MP: +12,

Permanent Regen

 

Jahra / after Henne Mines

3000

Gaia Rod

Attack: +38,

Magick: +2,

MP: +16,

Earth element

 

Mt Bur-Omisace / after fight with Mateus,

Prize for Atomos (rank III)

3300

Power Rod

Attack: +44,

Magick: +3,

MP: +15

 

Phon Coast,

Drop from Focalor in Sochen Cave Palace

4500

Empyrean Rod

Attack: +50,

Magick: +2,

MP: +20

 

Balfonheim / Part III

6200

Holy Rod

Attack: +53,

Magick: +2,

MP: +30,

Holy element

Treasure in Pharos at Ridorana First Ascent on 26 floor. To get there you'll have to build a bridge from Deidars (not from Brainpans).

 

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Rod of Faith

Attack: +24,

Magick: +3,

MP: +35,

Permanent Faith

Prize for Behemoth King (rank VII)

 

Final Fantasy XII

October 31, 2006

PlayStation
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