(L11) The Final Trial SWTOR Guide
Last update: 11 May 2016
Bonus missions / Tutorial mission:
Eliminate the Competition (Bonus)
Naga Sadow's Honor Guard (Bonus)
Sadow's Servants (Bonus)
Item Modification (Tutorial)
Sith Academy / Tomb of Naga Sadow
Talk to Vette
You begin this mission in Dartha Baras's chamber in [1]. Run to [2], jump down on the first academy level and then go to the jail in w [3]. You will meet Vette, who after a short conversation will join you as your first companion. During this conversation your answers may earn you some Dark Side points - see the tables below the picture for details.
A | Reply | Effect |
1 | Don't ask questions. | - |
2 | That's correct. | - |
3 | You just earned another shock. | +50 to Dark Side |
B | Reply | Effect |
1 | Obey my every command. | - |
2 | Don't be silly. | - |
3 | No, you aren't. [Shock Vette] | +50 to Dark Side |
It is worth noting that one of the rewards for completing A New Master mission - Tremel's Ring - is an item that you can give Vette. This way, you will gain +54 points of her Affection. After the conversation, you will obtain a Codex entry - Persons of Note: Vette (Warrior) - worth 450 XP.
Leave the Sith Academy through the exit in [4], and when you are in [5] head for [6]. There is another tomb to be explored - Tomb of Naga Sadow. Go inside using the door shown in the picture below.
Eliminate Competing Acolytes: 0/12
Inside, there are a lot of enemies, most of which are the acolytes who are competing with you. You'll have to kill them. When you kill the first, you'll receive bonus mission. Kill twelve to complete it and gain 1625 XP - do it while carrying out the main mission, namely, looking for the switches. As usual, there are weaker and stronger acolytes (Rival Acolytes [+], Aspiring Acolytes [+]) - watch out only for the latter.
Make Vette Activate the Hidden Switches: 0/4
Keep killing the acolytes and the search for the lever. The first is hidden in the statue in [7]. Then run to the north of the tomb using the path on the left or right - it doesn't matter which one you choose.
The second switch will be in a destroyed urn in [8]. Next, make a 180-degree turn and keep running forward.
In this way, you will find the third switch in [9], hidden in the ruined sarcophagus. Head for the corridor in the east.
Once you've entered the large hall, turn left to find the fourth and the last switch. It's in [10], hidden in the coffin with armor.
Enter the Forbidden Cavern
Talk to Vemrin
After activating all the switches, head north and then east to the story area in [11]. Watch out for, among other enemies, Ancient Droid Patrollers [+]. Use boosting abilities and have a rest. Then pass through the green force field. You will be stopped by Vemrin [*]. Regardless of your answer, your rival will start the fight.
Defeat Vemrin
Talk to Vemrin
Vemrin [*] might be a challenging opponent, but with Vette's help you'll defeat him with ease. It's important that you have full health before the fight. As soon as he loses the battle, talk to him. You will have several options to choose from.
You can tell him he was pathetic, or that he fought well, or kill him instantly. Once you're done with him, Vette will begin to open the door. Both during the conversation with Vemrin and after his death your replies can have an impact on Vette - see the tables below the picture for details.
A | Reply (Vemrin) | Effect | Points / Rewards |
1 | You were weak. Pathetic. | Killing Vemrin | +100 to Dark Side |
2 | You fought well. | Praising and killing Vemrin | +50 to Light Side |
3 | Enough. [Kill Vemrin] | Killing Vemrin | +100 to Dark Side |
B | Reply (Vette) | Points / Rewards |
1 | Back to business. | - |
2 | Thanks. | - |
3 | I didn't ask. [Shock Vette] | -1 to Affection: Vette, +50 to Dark Side |
C | Reply (Vette) | Points / Rewards |
1 | Keep the comments to yourself. | - |
2 | Appreciate it. | +15 to Affection: Vette |
3 | Shut up. [Shock Vette] | -1 to Affection: Vette, +50 to Dark Side |
Defeat Ancient Droids: 0/8
You need to get to [13], but your way will be blocked by some droids - the weaker Ancient Droid Sentries and a bit more challenging - Ancient Droid Watchers [+]. After destroying the first droid you will receive a bonus mission, and after destroying another eight you'll complete it and get 1625 XP. Watch out especially for a room in [12], as there are a few more powerful droids there.
Enter the Reliquary
Having forced you way through the droids and the room in [12] you'll eventually enter [13]. You'll watch a cutscene and finally get the longed-for lightsaber (Ancient Lightsaber*), weapon modification (Might Mod 1*), and also a Codex entry - Lore: Sith Weapons - worth 495 XP. You will get all this in the form of an automatically carried out mission: A Fitting Weapon.
Defeat the Entombed Warriors
But it's not the end of struggles. Quickly equip your character with the new weapon, as Entombed Guardians will start emerging from the nearby coffins. Of course, you can run towards the exit, but it's better to stand in front of the stairs and kill the enemies one by one. Killing all eight will result in completing a bonus mission and receiving 1625 XP. Indeed, new Entombed Guardians will appear to replace the dead ones, but you won't be fighting with more than three opponents at the same time.
Exit the Forbidden Cavern
Now you can leave the cavern. No one will stand in your way and if you no longer have anything to do in the tomb, teleport to Quick Travel Point (Sith Academy). However, don't go inside the Sith Academy just yet.
Activate the Lore Object to Learn about Modification
Instead, locate the item modification station in [14]. Read the sign next to it and you'll obtain a Codex entry - Game Rules: Item Modifications - worth 45 XP, and also a weapon modification and 885 XP. Fortitude Enhancement 2* you've just acquired, as well as Might Mod 1* can be put into your lightsaber - use the station to do it. Enjoy having an even more powerful weapon!
Return to Darth Baras
Talk to Eskella
Enter the Sith Academy through the door in [5]. When you reach [4] go up the stairs in [15]. Then, head for Darth Baras's chamber in [1]. Once you've passed through the green force field, Overseer Tremel's daughter - Eskella - will stand in your way. The conversation will develop in various ways depending on whether you killed her father or not. If you did, then the fight will be unavoidable. If you, however, spared Overseer Tremel, have a look at the possibilities you have (the tables below the picture).
A | Reply (Tremel is alive) | Effect |
1 | Be more specific | Further conversation stage - B |
2 | He's not dead | Further conversation stage - C |
3 | Listening to rumors, Eskella? | Fight with Eskella |
B | Reply (Tremel is alive) | Effect |
1 | Your father is alive. | Further conversation stage - C |
2 | Maybe. [Show Tremel's ring] | Fight with Eskella |
3 | Stay out of my affairs. | Fight with Eskella |
C | Reply (Tremel is alive) | Effect | Points / Rewards |
1 | If you must. | Allowing Eskella to kill her father | +50 to Light Side |
2 | Spare him. | Advising Eskella not to kill her father | +50 to Light Side |
3 | I don't think so. | Fight with Eskella | - |
Defeat Eskella
Defeat the Acolytes: 0/2
If you killed Eskella's father, then you have to fight with her and two Acolytes. Yet, this fight won't be hard - finish the Acolytes off with an area attack and then focus on the fight with Eskella [+].
Return to Darth Baras
Now you can talk to Darth Baras in [1]. Remember that during the conversation your replies will have an impact on Vette - see the tables below for details.
A | Reply | Points / Rewards |
1 | Of course he did. | +15 to Affection: Vette |
2 | I tried to spare him. | - |
3 | The fool is worm food. | -1 to Affection: Vette |
B | Reply | Points / Rewards |
1 | Command me, my lord. | -1 to Affection: Vette |
2 | I rush to your service. | -1 to Affection: Vette |
3 | It's about time. | +15 to Affection: Vette |
C | Reply | Points / Rewards |
1 | Yes, master. | -1 to Affection: Vette |
2 | I'm glad to get off Korriban. | - |
3 | My regards to the Dark Lord. | +15 to Affection: Vette |
Rewards:
- 5840 XP;
- 330 credits;
- Vette Customization 1 / Vette Customization 2 / Vette Customization 3 (to choose from);
- Codex entry and a title - Achievements - Titles: Apprentice - 450 XP.