(L07) Security Breach SWTOR Guide
Last update: 11 May 2016
Bonus mission
You Can't Hide Forever (Bonus)
Fort Garnik / Mannett Shore
You begin in [1] with Empty Datapad. Exit Viidu's office, jump down on the lower level and then exit through the door in [2]. You need to get to the Mannett Shore area and then to Mannett Point. Although you can choose an ordinary (through the gate in [3] and then southeast), you can also use a shortcut.
In order to do it, go to [4] and jump over the rail. Then follow the rocks all the way down, but be careful not to fall off! Thanks to that you'll find yourself in Mannett Shore sooner. Get to [5] and mark Quick Travel Point (Falks Reach) and Taxi (Falks Reach Speeder) on the map.
Mannett Shore / Mannett Point
Then go to [6] - cross the water and the beach to get to the stairs leading to the town (have a look at the picture below). Along the way (and also later, inside the separatist hideout) watch out especially for Separatist Captors [+] (they can catch and pull your character to themselves) and Separatist Troopers [+]. Moreover, some robots can also get on your nerves: Separatist Surveyor Droids [+] on the beaches and Separatist Freedom Droids [+] in the town.
Disable the North Power Relay
Your first task is to disable three power relays. There are enemies by each of them - individual and stronger opponents or weaker but in groups. The first power relay is in [7] - right to the left of the town entrance.
Disable the East Power Relay
You'll find the second power relay behind the big building in [8]. There is also a chest that you can search there.
Disable the South Power Relay
The last power relay is in [9] - right next to the house you'll have to enter soon.
Find Reki's Treatise on Bird Watching
After turning off the power relays, go inside Reki's former house through the door in [10]. Pass through the green force field to enter the story area.
Next, locate Reki's treatise on bird watching - it's in [11], on a long table in one of the rooms.
Open the Security Door
Leave the room and open the security door in [12].
Go down to the basement using the stairs in [12], go through and then go up the second stairs in [13]. Open another door to go outside. You'll find yourself in [14].
Defeat Separatist Forces: 0/15
Now you can start carrying out the bonus mission that requires you to kill fifteen separatists. The enemies are outside and inside the base. During the fight watch out especially for Separatist Specialists [+] and Separatist Battle Droids [+]. You'll gain 1040 XP for completing this bonus mission.
Infiltrate the Separatist Base
Go to [15] - there's the entrance to Separatist Hideout there. Then you'll have to travel through a long corridor full of enemies. Eventually, you'll reach a large hall in [16]. In the middle there's a dangerous Separatist Eliminator Droid [+] - but you don't have to fight with him.
Access the Separatist Computer
You don't need to use the stairs - just jump down on the Separatist Hideout - Level 2. Come closer to the big computer in [17] and hack into it. You will be nailed by one of the separatists. You can conduct the conversation in such a way as to avoid the fight - see the tables below the picture.
A | Reply | Effect | Points / Rewards |
1 | We must be under attack! | Further conversation stage - B | - |
2 | Is that what smells? | Fight with Gorry and 4-SEN | - |
3 | That's too bad. [Attack] | Fight with Gorry and 4-SEN | +50 to Dark Side |
B | Reply | Effect | Points / Rewards |
1 | Your droid's malfunctioning. | Avoiding the fight | +50 to Light Side, Minor Reflex Adrenal |
2 | Never trust a droid. | Fight with Gorry and 4-SEN | +50 to Light Side |
3 | Enough, already. [Attack] | Fight with Gorry and 4-SEN | +50 to Dark Side |
Defeat Gorry and 4-SEN
If you did lead to the fight with Gorry and 4-SEN [+], then first kill the human and then the droid. The fight won't be difficult, though it's best that your character's health is full.
Return to Rendia Freight
Regardless of whether you fought or not, a separatist datapad will appear in your inventory (Encrypted Separatist Data). Go back to Fort Garnik. Depending on which side missions you still need to complete, teleport to Quick Travel Point (Avilatan's Rest Cantina) or commit suicide and then go on foot. Naturally, you also have taxis at your disposal. Enter the warehouse through the gate in [2] (have a look at the first map in the mission description)
Return to Viidu
Speak to Syreena
On the way to Viidu's room, you'll be accosted by Syreena, Bracco and his thugs in [18]. Your reply will either lead to a fight with all of them, or not. See the table below the picture for details.
A | Reply | Effect | Points / Rewards |
1 | Let's bluff them. | Avoiding the fight | +50 to Light Side |
2 | Who wants the first beat-down? | Fight with Bracco | +50 to Dark Side |
3 | I could really use credits. | Avoiding the fight | +50 to Dark Side |
Defeat Bracco
Defeat Bracco's Thugs
Speak to Syreena
If at the end of the previous dialogue you chose the second option, get ready for the fight with Bracco [+] and several Bracco's Thugs. These are extremely weak enemies, and the fight will finish just as quickly as it began (deal with Bracco [+] at the end). After the fight talk to Syreena one last time.
Return to Viidu
Climb the stairs in [19] to the second level of the warehouse. Then visit Viidu's room in [1] and speak with him. You'll complete the mission, get the next one and also receive your rewards.
Rewards:
- 2435 XP;
- 90 credits;
- Rugged Smuggling Belt, Basic Skill Stim, Medium Credit Box (about 1000 credits);
- Codex entry - Game Rules: Energy - 45 XP.