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Battlefleet Gothic: Armada Game Guide by gamepressure.com

Battlefleet Gothic: Armada Game Guide

Table of Contents

Ork Pirates | Units Battlefleet Gothic: Armada Guide

Last update: 11 May 2016

Ork Pirates

Ork Ships are real flying fortresses. They're perfect for ambushes and boarding. Ork fleet is loud, and provides superior firepower at close range. Tonnage makes ramming pretty efficient, but at the same time dangerous because of poor maneuverability. High likelihood of mutiny is their trademark. This faction is perfect if you prefer fighting at closer range, have the basic understanding of the game, and would like to experiment with setting ambushes and destroying hostile ships from within by boarding party, or ram them with the big ships.

Attributes

Parameters shared between most units.

Icon

Name and description

Ork Accuracy - fire efficiency based on the distance - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Ork Accuracy - fire efficiency based on the distance.

3k units - 75%

6k units - 50%

9k units - 25%

12k units - 0%

Disorganized - hierarchy is not really their thing - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Disorganized - hierarchy is not really their thing. Crews are prone to insubordination. Taunt lasts 50% longer.

40% - when hull integrity below 30%

16% - for each lost liner

4% - for each lost support ship

Savage Boarding - Orks brutality allows one additional action aboard hostile ships - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Savage Boarding - Orks' brutality allows one additional action aboard hostile ships.

Squigless - captain cant be executed if he tries to flee the battlefield - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Squigless - captain can't be executed if he tries to flee the battlefield

Big Red Button - Ork boosters are ill designed and rule out any maneuvers - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Big Red Button - Ork boosters are ill designed and rule out any maneuvers. Full Speed Ahead ends quicker, gives more random thrust and is more powerful.

Noisy Orks - Orks are very loud - ships with this attribute dont have access to the Running Silent order - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Noisy Orks - Orks are very loud - ships with this attribute don't have access to the "Running Silent" order.

Kustom - Orks can modify their ships weapons - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Kustom - Orks can modify their ships' weapons.

Powa Rammin - Ramming damage is increased by 300% for support ships and by 50% for liners - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Powa Rammin' - Ramming damage is increased by 300% for support ships and by 50% for liners

 

Expendable - losing those ships doesn't increase mutiny probability.

Weapons

Name and stats

Additional attributes

Notes

Grot Prow Gunz

No. of attacks: 2

Damage: 2

Rate of fire: 2

Range: 6,000

Chance for critical: 0,5

Firing angle: 90° Front

Orky accuracy - their attacks are not that efficient really - Orks have bigger penalty for long-range attacks.

Gunz - Number of attacks can be randomly doubled, cut by half, or reduced to minimum.

Prow Gunz work rather randomly, which in general is a disadvantage. On the other hand there's the possibility of dealing more damage.

Heavy Kannon

No. of attacks: 1

Damage: 48

Rate of fire: 12

Range: 3,000

Chance for critical: 12

Firing angle: 90° Front

Orky accuracy - their attacks are not that efficient really - Orks have bigger penalty for long-range attacks.

Very powerful weapon. Keep in mind poor range - try to stay within collision distance, it will also provide ramming opportunities.

Prow Weak Torpedo Launcha

No. of torpedoes: 2

Damage: 45

Rate of fire: 45

Range: Unlimited

Chance for critical: 11%

Angle of fire: Front

Pierce-shield - ignores enemy's shields, dealing all the damage to the hull.

Tiny target - defensive measures against your torpedoes are 10% less efficient.

Stoppable - a torpedo can be neutralized by enemy units and turrets.

Armor pierce - damage is counted for 25% of enemy's ships' shields

Standard-issue light torpedo launcher. Not very useful for Orks: using it early in game by a noisy ship will reveal your position.

Lotsa' Gunz

No. of attacks: 1

Damage: 1

Rate of fire: 2

Range: 6,000

Chance for critical: 0,25

Angle of fire: 90° Burta

Orky accuracy - their attacks are not that efficient really - Orks have bigger penalty for long-range attacks.

Gunz - Number of attacks can be randomly doubled, cut by half, or reduced to minimum.

The only weapon allowing boardside fire. The damage is pretty poor, so it's best not to put too much faith in this one.

Transport

Transporter - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Transporter

Tonnage: 36 pts

Integrity: 200

Shields: 200

Speed: 112

Course change: 20.0°/s

Reconnaissance: 5,000 units

Value: 70

Turrets: 3

Armor: 50 / 25 / 25

Attributes

  • Orc Accuracy
  • Disorganized
  • Savage Boarding
  • Squigless
  • Big Red Button
  • Noisy Orks
  • Kustom

Weapons

  • Grot Prow Gunz

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Emergency Repairs

Note: The value of this ship in renown is higher than in any other faction. Apart from that, this is a slow and unarmored vessel that you have to protect on it's way towards the second edge of the map.

Support

Onslaught Attack Ship - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Onslaught Attack Ship

Tonnage: 31 pts

Integrity: 200

Shields: 100

Speed: 150

Course change: 15.0°/s

Reconnaissance: 5,000 units

Value: 70

Turrets: 3

Armor: 75 / 25 / 25

Attributes

  • Orc Accuracy
  • Disorganized
  • Savage Boarding
  • Squigless
  • Big Red Button
  • Noisy Orks
  • Kustom

Weapons

  • Grot Prow Gunz X2

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Emergency Repairs

Note: It's a good idea to duplicate this unit - the tonnage is small, and with a bit of luck, the firepower randomization will give you an edge. Frontal attacks advisable: big gun and thick armor at the front.

Savage Gunship - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Savage Gunship

Tonnage: 32 pts

Integrity: 200

Shields: 100

Speed: 150

Course change: 15.0°/s

Reconnaissance: 5,000 units

Value: 70

Turrets: 3

Armor: 75 / 25 / 25

Attributes

  • Orc Accuracy
  • Disorganized
  • Savage Boarding
  • Squigless
  • Big Red Button
  • Noisy Orks
  • Kustom

Weapons

  • Heavy Kannon X2

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Emergency Repairs

Note: Similar in terms of the stats to the last unit, but has superior firepower. Keep a collision distance and fire the front cannon. If your attacks reach the target, you have a good chance of winning the encounter.

Ravager Attack Ship - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Ravager Attack Ship

Tonnage: 35 pts

Integrity: 200

Shields: 100

Speed: 150

Course change: 15.0°/s

Reconnaissance: 5,000 units

Value: 70

Turrets: 3

Armor: 75 / 25 / 25

Attributes

  • Orc Accuracy
  • Disorganized
  • Savage Boarding
  • Squigless
  • Big Red Button
  • Noisy Orks
  • Kustom

Weapons

  • Prow Weak Torpedo Launcha
  • Grot Prow Gunz

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Emergency Repairs

Note: The only supporting ship of the Ork fleet that has a torpedo launcher. Try to keep a distance and support other ships with torpedo attacks. Despite strong armor at the front, getting to close to the enemy may result in quick neutralization of the ship.

Brute Ram Ship - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Brute Ram Ship

Tonnage: 31 pts

Integrity: 100

Shields: 100

Speed: 188

Course change: 20.0°/s

Reconnaissance: 5,000 units

Value: 70

Turrets: 3

Armor: 75 / 25 / 25

Attributes

  • Orc Accuracy
  • Disorganized
  • Savage Boarding
  • Squigless
  • Big Red Button
  • Noisy Orks
  • Kustom
  • Powa Rammin'
  • Expendable

Weapons

  • Grot Prow Gunz

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Emergency Repairs

Note: Designed mainly for ramming support ships. Ramming damage increased by 300%. Due to distribution of armor, it has a chance of ramming the enemy and not suffering superficial damage.

Light Cruisers

Basha - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Basha

Tonnage: 102 pts

Integrity: 800

Shields: 100

Speed: 150

Course change: 15.0°/s

Reconnaissance: 5,000 units

Value: 70

Turrets: 6

Armor: 75 / 50 / 25

Attributes

  • Orc Accuracy
  • Disorganized
  • Savage Boarding
  • Squigless
  • Big Red Button
  • Noisy Orks
  • Kustom

Weapons

  • Prow Weak Torpedo Launcha
  • Lotsa' Gunz X2

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Note: The only Light Cruiser in Ork fleet. Thanks to small tonnage, it's easy to arrange different combinations for specific missions. Standard distribution of armor, with the emphasis on hard bow of the ship. Doesn't have many turrets, but its hull is the strongest of all Light Cruisers in the game.

Cruiser

Terror - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Terror

Tonnage: 137 pts

Integrity: 1000

Shields: 100

Speed: 200

Course change: 10.0°/s

Reconnaissance: 5,000 units

Value: 70

Turrets: 9

Armor: 75 / 50 / 50

Attributes

  • Orc Accuracy
  • Disorganized
  • Savage Boarding
  • Squigless
  • Big Red Button
  • Noisy Orks
  • Kustom

Weapons

  • Prow Torpedo Launcha
  • Lotsa' Gunz
  • Prow Mega Zzap Kannon
  • Prow Gunz
  • Mega Kannon
  • Lotsa' Heavy Kannonz
  • Grot Shipz Launcha

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: Typically for Ork ships, you can customize the equipment depending on the way in which you want to use the ship. Remember that Orks are the best with boarding actions, and close combat, so try to make a combination that maintains this unique character.

Battlecruiser

Hammer - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Hammer

Tonnage: 169 pts

Integrity: 1000

Shields: 100

Speed: 200

Course change: 10.0°/s

Reconnaissance: 5,000 units

Value: 70

Turrets: 12

Armor: 75 / 50 / 25

Attributes

  • Orc Accuracy
  • Disorganized
  • Savage Boarding
  • Squigless
  • Big Red Button
  • Noisy Orks
  • Kustom

Weapons

  • Prow Torpedo Launcha
  • Lotsa' Gunz
  • Prow Mega Zzap Kannon
  • Prow Gunz
  • Mega Kannon
  • Lotsa' Heavy Kannonz
  • Grot Shipz Launcha
  • Mega Zzap Kannon Turret

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: Second biggest Ork ship. You can obviously customize the weapons. Note that this ship is pretty quick for the tonnage, so try to use it to your advantage while ramming.

Battleship

Dethdeala - Ork Pirates - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Dethdeala

Tonnage: 212 pts

Integrity: 1400

Shields: 200

Speed: 112

Course change: 5.0°/s

Reconnaissance: 5 000 units

Value: 70

Turrets: 15

Armor: 75 / 50 / 50

Attributes

  • Orc Accuracy
  • Disorganized
  • Savage Boarding
  • Squigless
  • Big Red Button
  • Noisy Orks
  • Kustom

Weapons

  • Prow Torpedo Launcha
  • Lotsa' Gunz
  • Prow Mega Zzap Kannon
  • Prow Gunz
  • Mega Kannon
  • Lotsa' Heavy Kannonz
  • Grot Shipz Launcha
  • Mega Zzap Kannon Turret

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: The biggest Ork ship. You can choose weapons, but note that the unit is rather slow so better choose weapons that give an edge in close combat.

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