Moonshine (moonshine racket) | Walkthrough Mafia III Guide
Last update: 17 October 2016
On this page you will find walkthrough for the large story mission "Moonshine" in which you take over the moonshine racket in Pointe Verdun and then give it to Burke. The final objective of this mission is to removing one of the lieutenants from his position. The mission has many optional objectives and all ways of weakening the enemy racket are presented further in the guide.
- Meeting with Nicki Burke
- Interrogating Bevers' informant
- Stealing a map with locations of moonshine camps marked on it
- Destroying the camps in which the moonshine is produced
- Stealing the money from the police bar
- Murdering Bevers' enforcers
- Initiating a confrontation with Bevers
Meeting with Nicki Burke
Nicki Burke is in one of the southern buildings on the scrap yard. Speak to her in order to learn how to weaken the moonshine racket enough to convince the enemy lieutenant Carl Bevers (he manages the distillery) to stop hiding. All points related to that process will be marked on the map with a blue color.
BEFORE you start weakening the racket, you should take interest in all new junction boxes in Pointe Verdun. Try wiretapping each box (you must of course have enough electronic parts) so that you reveal all weak points of the racket and you will be able to recruit both lieutenants. Near two boxes there might be some gangsters - kill them (silently or in open shootout) or lure them away, for example by throwing the Screaming Zemi.
Interrogating Bevers' informant
You should start weakening this racket with interrogating one of two Bevers' informants (after you finish the first interrogation the second informer will become inactive). The modus operandi is same as in previous story missions related to rackets - sneak up on an informant and capture him when he is separated from others (you can help yourself for example by whistling) or run after him if he tries to escape. Once the interrogation is over, you can kill or recruit him.
Stealing a map with locations of moonshine camps marked on it
The map is on the first floor of the distillery. It is a large and well protected location. You can enter the distillery area by using the eastern door. Once you enter inside, you should sneak up and silently takedown encountered enemies. If you are detected, you can be quickly overrun by many enemies and die quickly. Use the stairs, walk through the balconies and reach the room with the map.
Destroying the camps in which the moonshine is produced
There are two camps to be destroyed on the swamps - the eastern and western one. You will learn their locations if you manage to steal the map from the distillery. Once you reach the selected camp, you should eliminate all the guards that are protecting it, but this is not a mandatory step. The most important thing is to destroy the places where the moonshine is produced. In order to do that, aim at the red tanks (as shown on the above picture).
Important - While in the camps, you can also destroy the chests, Molotov's cocktails will be most effective for that. The chests can be also find in locations related to other targets (for example near the informants and the enforcers). Destroying each group of chests will weaken the racket by 1000 dollars.
Stealing the money from the police bar
You will learn the location of the bar and that you can rob it by interrogating the informant. Once you reach the destination, don't try entering through the main entrance and start sneaking up before if you are detected, you will be attacked both by officers and gangsters and police reinforcements will drive there.
Select a side alley next to the bar and get close to its back door. Wait for the officers to walk away and eliminate the gangster (you should convince him to leave his post for example by whistling).
Walk towards the back door to the bar. Don't break them but complete the minigame with the crowbar. Once you do it, sneak up to the kitchen and silently get rid of the second gangster. The money (10 000 dollars) is lying on the plate. Take it and leave the bar through the same path you walked in.
Murdering Bevers' enforcers
You must eliminate two enforcers. Dean "Dino" Barbaro is in the alley in the western part of the district. If you have grenades, you should use them because in addition to eliminating the enforcer you can destroy the truck and the supplies and weaken the enemy organization even more.
Caesar de Angelis is in the eastern part of Pointe Verdun. He is inside one of the large buildings and you should get to that building's higher floor. Eliminate the sentry stationed there and then shoot down Caesar from the upper balcony or throw him an explosive surprise.
Initiating a confrontation with Bevers
Once you weaken the moonshine racket enough (actions related to Bevers - the blue points on the map), go back to Nicki. Speak with her and go again to the distillery which you could have visited previously (when you looked for the map of the camps).
Carl Bevers is in the office on one of the higher floors of the distillery. On the way towards him you should perform silent takedowns on the sentries because there are many enemies in the building even without the reinforcements. Once you reach the destination, you can open fire or use whistling to convince one of the gangsters to leave the office. Then you can doo the same with Bevers. You can kill or recruit the hostile lieutenant.