(L08) Sith Arithmetic SWTOR Guide
Last update: 11 May 2016
Sith Academy / Sacred Ruins / Tomb of Tulak Hord
Retrieve the Antechamber's Shard
You begin this mission in [1], in Darth Baras's chamber. Exit the chamber, jump over the balustrade to the lower hall level and then head for the Sith Academy exit in [2]. Then, from [3] go to [4] - to the Tomb of Tulak Hord entrance - The Antechamber.
Inside you will be attacked by runaway slaves, but they're not dangerous. However, you should watch out for Reprogrammed Droids [+]. Head to the south of the tomb, and then turn right and make your way to the room in [5]. There are Shylack Howlers [+] wandering around - don't fight with all of them at the same time and you'll be fine. Next, search the sarcophagus on the right in [5] and take the shards lying on it - Antechamber Shard.
Retrieve the Machine Vault's Shard
Go to the tomb exit in [6]. You will find yourself in the Tomb of Tulak Hord - Ruined Atrium - a large, ruined square. Here, some more slaves will stand in your way, as well as Reprogrammed Guard Droids [+]. Try to go around the middle of the atrium, as there is a boss there. Run to the right, following the arrows, to the Tomb of Tulak Hord entrance in [7] - The Machine Vault.
Run to [8] - right into the larger room and then turn right. This path will take you to the room with shards, though it's possible that first you will have to deal with some Shylack Shriekers [+] that are flying around this place. If nothing else is standing in your way, search the altar on the right and take the shards (Machine Vault Shard).
Retrieve the Archives' Shard
Run out of the tomb, go around the middle of the atrium and go left to [9]. There is the Tomb of Tulak Hord gate - The Archives, which you should use.
Keep close to the left wall while breaking through armies of slaves and a few Reprogrammed Guard Droids [+]. Head for the hall in [10] and defeat a few groups of K'lor'slugs of various kinds there. Search the chest on the right, and then take the Archives Shard from the altar on the left, in [10].
Return to Darth Baras
If you don't have any other missions to complete in this area, go back on foot to the Sith Academy, or teleport to Quick Travel Point (Sith Academy). Enter through the door in [3] and then go up the stairs in [11]. Run to Darth Baras's chamber in [1].
Defeat Klemral
Defeat the Acolytes
Immediately after you've entered the story area, Klemral and several Akolytes will bar your way. Regardless of your reply, the conversation will end in a fight, although it's going to be just a straightforward skirmish.
Speak to Klemral
After winning the battle you'll need to talk to Klemral. You have several options - you can kill him, ignore him or give him the shards (see the tables below the picture for details). Keep in mind, however, that if you give him the shards, you'll have to acquire them again!
A | Reply | Effect | Points / Rewards |
1 | I'll handle that. [Kill him] | Killing Klemral | +100 to Dark Side |
2 | You could run. | Further conversation stage - B | - |
3 | Take mine. [Give shards] | Further conversation stage - C | +50 to Light Side |
B | Reply | Effect | Points / Rewards |
1 | Go back to the tomb. | Ignoring Klemral | - |
2 | Take mine. [Give shards] | Further conversation stage - C | +50 to Light Side |
3 | I'll handle that. [Kill him] | Killing Klemral | +100 to Dark Side |
C | Reply | Effect | Points / Rewards |
1 | You'll owe me. | Giving Klemral the shards | - |
2 | It's a gift. Between friends. | Giving the shards as a gift | +50 to Light Side |
3 | Pay me. | Selling the shards | +330 credits (altogether) |
Retrieve the Antechamber's Shard
Retrieve the Machine Vault's Shard
Retrieve the Archives' Shard
If you decided to give back the shards, you'll need to go to the tombs and get them once more (Antechamber Shard, Machine Vault Shard and Archives Shard). Once you have them in your possession, return to Darth Baras.
Return to Darth Baras
If you have the shards, you can finally speak with Darth Baras in [1], finish the mission and get another one. If you spared Klemral, you'll have a chance to earn some Dark or Light Side points.
A | Reply | Effect | Points / Rewards |
1 | He deserves to be here. | Sparing Klemral | +50 to Light Side |
2 | His training should end. | Sparing Klemral | - |
3 | Kill him. | Killing Klemral | +50 to Dark Side |
Rewards:
- 3530 XP;
- 225 credits (+210 credits if you sold the shards);
- Warrior's Vest.