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Star Wars: The Old Republic Game Guide by gamepressure.com

Star Wars: The Old Republic Game Guide

Table of Contents

(L09) Weapon of the Jedi SWTOR Guide

Last update: 11 May 2016

Bonus missions / Tutorial mission

Remnants Invasion (Bonus)

Forge Ahead (Bonus)

Putting Your New Weapon to Use (Bonus)

Item modification (Tutorial)

 

Kalikori Village / Elarian Trail / Tythos Rivel Valley

Investigate the Forge Entrance - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

Investigate the Forge Entrance

You must find Master Orgus Din. You start in [1] - it's best to take a taxi to Elarian Trail (Forward Camp Speeder) and then go on foot to the cave entrance (Waterfall Cave) in [2]. Go inside.

Defeat Flesh Raiders and Reprogrammed Trail Droids: 0/15 - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

Defeat Flesh Raiders and Reprogrammed Trail Droids: 0/15

There are quite a lot of droids and Flesh Raiders in the cave. After you've killed the first one, you'll get a bonus mission. Kill fifteen to complete it and gain 335 XP. Just watch out for Flesh Raider War Leaders [+], though they'll be located mostly in the ruins you're on the way to right now. Head for the cave exit in [3].

1 - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

The Forge

Once youve found yourself in The Forge, follow the path shown by the arrows - go up the big stairs and then get to the entrance to another cave in [4] (Forge Entrance) - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

Once you've found yourself in The Forge, follow the path shown by the arrows - go up the big stairs and then get to the entrance to another cave in [4] (Forge Entrance).

Defeat Flesh Raider Feral Adepts: 0/15 - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

Defeat Flesh Raider Feral Adepts: 0/15

The only opponents in the second cave are medium challenging Flesh Raider Feral Adepts. Kill fifteen to complete the bonus mission and gain 780 XP. Keep killing the enemies while getting to the cave exit in [5].

Head to the Ancient Forge - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

Head to the Ancient Forge

Talk to Bengel Morr

You'll appear in The Ancient Forge. Head for the ancient shrine in [6]. At this point it's good to know that if you fall down the chasm on the left or right side, you'll kill yourself. Bengel Morr will bar your way. Although the conversation will end in a fight anyway, your replies will have an impact on T7-01. Expect some Dark or Light side points as well. See the tables below the picture for details.

A - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

A

Reply

Effect

Points / Rewards

1

Tell me why you hate us.

Further conversation stage - B

+50 to Light Side

2

No. I'll stop you.

Further conversation stage - B

+50 to Light Side, +15 to Affection: T7-01

3

Enough. [Attack]

Fight with Bengel Morr

+50 to Dark Side, -1 to Affection: T7-01

B

Reply

Effect

Points / Rewards

1

We'll never give up.

Fight with Bengel Morr

+15 to Affection: T7-01

2

This is about revenge?

Fight with Bengel Morr

-

3

Then he deserves death.

Fight with Bengel Morr

+50 to Dark Side, -1 to Affection: T7-01

Defeat Flesh Raider Feral Adepts

Defeat Bengel Morr

Turn on Force Might and Saber Ward quickly and then use Force Sweep to swiftly get rid of Bengel Morr's [*] helpers (weaker enemies). Then flood him with your most powerful abilities (Master Strike, Riposte, Slash). Use Strike only to increase the Focus stat.

Speak to Bengel Morr - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

Speak to Bengel Morr

Talk to the defeated opponent - it will turn out that he'll have proposition for you. However, if you accept it, you'll earn Dark Side points. See the tables below the picture for details - if you join forces with Bengel Morr you will also receive Lightsaber Construction Parts.

A - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

A

Reply

Points / Rewards

1

You misguided.

+15 to Affection: T7-01

2

Me?

-

3

Wonderful - now die.

-1 to Affection: T7-01

B

Reply

Effect

Points / Rewards

1

Rest now. [Knock him out]

Knocking Bengel Morr out

+100 to Light Side, +15 to Affection: T7-01

2

We have a deal.

Deal with Bengel Morr, Further conversation stage - C

+100 to Dark Side, -1 to Affection: T7-01, Lightsaber Construction Parts

3

No thanks. [Kill him]

Killing Bengel Morr

+100 to Dark Side, -1 to Affection: T7-01

C

Reply

Points / Rewards

1

[Lie] That's right.

+40 to Affection: T7-01

2

You don't remember?

-

3

[Lie] You were shot.

-

Speak to Master Orgus

Now you must have a brief conversation with your master, but first - revive him (he's lying by the stairs leading to the shrine). Your replies can have an impact on T7-01 - see the table below the picture for details.

A - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

A

Reply

Points / Rewards

1

Thank you, Master.

+15 to Affection: T7-01

2

Forge?

-

3

Terrific - more chores.

-1 to Affection: T7-01

Construct Your Lightsaber

Go up the stairs to [7]. Upstairs you'll obtain a Codex entry - Locations: The Forge - worth 495 XP. Next, explore the ancient station that is used to construct lightsabers. It's time to forge one for yourself.

Attention! If you made a deal with Bengel Morr, you will have additional options. See the table below the picture for details. After the whole operation you will receive (in the form of a completed Weapon of the Light Jedi or Weapon of the Dark Jedi mission) a new lightsaber - Light Jedi Lightsaber or Dark Jedi Lightsaber (equip it right away) and Might Mod 1*.

A - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

A

Reply

Effect

Points / Rewards

1

[Make a Jedi lightsaber]

Ordinary lightsaber (blue)

+50 to Light Side

2

[Use Bengel Morr's knowledge]

Using Bengel Morr's knowledge (green)

+50 to Dark Side

3

I can't decide

-

-

Defeat the Forge Guardian

As soon as you get your new sword, a huge beast will appear at the bottom of the stairs - Forge Guardian [*]. It's worth killing him, as it's the bonus mission objective. The boss can stun, he's strong and tough, but you should be able to defeat him. You'll gain 980 XP for completing the bonus mission.

Activate the Lore Object to Learn about Modification - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

Activate the Lore Object to Learn about Modification

Teleport to Quick Travel Point (Jedi Temple) and find the item modification station in [8]. Read the sign next to it and you'll obtain a Codex entry - Game Rules: Item Modifications - worth 45 XP, and also a weapon modification and 885 XP. Fortitude Enhancement 2* you've just acquired, as well as Might Mod 1* can be put into your lightsaber - use the station to do it. Enjoy having an even more powerful weapon!

Report to the Jedi Council - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

Report to the Jedi Council

Enter the Jedi Temple through the door in [9] and then go up the stairs in [10] to the second level. Once you're there, examine the door leading to the Jedi Council seat in [11]. You're about to have a conversation during which your replies can have an impact on T7-01 - see the tables below the picture for details. You'll finish this mission and get the next.

A - (L09) Weapon of the Jedi - Jedi Knight - Star Wars: The Old Republic Game Guide

A

Reply

Points / Rewards

1

Let's tighten our defenses.

-

2

We should go to war.

-

3

Don't call me Padawan.

-1 to Affection: T7-01

B

Reply

Points / Rewards

1

They need our support

+50 to Light Side

2

We should take control.

-

3

Force them off Tython.

+50 to Dark Side

C

Reply

Points / Rewards

1

This is a great honor, Master.

+15 to Affection: T7-01

2

What's my next mission?

-

3

Finally!

-1 to Affection: T7-01

D

Reply

Points / Rewards

1

That's a fine idea.

+40 to Affection: T7-01

2

Let's not go that far.

+15 to Affection: T7-01

3

No thanks.

-1 to Affection: T7-01

E

Reply

Points / Rewards

1

My work here is done.

-

2

I can't wait to leave here.

-1 to Affection: T7-01

3

What, no parade?

-1 to Affection: T7-01

Rewards:

  • 3055 XP;
  • 210 credits;
  • Medium Credit Box (more than 1000 credits);
  • Codex entry - Achievement - Titles: Knight of the Republic - 450 XP.
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