Prologue (missions 1-9) | Walkthrough Mafia III Guide
Last update: 17 October 2016
Below you will find walkthrough for the first nine missions of Mafia III that together form an unofficial prologue. Many of these missions are very short and the only exception is a mission about murdering the leader of the Haitians.
- Why Take the Chance?
- This Changes Everything
- A Taste of the Action
- Go Down on Their Own
- Never Going to Be Over
- Time to Make a Change
- Still Pull This Off
- Damn If This Ain't a Gas
- ...A Friend in Jesus
Why Take the Chance?
Go to the side room and pick up the keys that are lying on the ground next to the dead guard. The second guard is sitting on the chair and you can either leave him alone or shoot him in order to get rid of all the witnesses.
Leave the building, start the truck and wait for Giorgi to join Lincoln. Now you can ride to the Federal Reserve building (use the minimap and the arrows that will appear near the road). Once you reach the destination, ride towards the marked gate.
This Changes Everything
Enter the building with Giorgi. Listen to the conversation with the guard and take the money bag from the truck. Now follow the guard to the place where the money is supposed to be utilized. Put the money bag on the table.
Sneak up on the guard from behind and press the silent elimination button. This will allow you to take the guard down. Now press the sneaking up key/button and carefully walk to the neighboring room. Hide behind the chest where the closer guard is standing and wait for his friend to turn his back on him. Perform elimination and then quickly get close to the second guard - eliminate him as well. Take this opportunity to collect the weapon from the guards.
Walk towards the vault and make it open. Once you regain control of Lincoln, consider collecting the shotgun that was left here. Then run from the vault and hide behind any cover. You must start killing the guards that will appear nearby. Help yourself with the minimap markings and the Intel View ("scanning" the area) in order to find them easier. Watch out for their attempts at flanking you - you must quickly react to that.
Once the fights are over, walk towards the closed gate and complete the simple minigame related to opening it (move the cursor to the green field and then press the interaction button at the right time). Enter the armory and collect the Hartmann rifle (you can also take the adrenaline injection from the locker on the wall). Go back to the main room and prepare yourself for another round of fights - the enemies will mostly appear at the elevator. Soon the mission will end.
A Taste of the Action
Enter the vehicle, open the map and set Sammy's bar as your destination. Go there with Ellis and a cutscene will start. Once it's over, go down to the basement and go to sleep. Go to the main room the next day and speak to Sammy and Ellis.
Go Down on Their Own
Enter the building and walk towards the station where food for those who need it is served. Start giving soup to the people standing in the queue. You must do it until Haitians appear.
Jump to the other side and melee attack the first Haitian. During the fights you can block the attacks of the enemy by pressing the counter key/button. However, this will be effective only if you time using it well. The other enemies will have guns, so hide behind a cover and wait for them to get close to Lincoln. Once it happens, attack them with your fists. The mission will end once you defeat all the Haitians.
Never Going to Be Over
This is a longer mission in which you must murder Haitian leader named Baka. Once you reach the enemy camp, jump into the water and swim to the small bridge. From now you can either sneak up or attack the Haitians directly. If you select the first option, then remain in the sneaking up mode, get to the enemies from behind and perform silent elimination on them. Lure the enemies that are harder to get to with whistling.
If you plan to participate in direct fights or if you are detected, you must use cover and watch out for enemies equipped with rifles and shotguns. You should also avoid hiding behind chests and other objects that can be easily destroyed.
Baka can be found in a church located on a small hill. If you are still sneaking up, then the best choice is to walk through the left side of the camp. Here you can lure away and silently eliminate single enemies or avoid many of them by using the ladder and walking through the roof. If you participate in the fights, you should attack the enemies standing on the path to the hill before they walk away. You should aim at the explosive barrel in order to deal additional damage. No matter the tactic you selected, take interest in the good rifle that can be obtained from one of the enemies positioned near the church.
If you play aggressively, some of the Haitians might decide to be shooting from the hill. You can react similarly (obtain a good rifle or handgun) or you can walk through the left side of the camp and flank them.
Baka can be found inside the church. If you are still hidden, open the door and silently get close to him. If you play aggressively, you can get inside by kicking the door. Then start shooting from near the entrance to the church (it is a much better idea if you have a rifle) or run inside and shoot Baka from smaller distance (this is a better strategy if you use shotgun). Remember that selecting the aggressive option can alarm the enemies that you previously skipped - they can move towards the church. Once you defeat Baka, you must finish him up. This will trigger a cutscene.
After watching a new cutscene you will have to start the journey to the exit from the camp. Before leaving the church, pick up the Molotov's cocktails and use them to eliminate the enemies stationed around the hill. Watch out as some of the Haitians have cocktails as well - move away from places where the burning surprises will land or shoot the enemies with cocktails - there is a change they will drop the weapon and burn themselves.
Gradually get through the village. Take your time and try precisely eliminating all encountered enemies. You can select the upper or lower path (the upper one will lead you to the small bridge above the road - watch out not to stand too close to the explosive barrel). You must get to the point of the camp shown on the map. Once there, enter the vehicle in which Ellis came and drive to Sammy's bar where the mission will end.
Time to Make a Change
Enter the vehicle and drive towards the Retrousse yacht club located in the northern part of the city. Once you reach the destination, enter the main gate. Stop before the club in order to meet with Giorgi, Vito Scaletta and Sal Marcano. The conversation will end this very short mission.
Still Pull This Off
This mission starts in the same place where the second mission ended - you must defend yourself near the vault in the Federal Reserve building. Since you won't see too much, help yourself with the Intel View that will make it easier for you to determine from where the guards are coming. Eliminate them before they get too close or before they flank Lincoln. Use the Hartmann rifle and try saving ammunition because there will be many guards to kill. If you deplete all ammunition, leave the cover and take the shotgun from one of the defeated guards.
Once you eliminate the first group of guards, you will be called to the vault, but soon new fights will start. Eliminate the enemies until you kill them all. Now you can enter the vault again. The mission will end.
Damn If This Ain't a Gas
In this mission you must use a boat to escape. Focus entirely on perfectly controlling the vehicle. Avoid hitting the walls because this might cause the boat to suddenly stop and it can be damaged. Soon after the chase starts, other boats will appear. Don't focus on ramming them, but on other hand don't let them ram you.
You must especially watch out during the final phase of the chase that is shown on the above picture. You must slow down a bit and swim between the pillars to the left tunnel because the right one will soon end. Now you must only reach the ramp where the mission will end.
...A Friend in Jesus
Leave the building and reach the nearby phone booth in order to contact Sammy. Once the conversation with him is over, walk towards the place where the escape vehicle was placed. The march will be very linear, but during it you must watch out not to get too close to the officers you encounter. Pass by them from safe distance and help yourself in finding them with the minimap.
A chase will start after Lincoln separates from others. Get rid of the closest officers and quickly move towards the side alley marked on the map. Once you get rid of the officers that are chasing you, you can slow down a bit and avoid contact with other officers that are searching the area. If you are detected, respond with fire, but don't remain in one place for too long.
Move towards the church and then towards the cemetery. The cemetery is patrolled by many policemen. You can fight them, but it is better to avoid them and eliminate them silently. Remember that you can whistle in order to lure away the cops that are standing in more open places.
Your destination is the side alley where you will find your allies and a vehicle that will be used for escaping. Drive from the alley and be ready for a police chase. During the chase, avoid hitting the police cars and other objects that could slow you down and damage your vehicle. You can focus only on riding perfectly in order to lose the tail or you can shoot down the police cars that are chasing you in order to eliminate them. If you select the second option, then aim at the tires of the cars - each vehicle will stop the chase after one or two tires are damages.
Continue the escape until you leave the blue circle and lose the chase. Soon a very important cutscene will be triggered and the unofficial prologue will end.