(L07) Settling Accounts SWTOR Guide
Last update: 11 May 2016
Nem'ro's Palace / Jiguuna
Speak to Juda
You begin in [1]. Run to [2] to talk to Juda, sitting at the desk. You will get Small Credit Box as the payment for the previous mission. Open the package in your inventory, and head for the palace exit in [3]. Take a Taxi to get to the town gate.
Evocii Swamp / The Eastern Grime
A long way to the east awaits you. You can shorten it if you marked the Quick Travel Point (Evocii Workcamp) in the Evocii workcamp. Next, cross the bridge in the east (shown in the picture below), and then follow the road to the camp in The Eastern Grime. Once you're there remember to mark Qucik Travel Point (Chemical Marsh) and Taxi (Rust Yards Speeder). Then go to [4] and you'll find yourself in a new location.
The Rustyards
Around the mining facility and inside it watch out first of all for Fa'athra Rustguard Guardian Droids [+] - these are dangerous enemies who together with other enemies can quickly kill you. Don't fight with them if other enemies are attacking you and it'll be best if you simply avoid them.
There are also suicide-droids (Fa'athra Blasting Droid) here, which will run up to you and explode. You should eliminate them first, and it'll be best if you use abilities that can immobilize enemies. If you manage to destroy such a droid near other enemies, its explosion will painfully wound them.
Disable the First Generator
Your mission is to switch off three generators, shown in the pictures below. All of them are protected by the abovementioned druids, as well as guards. The first generator is in [5] - approach it and switch it off.
Disable the Third Generator
After disabling the first generator it'll be best to find the third - it's in [6]. Once you've turned it off, don't run around the building from the north - come back south between a smaller and a larger building.
Disable the Second Generator
Go past the mining facility entrance and head for [7]. The second and at the same time the last generator is there. Disable it and then enter the building through the gate in [8].
Find Yalt
Go through the first and second room and you'll reach a large hall. The stairs in [9] are your destination. You'll get to the second level of the facility. Watch out for enemies - there are plenty of them here. Carefully move forward and don't engage into combat with everybody at the same time. Defeat three enemies by the stairs in [9] and go upstairs. Defeat three guards to the right of the stairs and enter the room in [10].
Speak to Yalt
You must kill more enemies here (Fa'thra Bruiser) before you can talk to Yalt, who's hiding behind the table. The enemies can also be hiding here and your character might not see them. Move yourself right or left to be able to attack. Apart from that, the enemies will not be a problem.
Afterwards talk to Yalt. During the conversation you will have several options. You can either kill him right away or let him delete the money from Fa'athra's account in exchange for sparing his life (though you can still kill him after that). See the tables below the picture for details.
A | Reply | Effect | Points / Rewards |
1 | No deal. [Kill Yalt] | Killing Yalt | +50 to Dark Side |
2 | Deal. | Further conversation stage - C | - |
3 | That really only helps you. | Further conversation stage - B | possible additional credits |
B | Reply | Effect | Points / Rewards |
1 | Try it. | Further conversation stage - C | Medium Credit Box (about 750 credits) |
2 | I'm no thief. | Further conversation stage - C | - |
3 | Can't do it. [Kill Yalt] | Killing Yalt | +50 to Dark Side |
C | Reply | Effect | Points / Rewards |
1 | Sure. | Sparing Yalt's life | +50 to Light Side |
2 | I gave you my word. | Sparing Yalt's life | +50 to Light Side |
3 | Too trusting. [Kill Yalt] | Killing Yalt | +200 to Dark Side |
Speak to Yalt's Wife
Return to Nem'ro the Hutt
Regardless of the decision you have taken, you will need to return to Nem'ro. If you completed all side missions in this area and there's nothing more to keep you here, teleport to Quick Travel Point (Chemical Marsh) or go there on foot - to [4].
Then use a Taxi to get to Nem'ro's palace. Enter through the door in [3]. If you spared Yalt, then go to Nem'ro in [11] at once. If you killed him - first talk to his wife in [12].
Speak to Nails
Defeat Nails
When you enter the room in [11], you'll be accosted by Nails [+] - an assassin hired by Terro Blood. It doesn't matter what you say - the conversation will end in a fight anyway. She's not a difficult enemy - use your most powerful abilities and watch out for her freezing attack, which can stun your character for a while.
Return to Nem'ro the Hutt
Then run into the room in [2] to finally speak with Nem'ro the Hutt.
Rewards:
- 2435 XP;
- about 1000 credits in Medium Credit Box (plus about 70 credits in Small Credit Box - you'll get them at the beginning of the next mission);
- Codex entry - Game Rules: Heat - 45 XP.