System Shock Remake: List of weapon modifications System Shock Remake guide, tips
Weapon modifications allow you to improve your arsenal in the game System Shock Remake. In the guide and a map you will find a list of all modification set stations and all weapon upgrades that can be purchased.
Last update: 12 June 2023
In System Shock Remake, you can find secret rooms with Mod-Kit Stations, and buy weapon modifications from them. On this page of our guide, you can find a list of all weapon modifications. Moreover, we inform of their prices and their effect on statistics and behavior of weapons.
- Upgrade #1 - KE-41 Capacity Modkit
- Upgrade #2 - TB-05 Cooling Modkit
- Upgrade #3 - KE-41 Damage Modkit
- Upgrade #4 - SK-27 Choke Modkit
- Upgrade #5 - M-2100 Damage Modkit
- Upgrade #6 - EM-83 Damage Modkit
- Upgrade #7 - TB-05 Damage Modkit
- Upgrade #8 - M-2100 Capacity Modkit
- Upgrade #9 - JW-76 Damage Modkit
- Upgrade #10 - RW-45 Energy Efficiency Modkit
- Upgrade #11 - KF-18 Capacity Modkit
- Upgrade #12 - MK-84 Recharge Speed Modkit
- Upgrade #13 - LG-XX Energy Efficiency Modkit
- How to use Mod-Kit Stations?
Upgrade #1 - KE-41 Capacity Modkit
Related map marker: Medical - Mod-Kit Station #1 @ Citadel Station
Location: Medical. You need to access a locked southern room - the code is 705 (you can get the code from an audiolog).
Price: 20 credits
The mod increases the clip size of KE-41 Minipistol. Once installed, the magazine can hold up to 20 rounds.
Upgrade #2 - TB-05 Cooling Modkit
Related map marker: Research Labs - Mod-Kit Station #1 @ Citadel Station
Location: Research labs. You need to reach a small central area and this is possible by using Science Keycard on the locked door.
Price: 20 credits
The mod lowers overheating of TB-05 Sparqbeam Sidearm caused by firing in longer bursts. This is a useful upgrade, as an overheated Sparqbeam cannot fire for a moment even if you have Energy.
Upgrade #3 - KE-41 Damage Modkit
Location: Reactor Deck. The corresponding Mod-Kit Station is in the Reactor armory and to unlock the door, you need to destroy an obstruction in cyberspace (there is a terminal nearby).
Price: 25 credits
The mod increases damage dealt by KE-41 Minipistol and adds a burst mode to the weapon. The new value for damage is 22.
Upgrade #4 - SK-27 Choke Modkit
Related map marker: Storage - Mod-Kit Station #1 @ Citadel Station
Location: Storage Deck. The corresponding station is in the north-eastern part of the level. To get there, you need to activate a red bridge and use it to reach the eastern part of the hall.
Price: 25 credits
The modification lowers recoil and increases the damage of SK-27 Shotgun. Armor Penetration of the weapon is now 50%.
Upgrade #5 - M-2100 Damage Modkit
Related map marker: Storage - Mod-Kit Station #2 @ Citadel Station
Location: Storage Deck. For this one, you need to reach Storage 9 hall, and to access that area, you need to input 838 at the terminal (a part of the code is obtained from an audiolog).
Price: 25 credits
The modification increases the damage of Magnum 2100 Pistol and additionally adds a laser sight for more precise shots. Armor Penetration and damage dealt of the weapon is now 65% and 70.
Upgrade #6 - EM-83 Damage Modkit
Related map marker: Flight Deck - Mod-Kit Station #1 @ Citadel Station
Location: Flight Deck. Proceed to the battle against Cortex Reaver and then look in the neighboring western room.
Price: 25 credits
The mod increases damage of grenades, as well as their launching speed.
Upgrade #7 - TB-05 Damage Modkit
Related map marker: Flight Deck - Mod-Kit Station #2 @ Citadel Station
Location: Flight Deck. Follow the path laid out by narrow corridors until you reach the western room.
Price: 25 credits
TB-05 Damage Modkit increases damage dealt by TB-05 Sparqbeam Sidearm (to 60) and armor penetration of the weapon (to 70%). Unfortunately, the energy consumption also increases (by 1/3).
Upgrade #8 - M-2100 Capacity Modkit
Related map marker: Executive - Mod-Kit Station #1 @ Citadel Station
Location: Executive. At some point in the game, you have to defeat the boss Cyborg Diego. You can then reach his office in the southwest part of the deck.
Price: 25 credits
The modification increases the magazine capacity of the M-2100 revolver to 12 rounds.
Upgrade #9 - JW-76 Damage Modkit
Related map marker: Beta Grove - Mod-Kit Station #1 @ Citadel Station
Location: Beta Grove. The station is in one of the western rooms and due to contamination, try to find it quickly.
Price: 25 credits
The modification increases damage of the JW-76 Mag-Pulse Rifle.
Upgrade #10 - RW-45 Energy Efficiency Modkit
Related map marker: Engineering - Mod-Kit Station #1 @ Citadel Station
Location: Systems Engineering. You need to visit the Armory, which is in the Beta Quadrant in the eastern part of the deck.
Price: 25 credits
The modification reduces energy consumption by the RW-45 Ion Pulse Rifle.
Upgrade #11 - KF-18 Capacity Modkit
Related map marker: Engineering - Mod-Kit Station #2 @ Citadel Station
Location: Systems Engineering. You need to visit the storage room in the Delta Quadrant section in the south-western part of the map.
Price: 25 credits
The modification increases magazine capacity to 50 rounds for the KF-18 Scorpion.
Upgrade #12 - MK-84 Recharge Speed Modkit
Related map marker: Security - Mod-Kit Station #1 @ Citadel Station
Location: Security deck. Get to the southern room on the top floor of this deck.
Price: 25 credits
The modification increases the railgun reloading speed. This is a very useful upgrade, because the MK-84's reload time between the shots is very long.
Upgrade #13 - LG-XX Energy Efficiency Modkit
Related map marker: Bridge - Mod-Kit Station #1 @ Citadel Station
Location: Bridge. The station is located in the Armory in the central part of the map.
Price: 20 credits
The modification reduces power consumption of the LG-XX Plasma Rifle, so that the plasma cores will last longer.
How to use Mod-Kit Stations?
The only way of getting weapon modifications is by using Mod-Kit Stations. Mods are paid for with credits, and make sure to often use recycling stations to have at least 25-30 on the ready always.
You can return to already visited stations e.g. if you hadn't had the credits or a matching weapon then. Once found, Mod-Kit Stations are marked on your map.
After purchasing an upgrade, you need to add it to your inventory and use it there so it is combined with your weapon. You cannot retrieve already installed upgrades, so don't get rid of modified weapons.
After an upgrade, some weapons may take additional space in the inventory. Keep this in mind if you're carrying a lot of items - it pays off to have a little time to think about what you want to remove.