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Star Wars: The Old Republic Game Guide by gamepressure.com

Star Wars: The Old Republic Game Guide

Table of Contents

(L11) Hitting Where it Hurts SWTOR Guide

Last update: 11 May 2016

Bonus mission

Stop the Weapons Trade (Bonus)

Fort Garnik

Go to Skavaks Rendezvous Point - (L11) Hitting Where it Hurts - Smuggler - Star Wars: The Old Republic Game Guide

Go to Skavak's Rendezvous Point

This mission also begins in the Rendia Freight warehouse in [1]. Jump down on the lower level and exit through the door in [2]. It's time to visit the separatists in their main base - a stronghold hidden inside the volcano. Take a taxi to go to Taxi (Volcano Camp Speeder) marked in the last mission.

Mount Avilatan

Head for the Separatist Stronghold entrance in [3], shown in the picture below - (L11) Hitting Where it Hurts - Smuggler - Star Wars: The Old Republic Game Guide

Head for the Separatist Stronghold entrance in [3], shown in the picture below. The door leading to the stronghold is on the left. You'll come across a lot of different types of opponents both on the way and inside the base. Watch out especially for Separatist Monitor Droids [+], Separatist Commanders [+], Separatist Officers [+] (they fire short bursts and then throw grenades) . These enemies are on all three stronghold levels.

Make your way through the network of corridors to get to an open yard surrounded by lava - (L11) Hitting Where it Hurts - Smuggler - Star Wars: The Old Republic Game Guide

Make your way through the network of corridors to get to an open yard surrounded by lava. Once you're there, find the elevator in [4], which will take you to Separatist Stronghold - Level 2.

Apart from the abovementioned enemies, youll face new ones on the second level - Separatist Tech Officers (they send electrifying probes) and Separatist Vanguards [+] (big enemies armed with heavy weapons who can push you away) - (L11) Hitting Where it Hurts - Smuggler - Star Wars: The Old Republic Game Guide

Apart from the abovementioned enemies, you'll face new ones on the second level - Separatist Tech Officers (they send electrifying probes) and Separatist Vanguards [+] (big enemies armed with heavy weapons who can push you away). Your task is to use the piers, corridors and rooms to get to the corridor in [5]. It will take you to Separatist Stronghold - Level 3.

Once youre there, watch out also for Separatist Supervisors who can slow you down - (L11) Hitting Where it Hurts - Smuggler - Star Wars: The Old Republic Game Guide

Once you're there, watch out also for Separatist Supervisors who can slow you down. You must visit almost every place in the stronghold to get to [6]. Go through the green force field to enter the story area.

Defeat Separatis Arms Dealers: 0/5 - (L11) Hitting Where it Hurts - Smuggler - Star Wars: The Old Republic Game Guide

Defeat Separatis Arms Dealers: 0/5

Here, above all, you must watch out for Separatist Arms Dealers [+] who can pull you to themselves - these are the most powerful enemies of all. On the other hand, killing five enemies of this kind will result in completing the bonus mission (1090 XP). Go to [7] and be careful when you get to the hall to which the corridor has led you. There are enemies virtually everywhere.

Speak to Separatist Leader Dareg - (L11) Hitting Where it Hurts - Smuggler - Star Wars: The Old Republic Game Guide

Speak to Separatist Leader Dareg

After getting to [7], make sure you have full health and then talk to Separatist Leader Dareg. It doesn't matter what you say, as the conversation will end in a fight anyway.

Defeat Separatist Leader Dareg - (L11) Hitting Where it Hurts - Smuggler - Star Wars: The Old Republic Game Guide

Defeat Separatist Leader Dareg

Defeat Morant

Defeat Dareg's Bodyguards

You must fight with the leader's bodyguards (Dareg's Bodyguards), his second in command - Morant and also, of course, with Separatist Leader Dareg [+] himself. The latter should be the last person you fight with. It won't be difficult to defeat all three separatists, especially because Corso Riggs will be helping you.

Speak to Morant - (L11) Hitting Where it Hurts - Smuggler - Star Wars: The Old Republic Game Guide

Speak to Morant

After the fight, the only survivor will be Morant. Talk to him but remember that your replies will have an impact on your companion (you can also gain some Dark or Light Side points). You must decide whether to spare Morant, or kill him.

A - (L11) Hitting Where it Hurts - Smuggler - Star Wars: The Old Republic Game Guide

A

Reply

Effect

Points / Rewards

1

Stop!

Further conversation stage - B

-

2

This feels wrong.

Further conversation stage - B

-

3

Orders are orders.

Killing Morant

+100 to Dark Side, +15 to Affection: Corso Riggs

B

Reply

Effect

Points / Rewards

1

So recruit him.

Sparing Morant

+100 to Light Side

2

Think about this.

Sparing Morant

+100 to Light Side

3

Fine, you win.

Killing Morant

+100 to Dark Side, +15 to Affection: Corso Riggs

Find Syreena

After the conversation with Morant it's best to immediately teleport to Quick Travel Point (Fort Garnik) or Quick Travel Point (Avilatan's Rest Cantina) and then go inside the Rendia Freight warehouse through the door in [2] (see the first map in the mission description). Climb the stairs in [8] and then go to Viidu's office in [1].

Speak to Syreena

You'll catch Syreena red-handed. Prepare for the conversation with her, and then with Corso Riggs. Remember that your replies will have an impact on your companion and that they also might gain you some Dark or Light Side points. You can kill or save Syreena, you can also force her to give you some extra money. It is worth adding that the conversation may have a slightly different course depending on your character's sex. All options and relations are presented in the tables below the picture.

A - (L11) Hitting Where it Hurts - Smuggler - Star Wars: The Old Republic Game Guide

A

Reply

Effect

Points / Rewards

1

I guess we do.

Sparing Syreena

+100 to Light Side

2

I want more.

Further conversation stage - B

+75 credits

3

No need. [Kill her]

Killing Syreena, Further conversation stage - D

+100 to Dark Side

B

Reply

Effect

Points / Rewards

1

Don't mind if I do.

Sparing Syreena, Further conversation stage - C

-

2

Smart move.

Sparing Syreena, Further conversation stage - C

-

3

Still not enough. [Kill her]

Killing Syreena, Further conversation stage - D

+150 to Dark Side

C

Reply (Female)

Effect

Points / Rewards

1

You're kidding, right?

Further conversation stage - E

-

2

What about Viidu?

End of conversation

-

3

Who cares what you think?

End of conversation

-1 to Affection: Corso Riggs

C

Reply (Male)

Effect

Points / Rewards

1

Me neither.

End of conversation

+15 to Affection: Corso Riggs

2

What about Viidu?

End of conversation

-

3

Who cares what you think?

End of conversation

-1 to Affection: Corso Riggs

D

Reply (Female)

Points / Rewards

1

Why not?

-

2

Even if you had to?

-

3

Don't be such a baby.

-1 to Affection: Corso Riggs

D

Reply (Male)

Points / Rewards

1

It was justice.

-

2

She knew too much.

-1 to Affection: Corso Riggs

3

Watch your mouth.

-30 to Affection: Corso Riggs

E

Reply

Points / Rewards

1

The jury is still out.

-

2

You're so cute.

+15 to Affection: Corso Riggs

3

Good guess.

-1 to Affection: Corso Riggs

At the end of the conversation - regardless of the choices you've made - you'll receive a pass allowing you to leave the planet (Shuttle Pass). You'll complete the class mission and receive the next, which will also be the last one on this planet.

Rewards:

  • 4545 XP;
  • 264 credits (+75 credits, if you took them from Syreena);
  • Rugged Smuggling Jacket, Ammunition Belt (will come in an e-mail in a few hours - you can give this item to your companion).
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