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Battlefleet Gothic: Armada Game Guide by gamepressure.com

Battlefleet Gothic: Armada Game Guide

Table of Contents

Prologue - Omens of Darkness | Campaign Battlefleet Gothic: Armada Guide

Last update: 11 May 2016

To a large extent, the first stage of the campaign is a tutorial. Thanks to this mission, you will learn how to select ships, deploy them, as well as the basics of operations in the battlefield. To learn more about the abovementioned aspects, see the first chapter of this guide.

Turn 1: Tutorial

During this mission, you learn how to select a ship and how to control it using maneuvers and special orders.

Mission type: Tutorial - Prologue - Omens of Darkness - Campaign - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Mission type: Tutorial

Opponent: Chaos fleet

Opponent strength: 1

Class of ships: Support unit

Player's ships: Light cruiser

During the first mission, you do not encounter any enemy forces. Follow commands of your advisors to complete the mission. At the end, you learn about warp jumps.

Turn 2: Test of Faith - Port Maw

In the next part of the tutorial, you learn how to deploy ships, set engagement and how to execute the commander for insubordination.

Key orders:

Mission type: Cruiser Clash - Prologue - Omens of Darkness - Campaign - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Mission type: Cruiser Clash

Opponent: Imperial rebels

Opponent strength: 1

Class of ships: Light cruiser

Player's ships: 2x Light cruiser + Firestorm Frigate Support ship

Another mission where your task is to follow instructions of your advisors. You an experiment around with engagement settings and focusing damage on specific elements of the enemy unit. The mission ends after you destroy the enemy ship or it escapes.

Key skills:

Icon

Name and description

Brace for Impact - Prologue - Omens of Darkness - Campaign - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Brace for Impact!

Raises ship's armor by 20% and decreases the effectiveness of opponents attacking the ship by 20%. The additional armor bonus also reduces damage from Armor-piercing.

Duration: 45 seconds

Cooldown: 120 seconds

Affiliation: Deck

Lock On - Prologue - Omens of Darkness - Campaign - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Lock On!

Increases effectiveness of attack by 20% and increases chances of critical hit by 100%.

Duration: 45 seconds

Cooldown: 120 seconds

Affiliation: Deck

Turn 3: Orks Attack -Lysades Sector

Your mission is to convoy supplies on their way between two planets of Lysades system.

Mission type: Convoy - Prologue - Omens of Darkness - Campaign - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Mission type: Convoy

Opponent: Ork fleet

Opponent's strength: 3

Class of ships: Terror cruiser, Ravager Attack Ship, Brute Ram Ship

Player's ships: 2 x Light cruiser + 2 x Cobra Destroyer + 3 x Transporter

You have to prevent losing more than one cargo ship, at all costs. It is best to group up two transport ships with cruisers and a support ship. At the other side of the map, position a transporter with one support ship. Right after the beginning of the mission, select the smaller group of ships and use the combustion gauge. The enemy will identify the cargo ship and dispatch one of its ships its way. At the same time, move the big group towards the end of the map. Do not use any special maneuvers on any of the ships to prevent attracting attention. It is a good idea to use Cobra ships as your support. They are highly vulnerable to ramming but they have torpedoes. Ork ships are very loud when they move, so from the very beginning you will know in which direction to launch rockets. It should be noted that you should keep issuing orders to move, on cargo ships, to make them reach the end of the map as quickly as possible. While the single cargo ship will be taking damage, you are free to use the combustion gauge on the remaining two ships to complete the mission quickly.

Key skills:

Icon

Name and description

Running Silent - Prologue - Omens of Darkness - Campaign - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Running Silent

The ship becomes invisible for the radars and it cannot be detected. It becomes visible only after it enters the range of the enemy radars. Opening fire for a short moment will mark the position of the ship and, after termination of firing it disappears again.

Duration: 45 seconds

Cooldown: 120 seconds

Affiliation: Deck

Reload - Prologue - Omens of Darkness - Campaign - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Reload!

Reduces cooldown on all skills, combustion gauge and ordinances by 20%.

Duration: 45 seconds

Cooldown: 120 seconds

Affiliation: Deck

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