(L06) Oradam Village SWTOR Guide
Last update: 11 May 2016
Fort Garnik / Avilatan Badlands / Mount Avilatan
The mission begins in [1]. Exit the Republic base through the door in [2]. When you're in Fort Garnik, go through the gate in [3]. A long journey awaits you (follow the path shown by the arrows). You need to travel across the Avilatan Badlands area to the camp by the volcano in [4] and mark Quick Travel Point (Volcano Camp) and Taxi (Volcano Camp Speeder). This way, you won't have to run too much in the next mission.
Mount Avitalan / Savrip Shore / Oradam Peninsula
Recover an Albozene Pack
Recover a Vimidone Pack
Recover a Medical Injector
Go north to get near [5]. Once you've arrived at the place, start the hunt. The local enemies have three items you must recover. First of all, hunt Beach Scavengers and Scavenger Lookouts.
Look out for the yellow beams of light that can (but don't have to) come out of the bodies of the dead enemies. A yellow beam means that the fallen opponent has one of the items you're looking for. Collect all three (Albozene Pack, Vimidone Pack, Medical Injector) to proceed to the next mission objective.
Speak to Zak
After collecting all three items (or even when you are still in the middle of doing it) keep going north and follow the way shown by the arrows. Get to the Oradam Village entrance in [6]. Next, go to [7] to mark Quick Travel Point (Oradam Village) and Taxi (Oradam Village Speeder) on the map.
Once you've done it, enter Zak's house (Zak's Home). Locate the door in [8] and use it to enter the story area.
Zak and his ill wife are in [9]. Speak with Zak - your task is to get information about the separatist bomb out of him. Additionally, you can give him and his wife the items you've acquired earlier, so that they can be healed. Or, you might choose not to do it at all. Remember that your replies and choices will earn you Dark or Light Side points - see the tables below the picture for details.
A | Reply | Effect | Points / Rewards |
1 | Help me and I'll cure you. | Further conversation stage - B | - |
2 | Here - this will heal you both. | Healing Zak and Jaller | +100 to Light Side |
3 | Enjoy dying, then. | Further conversation stage - B | - |
B | Reply | Effect | Points / Rewards |
1 | Here - take this injector. | Healing Zak and Jaller | +50 to Light Side |
2 | Fair enough, here's the cure. | Healing Zak and Jaller | +50 to Light Side |
3 | Traitors receive no mercy. | Refusing to help | +150 to Dark Side |
Use Your Personal Holocom
After the conversation press the button on the screen to talk Arik Jorgan via the holocom. Then, head for the apartment exit in [8]. Before you leave, however, you'll have to defeat three Separatist Assassins. It won't be hard to get rid of them.
Return to the Republic Command Center
Speak to Lieutenant Virk
Take the recently marked taxi in the northern part of Oradam Village to go to Fort Garnik. Once you've arrived at the place, enter the Republic Command Center through the door in [2]. In the hallway in [10] there will be Lieutenant Virk - he's the one Private Farn was complaining about. The conversation can develop in different ways, depending on whether near the end of The Ambush mission you reported the lieutenant - all the details are below the picture.
If you reported Lieutenant Virk, you can ignore him or start the fight with him and his companions.
A | Reply | Effect |
1 | Are we done here? | Ignoring Virk |
2 | I'm not afraid of you. | Ignoring Virk |
3 | I'll take you on right now. | Fight with Virk |
If you didn't report Lieutenant Virk, then apart from the two options mentioned above, there's a possibility to get some money from him. In addition, your replies can earn you some Dark or Light side points. See the tables below for more details.
A | Reply | Effect |
1 | That'd be great! | Further conversation stage - B |
2 | Keep talking, I'm listening. | Further conversation stage - B |
3 | You can't bribe me, Virk. | Further conversation stage - C |
B | Reply | Effect | Points / Rewards |
1 | I agree. | Accepting Virk's offer | +50 to Dark Side, +54 credits to rewards |
2 | Do I get a medal, too? | Accepting Virk's offer | +50 to Dark Side, +54 credits to rewards |
3 | Sounds desperate to me. | Further conversation stage - D | - |
C | Reply | Effect | Points / Rewards |
1 | I don't rat out my comrades. | Ignoring Virk | +50 to Dark Side |
2 | Just leave me alone, okay? | Ignoring Virk | +50 to Dark Side |
3 | You're going down, Lieutenant. | Further conversation stage - D | - |
D | Reply | Effect | Points / Rewards |
1 | Okay, I'll take the offer. | Accepting Virk's offer | +50 to Dark Side, +54 credits to rewards |
2 | I'm not afraid of you. | Fight with Virk | +50 to Light Side |
3 | Bring it on. | Fight with Virk | +50 to Light Side |
Defeat Lieutenant Virk
Defeat Ensign Jarix
Defeat Virk's Henchman
If for any reason you decided to deal with the corrupt lieutenant yourself, prepare for the fight with him (Lieutenant Virk [+]) and his two helpers (Ensign Jarix and Virk's Henchman). As usual, get rid of the weaker helpers first and then fight with the lieutenant. The fight won't be difficult, but it's good to keep some Medpacs handy.
Return to Lieutenant Jorgan
Now you need to go back to the commanders' room in [1] to speak with Arik Jorgan about the next class mission. This mission will be accomplished and you'll receive the rewards, of course.
Attention! After completing the mission, it's necessary to go to the item modification station (the nearest one is in [11]). Use the station to put one of the rewards for the mission (Reflex Mod 1*) into another (Republic Command Carbine*). Equip your character with the new and more powerful carbine right away!
Rewards:
- 2080 XP;
- 120 credits (+54 credits and +37 credits in an e-mail if you accepted Virk's offer);
- Republic Command Carbine*, Reflex Mod 1*.