(L09) Witness Protection SWTOR Guide
Last update: 11 May 2016
Bonus mission
Weaken the Stronghold (Bonus)
Fort Garnik
You can get this mission only after you've completed the class mission - Oradam Village (Trooper) / Deadly Delivery (Smuggler). Speak with Milo Phipps in [1] to receive it. The mission will be quite controversial, as you'll need to release a pirate-killer who may be useful for the Republic.
Speak to Lieutenant Bendick
Then run to [2] to speak with Lieutenant Bendick. He will ask you to kill the pirate, who murdered his family. You'll decide what to do later - for now, take a nearby taxi to go to Taxi (Volcano Camp Speeder).
Mount Avilatan
Defeat the Separatist Forces: 0/50
This is the longest of all bonus missions on this (and also on the remaining) starting planet, as you're required to kill as many as fifty opponents of any kind. On the other hand, due to the fact that you have to penetrate three levels of the large separatist stronghold, you don't need to worry that there won't be enough enemies. After killing fifty enemies you'll gain 1090 XP for completing the bonus mission.
You'll come across a lot of different types of opponents both on the way and inside the base. Watch out especially for Separatist Monitor Droids [+], Separatist Commanders [+], Separatist Officers [+] (they fire short bursts and then throw grenades). These enemies are on all three stronghold levels. Head for the Separatist Stronghold entrance in [3], shown in the picture below. The door leading to the stronghold is on the left.
Make your way through the network of corridors to get to an open yard surrounded by lava. Once you're there, find the elevator in [4], which will take you to Separatist Stronghold - Level 2. Apart from the abovementioned enemies, you'll face new ones on the second level - Separatist Tech Officers (they send electrifying probes) and Separatist Vanguards [+] (big enemies armed with heavy weapons who can push you away).
Find Veem Set
Make your way through the second level of the stronghold to [5] and go through a very wide green force field.
Open the Holding Cell
You can fight with the enemies here, but you can easily go around most of them as well. Anyway, go to [6] and use the panel on the right to open Veem Set's cell.
Speak to Veem Set
Once you've opened the cell, talk to the pirate. Regardless of what you reply, eventually you'll have to decide whether to let him go or kill him (see the tables below the picture for details). Your decision is connected with Dark or Light Side points, but not with the rewards for completing the mission. Make a decision to proceed to the last mission objective.
A | Reply | Effect | Points / Rewards |
1 | Go! | Releasing Veem Set | +100 to Light Side |
2 | No, you're dead. | Killing Veem Set | +100 to Dark Side |
A | Reply | Effect | Points / Rewards |
1 | No, I was out of line. | Releasing Veem Set | +100 to Light Side |
2 | Yes. | Killing Veem Set | +100 to Dark Side |
Return to Milo Phipps
Return to Lieutenant Bendick
Teleport to Quick Travel Point (Fort Garnik) or exit the stronghold and get to Taxi (Volcano Camp Speeder). Use it to get to the fort. Depending on what you did with the pirate, you need to return to one of the two NPCs to complete the mission (have a look at the first map in the mission description). If you released the pirate, run to Milo Phipps in [1], but if you killed him, go to the Lieutenant Bendick in [2]. Either way, the mission will be accomplished.
Rewards:
- 2180 XP;
- 105 credits;
- Republic Trooper's Gauntlets / Rugged Smuggling Gloves (depending on a class).