Gear talents | Equipment The Division Guide
Last update: 11 May 2016
Gear talents differ from the ones available for weapons. The biggest difference is the fact, that each piece of gear can have only a single talent on it. Additionally, they are only available for High-End gear, but at the same time have no stats requirements. Another thing is the fact, that each talent is unique to a specific type of gear - they are not universal.
It makes looking for that best piece of gear a lot more difficult, but on the other hand, some of the talents can compensate for average stats rolled on an item. Additionally, effects that are given by the talents on gear are mostly unavailable from other sources.
The following table represents all the talents that can roll out on a piece of gear, coupled with their descriptions. Some of the talents have varying values (as well as duration times) - those were replaced with "X" and "Y" respectively. The game is still in the early stage (as it was released only a few weeks ago), which is why some of the numbers are still unknown, and some will certainly change over the next weeks.
A couple of hints that will help you with gear, as well as talents selection:
- Often a talent compensates average or low stats that were rolled on the piece of gear. Sometimes it's better to sacrifice some of the damage, or a portion of health gained from another item to gain a powerful, unique talent.
- On the other hand, you should do that with moderation - there's no point in hunting for that one, specific talent, when the rest of the stats won't really be good on your character.
- Remember, that talents can't be changed with the help of Recalibration Station - a stat on an item, however, can be. If you acquire an item with a powerful talent, but with a single stat that you don't really need, remember that you can swap it easily to look for that perfect one.
- Talents should be chosen in accordance to your role in the team. There's no point in focusing on those increasing damage, when your main task is to heal your teammates, or divert the attention of enemies.
Body Armor
Name | Description and rating |
Forceful |
Description: Your armor is increased by x% while your Signature Skill is active. Note: Additional armor value is always needed, but this talent is useful only for those characters that are constantly fighting when out of cover, or they are the tank of the team. If you tend to sit behind cover all the time, or constantly use healing abilities, you should look for an item with different talent. |
Rapid |
Description: The cooldown of your healing skills is decreased by 13%. Note: A talent which is a must-have for characters built as a medic. Together with the high Electronics and Skill Power, as well as Skill Haste (which is basically the cooldown reduction stat in the game), you will be able to use your heals a lot more often. As far as other classes go, you should look for some other talent. |
Reckless |
Description: You deal 13% more damage and receive 10% more damage. Note: A talent useful only to those characters, that fight from a long, safe distance, while hidden behind a solid cover - basically for snipers. A boost to damage is significant, but it comes at a price - you will receive a lot more damage. Incompetent usage of this talent (like, for instance, on a tank, or when fighting from a close distance) will cause your character to die often. |
Robust |
Description: You have 45% more armor while in cover. Note: As Tom Clancy's The Division is a cover shooter, you will spend most of your time behind a cover, which will activate the talent and increase your armor significantly. Remember, that 45% increase of armor is not equal to 45% reduction of damage - armor suffers from the "diminishing effects", which means that every next point of armor gives you less protection than the previous one did. |
Vigorous |
Description: All your healing skills have Over Heal enabled. Note: Probably the best talent in the game for a medic-class character. Thanks to huge Skill Power your abilities will often heal more than your teammates are capable of taking, causing some of the healing from the skill will go to waste. Thanks to that talent, however, that extra amount can be used, as it will overheal the target, increasing the health bar above the maximum for a short while |
Mask
Name | Description and rating |
Enduring |
Description: While in your last segment, your health continuously regenerates to fill up the segment. Note: A useless talent, as it is extremely dangerous and risk to use - you don't want to sit on your last health bar and fight with enemies, as it is easy to die from a single bullet. |
Refreshed |
Description: When your health is in the last segment, all your healing is improved by 30%. Note: Similarly to the above described talent, this one is also too risky to use. |
Rejuvenated |
Description: Consuming a medkit also removes all negative status effects from you. Note: A powerful and invaluable talent when you are fighting with enemies spamming grenades, and those, that attack you with flamethrowers. During status effects your character won't be able to use all of the abilities (aside from blinding / deafening effect, which "only" decrease your visibility and hearing). Additionally, it's useful when fighting with other players (PvP), to negate the effects of some of the abilities. |
Rehabilitated |
Description: When you are affected by a status effect you are healed for 2% every second. Note: Another very useful talent, especially when the enemies try to lure you out of the cover with incendiary, flashbang, or gas grenades. In those cases, there's a high chance that your character will regain more health than those effects can take out from you. |
Tenacious |
Description: Using a Medkit increases your damage by x% for y seconds. Note: A useless talent - you can only carry up to 5 medkits, and using them to increase your damage is a very bad idea. |
Backpack
Name | Description and rating |
Inventive |
Description: Your Skill Power is increased by 13% while you are at full health. Note: A very useful talent, provided that you are able to keep your health at the maximum. Extremely effective on a character that is built as a tank and uses a Ballistic Shield with a pistol - in most cases the enemies won't be able to take out any of your health points, as the shield will block most of the attacks directed at you. |
Relentless |
Description: 3% of the damage dealt by your skills is returned to you as healing. Note: In theory quite a useful talent, but the abilities in the game are mainly used for their effects, not for the damage. Even if you manage to deal 200,000 points of damage, you will only be healed by 6,000 - it's definitely not worth this precious slot for a talent. |
Resourceful |
Description: All healing applied to you is also applied to your skill objects. Note: A talent that is sought out by players using characters built as a tank, who use a Ballistic Shield with a pistol. Each healing done by your character (as well as any used medkits) will also regenerate the health on your shield. Because of the fact, that a tank in this game must have a huge amount of Skill Power, the enemies won't be able to break through your shield. |
Specialized |
Description: x% of your Firearms and Stamina are added to your Skill Power. Note: A talent perfectly suited for those, that focus on dealing damage with their weapons, and treat abilities as a back-up only. Thanks to that, they will be given a significant boost to the Skill Power, slightly increasing the effectiveness of their abilities. |
Technical |
Description: While your signature skill is active, your Skill Power is increased by 13%. Note: Looking at all the talents available to the Backpack, this one is completely useless - other ones are simply better. |
Gloves
Name | Description and rating |
Astute |
Description: The first 3 bullets of your magazine have a 9.5% higher chance to do a Critical Hit. Note: A talent that is useful for characters that use powerful marksman rifles and shotguns, that deal huge damage with a single shot. In other cases this talent is quite ineffective, as the rest of the weapons are focused on dealing constant damage, not single, powerful hits. |
Cunning |
Description: After reloading, your next shot with this weapon has a 9.5% higher critical hit chance. Note: A weaker version of the talent described above. |
Decisive |
Description: Headshots with your side arm deal 25% more damage. Note: A talent useful for characters built as a tank, fighting with the Ballistic Shield, as they are forced to use a sidearm. |
Savage |
Description: Your Critical hit chance is increased by 13% against targets out of cover. Note: Probably the best talent from this group of items - it will allow you to deal significantly increased damage to targets that are staying out of cover (some of the tougher enemies won't use cover at all), as well as against those that are running from one cover to another. |
Reckless |
Description: You deal 13% more damage and receive 10% more damage. Note: A talent useful only to those characters, that fight from a long, safe distance, while hidden behind a solid cover - basically for snipers. A boost to damage is significant, but it comes at a price - you will receive a lot more damage. Incompetent usage of this talent (like, for instance, on a tank, or when fighting from a close distance) will cause your character to die often. |
Knee Pads
Name | Description and rating |
Accomplished |
Description: Rewards from Accolades are tripled. Note: Accolades, to put it simply, are the all the actions that you are given extra experience points for - such as headshots, killing numerous enemies in a short time, and so on. This is one of the most useless talents in the game - it would be good to have it when leveling up your character, but it's not available then, as only the High-End items can have a talent, and those items require you to have 30th level. Note - those bonuses don't give anything in the Dark Zone.. |
Perceptive |
Description: Your Item find and Gold find bonuses are increased by 25%. Note: Probably the best (as it's not completely useless) talent from this group of items. At the moment, the chance to find better gear in the game is quite confusing, but from the three talents available to Knee Pads this one is definitely the best. |
Prosperous |
Description: Critical headshots grant you credits. Note: Another useless talent, because of the fact, that after reaching the 30th level you won't really have any use for normal Credits. |
Holster
Name | Description and rating |
Nimble |
Description: While doing a cover to cover move in combat, you heal 2% of your max Health for every y meter run. Note: A talent useful for mobile characters, fighting on the run, who change cover constantly and try to flank the enemies. Thanks to that, you will be able to regenerate enormous amount of health, and you won't really have to depend on the automatic health recovery |
Recovered |
Description: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination. Note: A talent similar to the one described above, but useful when you change cover (when, for instance, the enemy flushed you out of it). This way any damage you receive while doing a cover to cover move will be regenerated. Remember to stay behind cover for at least 5 seconds - otherwise the regeneration effect will be interrupted. |
Steadfast |
Description: While in cover, health regeneration kicks in twice as fast. Note: Quite an ineffective talent, as it only decreases the time needed for the automatic health recovery to start. There are better talents for this item. |
Sturdy |
Description: Your armor is increased by 12.5% when you stay more than y seconds in the same cover. Note: A talent useful for snipers, who tend to stay behind the same cover. Otherwise, you should look for something else. |