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Star Wars: The Old Republic Game Guide by gamepressure.com

Star Wars: The Old Republic Game Guide

Table of Contents

(L06) Dark Science SWTOR Guide

Last update: 11 May 2016

Wilds Laboratory / Tomb of Marka Ragnos

When youre in Wilds Laboratory, its necessary that you speak with Lord Renning, whos in [1] - (L06) Dark Science - Korriban - Star Wars: The Old Republic Game Guide

When you're in Wilds Laboratory, it's necessary that you speak with Lord Renning, who's in [1]. The cruel scientist will tell you about his experiment. You'll be able to help him if you agree. So do it to get the mission.

Speak to Apprentice Malora - (L06) Dark Science - Korriban - Star Wars: The Old Republic Game Guide

Speak to Apprentice Malora

Before you go in search of the mutant animal brain, talk to Apprentice Malora in [2]. She will tell you the scientist is mad and will ask you to bring the brain to her, which will help her modify it and thus discredit Lord Renning. At the end of the mission you'll need to take a decision, but for now start looking for the mutant animal.

Enter the Tomb Burial Chamber - (L06) Dark Science - Korriban - Star Wars: The Old Republic Game Guide

Enter the Tomb Burial Chamber

Head north. You'll mainly come across mad renegade soldiers along the way. Most of them are just ordinary enemies, but do watch out for Psychotic Officers [+]. Go up the short stairs to the right to get to the gate in [3] that will take you inside the tomb.

Collect a Plump Klorslug Larva as Bait - (L06) Dark Science - Korriban - Star Wars: The Old Republic Game Guide

Collect a Plump K'lor'slug Larva as Bait

You will find yourself in [4], in the tomb - watch out for K'lor'slug Burrowers crawling out of the ground. Start with collecting the bait - kill K'lor'slug Brood Mother [+], and then at least one Plump K'lor'slug Larva - there are a lot of them in the room in [5]. Search the larva's body and take it (Plump K'lor'slug Larva).

Plant the Bait to Summon the Tukata - (L06) Dark Science - Korriban - Star Wars: The Old Republic Game Guide

Plant the Bait to Summon the Tuk'ata

After that, head for [6]. Get some Medpacs ready just in case, use boosting abilities and then place the K'lor'slug larva in the chest in [6]. This will lure the mutant out of its hiding place.

Recover the Mutant Tukata Brain - (L06) Dark Science - Korriban - Star Wars: The Old Republic Game Guide

Recover the Mutant Tuk'ata Brain

All that's left to do is to defeat it. You won't have a problem with that, though you will probably lose a lot of health. After killing the Mutant Tuk'ata [+], take the brain from the monster's corpse (Mutant Tuk'ata's Brain) and search the chest in this room.

Return to Lord Renning or Apprentice Malora - (L06) Dark Science - Korriban - Star Wars: The Old Republic Game Guide

Return to Lord Renning or Apprentice Malora

Leave the tomb through the gate in [3] and go back to Wilds Laboratory in the south. Now you must decide. If you want to bring an end to insane experiments conducted by the mad scientist - Lord Renning - then give the brain to Apprentice Malora in [2]. The other option is to give it to Lord Renning in [1], and then either telling him the truth about Malora, or not (see the tables below the picture for details). Regardless of the decision you take, the mission will be accomplished.

A - (L06) Dark Science - Korriban - Star Wars: The Old Republic Game Guide

A

Reply (Apprentice Malora)

Effect

Points / Rewards

1

As am I.

Giving the brain to Apprentice Malora

+50 to Light Side, +79 credits to rewards

2

I don't have it yet.

-

-

A

Reply (Lord Renning)

Effect

Points / Rewards

1

Here's the brain.

Giving the brain to Lord Renning, Further conversation stage - B

+50 to Dark Side

2

Give me more time.

-

-

B

Reply (Lord Renning)

Effect

Points / Rewards

1

Just my fee.

Not telling about Malora's betrayal

+50 to Light Side

2

Malora is a traitor.

Telling about Malora's betrayal

+100 to Dark Side

Return to Lord Renning

If you gave the brain to Apprentice Malora, you will still have to go back to Lord Renning in [1] and talk to him.

Rewards:

  • 2080 XP;
  • 120 credits;
  • Warrior's Boots / Inquisitor's Boots (depending on a class), 2x Basic Fortitude Stim (will come in an e-mail in a few hours)
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