Tech Wing | Base of Operations The Division Guide
Last update: 11 May 2016
How to gain access: by completing the story-related mission, Subway Morgue.
The Tech Wing focuses on upgrades that are essential for any character willing to player as a damage dealer, be it with the use of their own weapon, or numerous offensive abilities.
The Tech Wing and the missions and events are associated with the yellow color, whereas the supplies needed to upgrade the wing (Tech Wing Supplies) are marked with a special, yellow icon. The following table represents all the upgrades available in the Tech Wing, coupled with their costs and the abilities, talents and perks that each one of them unlock.
Tech Wing Upgrades
Name | Cost | Unlocks | Requirements |
Control Room | 500x Tech Wing Supplies | Ability: - Turret Perk: - Inventory | None |
Communications | 500x Tech Wing Supplies | Ability: - Seeker Mine Perk: - Hazardous Materials | None |
Division Tech | 1000x Tech Wing Supplies | Ability: - Tactical Link Perk: - Division Tech Materials - Engineer | Wing upgrade: - Control Room - Communications |
Generators | 400x Tech Wing Supplies | Ability modifications: - BFB (Sticky Bomb Mod) - Flashbang (Sticky Bomb Mod) - Proximity Fuse (Sticky Bomb Mod) Perk: - Soda | None |
Water Purification | 400x Tech Wing Supplies | Ability modifications: - Active Sensor (Turret Mod) - Dragonbreath (Turret Mod) - Zapper (Turret Mod) Perk: - Water | Wing upgrade: - Control Room |
Field Engineering | 400x Tech Wing Supplies | Ability modifications: - Cluster (Seeker Mine Mod) - Gas Charge (Seeker Mine Mod) - Airbust (Seeker Mine Mod) Perk: - Craftsman | Wing upgrade: - Communications |
Central Heating | 200x Tech Wing Supplies | Talent: - Tactical Advance - Demolition Expert Perk: - Energy Bar | None |
SatComms | 200x Tech Wing Supplies | Talent: - Police Up - Fear Tactics Perk: - Resource Assessment | None |
Recalibration | 200x Tech Wing Supplies | Talent: - Evasive Action - Tech Support Perk: - Stat Switch | None |
Recharge Center | 200x Tech Wing Supplies | Talent: - Wildfire - Death by Proxy Perk: - Dark Zone Funds | None |
What should you focus on?
You should complete all the available upgrades, as they unlock new abilities, talents and perks, but there are some of them that should definitely be completed earlier. Those are:
- Water Purification - even if you won't make any use of the perk increasing the duration of water, you will surely love the mods to the Turret ability this upgrade comes with. This upgrade is a must-have for those willing to use turrets.
- Generators - if you, however, are not interested in turrets, and you want to stick to the Sticky Bomb ability, this upgrade will be necessary. The mods that come with this purchase significantly increase the effectiveness of the ability - the one mod that you should remember about is the Flashbang, which stuns all the enemies hit.
- Recalibration - a very cheat, yet one of the most important upgrades in the entire game. Thanks to that, a new activity will appear in the Tech Wing, a Recalibration Table. It will allow you to recalibrate your equipment, swapping one of its stats with another. More on that will be covered in a separate chapter.
- Recharge Station - an upgrade for those that are planning to spend a lot of time in the Dark Zone. The perk that comes with it increases the DZ Funds gain by 10%.
The upgrades listed above should be completed as quickly as possible - the rest can be done later.
Note - if you are planning on using the signature ability of the Tech Wing, the Tactical Link, collect enough supplies and complete the Division Tech upgrade. It will cost you 1,000 Tech Wing Supplies, but the Tactical Link ability gives a huge boost to the damage dealt by your character, as well as by any ally standing in the area of effect. What is more, it gives a perk that allows you to transform crafting materials to their higher, more valuable counterparts.