(L11) A Map for the Future SWTOR Guide
Last update: 11 May 2016
Bonus missions:
Crush Your Rivals (Bonus)
Naga Sadow's Wardens (Bonus)
The Final Obstacle (Bonus)
Sith Academy / Tomb of Naga Sadow
You begin this mission in Overseer Harkun's chamber in [1]. Exit the Sith Academy through [2]. Once you've reached [3] go to [4]. There is another tomb to be explored - Tomb of Naga Sadow. Go inside using the door shown in the picture below.
Defeat Rival Acolytes: 0/12
Inside, there are a lot of enemies, most of which are the acolytes who compete with you. You'll have to kill them. When you kill the first, you'll receive bonus mission. Kill twelve to complete it and gain 1625 XP - do it while carrying out the main mission, namely, looking for the rods. As usual, there are weaker and stronger acolytes (Rival Acolytes [+], Aspiring Acolytes [+]) - watch out only for the latter.
Collect the Rod of Hate
Keep killing the acolytes and the search for the rods. You'll find the first in the left corridor. Take the Rod of Hate from [5] and run north.
Collect the Rod of Fury
Turn left at the fork, as there in [6] you'll discover the Rod of Fury. Take the second rod and go east and then north.
Collect the Rod of Wrath
Go down the stairs on the left to another hall and pick the rod that is on the right (Rod of Wrath in [7]).
Collect the Rod of Despair
Run into a small room in [8] and collect the last rod - Rod of Despair - and then you can head straight north, to [9].
Tomb of Naga Sadow - Dashade Chamber
Destroy Ancient Droids: 0/10
You'll get to a new location - Dashade Chamber and you'll appear in [10]. The fight with droids who guard this place will be unavoidable. After destroying the first droid you will receive a bonus mission. Destroy ten and you'll complete it and get 1625 XP. Watch out especially for Ancient Droid Sentinels [+]. Keep going to the room in [11], killing the droids on the way. Droids are very challenging, so regenerate health after each battle.
Place the rods at their altar: 0/4
Clear the room in [11] of all droids and then examine each of the four altars. This will let you place the rods at them.
Meditate at the Alter
Position yourself in the middle of the room in [11], on the stone slab and then examine it. The meditation will be very painful, but when it's over Dashade's chamber will be open.
Enter the Dashade's Chamber
Speak to the Dashade
For now, no one will stand in your way. Go to [12], where you'll find Khem Val, a representative of the Dashade race. After a short conversation, you'll begin to fight.
Defeat the Dashade
Khem Val [+] is not a dangerous opponent. Full health and powerful abilities is all you need to win.
Speak to the Dashade
Once you've defeated Khem Val, talk to him, and the ancient creature will become your companion. You'll also obtain a Codex entry - Persons of Note: Khem Val (Inquisitor) - worth 450 XP.
Find a Way Through the Debris Wall
Now you should both run to [13]. Your companion will help you in making the wall that is blocking the access to the next room disappear. Go inside and start fighting with enemies. Your goal is the room with a map for the future. Run to [14].
Slay the Terentatek Mauler
On the way to the map there's a huge beast - Telentatek Mauler [*] - in [14]. Slaying the monster is also a bonus mission objective, that's why it's best to first restore your health and then attack the beast. With Khem Val's help you'll defeat it easily and then gain 1625 XP.
Retrieve the Ancient Map
All you need to do now is to retrieve the map (Ancient Map) from the altar in [15].
If you wish, you can hunt another monster - go to [16]. Stand by the edge and choose an appropriate place to jump down - one of the vertical beams right below you. This way, you won't kill yourself.
A huge K'lor'slug Glutton [*] is in his nest in [17]. With Khem Val's help you'll defeat the monster, but it will be a long and arduous struggle. Except for the boss, there's nothing interesting in this place.
If you want to get out of here on foot, go to the stairs in [18]. Climb them and you'll appear on the first level of this place in [19].
Return to Overseer Harkun
If you no longer have anything to do in the tomb, it's best to use the Quick Travel ability and teleport to Quick Travel Point (Sith Academy). Enter the Sith Academy through the door in [3] and then run straight to Overseer Harkun in [1]. When Lord Zash appears, you'll have to reply to Overseer Harkun. You can earn Dark or Light Side points - see the table below the picture.
A | Reply | Points / Rewards |
1 | Deal with it. | +50 to Dark Side |
2 | Your were a good teacher. | +50 to Light Side |
3 | Talk all you want. | +50 to Dark Side |
Speak to Lord Zash
Lord Zash has officially chosen you as her apprentice, so run to the stairs in [20] (see the first map) and go up. Then head to Lord Zash's chamber in [21] and talk to your new master. All there's left to do is to leave the planet. Run to the exit to speak with Ortosin, who will bar your way.
Rewards:
- 4545 XP;
- 264 credits;
- Khem Val Customization 1 / Khem Val Customization 2 / Khem Val Customization 3 (to choose from), Resolve Mod 1*, Lightsaber*.
- Codex entry and a title - Achievements - Titles: Apprentice - 450 XP;
- Codex entry - Lore: Sith Weapons - 495 XP