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Battlefleet Gothic: Armada Game Guide by gamepressure.com

Battlefleet Gothic: Armada Game Guide

Table of Contents

Imperial Navy | Units Units available in Battlefleet Gothic: Armada

In this chapter you will find detailed description of Imperial Navy units divided in six categories: Transport, Support, Light cruisers, Cruisers, Battle Cruisers and Battleships.

Last update: 11 May 2016

Imperial Navy is the most versatile faction. At the same time, its tactics are very limited. Most combat encounters will have to be resolved by brute force and fighting until most of enemy forces are annihilated. Such combat approach is facilitated by high hull integrities and good armors. Imperial Fleet also has weapons that allow destroying enemy forces before they enter initiation range. Good for people who prefer a more straightforward approach and for beginners, who want to grasp the basics.

Attributes

Parameters shared between most units.

Icon

Name and effects

Imperial Accuracy - macro weapons efficiency based on initiation range - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Imperial Accuracy - macro weapons efficiency based on initiation range

3k units - 80%

6k units - 60%

9k units - 40%

12k units - 20%

Imperium Manouevres - Using boosters, Imperial ships can make a quick turn or gain max speed - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Imperium Manouevres - Using boosters, Imperial ships can make a quick turn or gain max speed.

Loyal - probability of mutiny of the imperial ship - mutiny is impossible when warp jump is in cooldown - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Loyal - probability of mutiny of the imperial ship - mutiny is impossible when warp jump is in cooldown.

30% - if hull integrity is under 30%

12% - for each lost line ship

3% - for each support ship lost

Escort Ship - provides an escort ship - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Escort Ship - provides an escort ship. They are cheap and don't have to be repaired if destroyed in battle.

Weapons

Name and stats

Additional attributes

Notes

Light Double Macro-Turret

No. of attacks: 2

Damage: 3

Rate of fire: 3

Range: 6,000

Critical chance: 0,75%

Angle of fire: 270° Front

N.A.

Lightest weapons. Dual construction provides more damage in shorter time. Usually mounted on the bow. Angle of fire good for all types of initiation. The cannon will be efficient if the ship is not encircled.

Prow Light Torpedo Launcher

No. of torpedoes: 2

Damage: 45

Rate of fire: 45

Range: Unlimited

Critical chance: 11%

Angle of fire: Front

Pierce-shield - ignores enemy's shields, dealing all the damage to the hull.

Tiny target - defensive measures against your torpedoes are 10% less efficient.

Stoppable - a torpedo can be neutralized by enemy units and turrets.

LTL is basic weapon for Imperial support units. Only two torpedoes is not a lot considering the rate of fire. Useful at long range, can help to destroy enemy ship if its turrets will not shoot the torpedo down. Watch to not damage your allies.

Light Prow Lance

No. of attacks: 1

Damage: 6

Rate of fire: 6

Range: 6,000

Critical chance: 1,5

Angle of fire: 90° Front

Armor pierce - damage is counted for 25% of enemy's ships' shields

Efficient - always reaches the target.

Perfect weapon for frontal initiation. Big range and certain damage. Although lighter version, focused fire of couple of units can take down most targets easily.

Prow Medium Torpedo Launcher

No. of torpedoes: 4

Damage: 45

Rate of fire: 45

Range: Unlimited

Critical chance: 11

Angle of fire: Front

Armor pierce - enemy's shields are ignored - full damage to the hull.

Tiny target - defensive measures against your torpedoes are 10% less efficient.

Stoppable - a torpedo can be neutralized by enemy units and turrets.

Bigger torpedo launcher - four projectiles give more hit chance. A couple of accurate shots and the enemy is in danger.

Light Macro-Battery

No. of attacks: 1

Damage: 6

Rate of fire: 9

Range: 9,000

Critical chance: 2.25

Angle of fire: 90° Board

N.A.

Board-side cannons. No additional attributes. Big range is an advantage.

Heavy Prow Lance

No. of attacks: 1

Damage: 24

Rate of fire: 8

Range: 6,000

Critical chance: 7,5

Angle of fire: 90° Front

Armor pierce - damage is counted for 25% of enemy's ships' shields

Efficient - always reaches the target.

Heavy frontal attack cannon. Big damage, compared to the lighter version. Reload time comparable. Use as often as possible.

Light Macro-Turret

No. of attacks: 1

Damage: 3

Rate of fire: 3

Range: 6,000

Critical chance: 0,75

Angle of fire: 270° Front

N.A.

Weaker version of the double-cannon. It's a single gun, so it deals only 1 damage, firing every 3 seconds. Has big range, but it's good to stay close, to provide better accuracy.

Imperial ships are distinguishable by white bows and Eagle figurehead. - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough
Imperial ships are distinguishable by white bows and Eagle figurehead.

Transport

Transporter - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Transporter

Tonnage: 36 points

Integrity: 200

Shields: 200

Speed: 112

Course change: 20.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 3

Armor: 50 / 25 / 25

Attributes

  • Imperial Accuracy
  • Imperium Manouevres
  • Loyal

Weapons

  • Light Double Macro-Turret

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs

Note: It's a fiend of every convoy escort mission. Slow and fragile, they will always fall behind. Try to maneuver in quiet mode and hide in gas clouds, otherwise the enemy will quickly surround and destroy them. Set frontal initiation since they have the thickest armor at the bow. Despite pretty good shield and integrity, it's going to be hard getting it across the map in one piece.

Support

Widowmakers Destroyer - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Widowmakers Destroyer

Tonnage: 39 points

Integrity: 100

Shields: 100

Speed: 225

Course change: 25.0°/s

Reconnaissance: 10,000 units

Value: 60

Turrets: 3

Armor: 25 / 25 / 25

Attributes

  • Imperial Accuracy
  • Imperium Manouevres
  • Loyal
  • Escort Ship

Weapons

  • Prow Light Torpedo Launcher

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs

Note: Heavier of the two destroyers. Ideal for recon because of good sonar range. Chiefly for guerilla warfare: fire torpedoes and retreat until safe distance. It's quicker than cruisers anyway, so don't overuse the booster, which reveals your position.

Sword Frigate - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Sword Frigate

Tonnage: 42 points

Integrity: 200

Shields: 100

Speed: 188

Course change: 20.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 3

Armor: 50 / 50 / 50

Attributes

  • Imperial Accuracy
  • Imperium Manouevres
  • Loyal
  • Escort Ship

Weapons

  • Light Double Macro-Turret X2

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs

Note: Well-armored unit for direct warfare. Good firepower for the tonnage. Best used against destroying enemy's objects such as space stations. Watch out for ramming attempts - encircle the enemy all you want - armor on the sides is thick.

Firestorm Frigate - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Firestorm Frigate

Tonnage: 41 points

Integrity: 200

Shields: 100

Speed: 188

Course change: 20.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 3

Armor: 50 / 50 / 50

Attributes

  • Imperial Accuracy
  • Imperium Manouevres
  • Loyal
  • Escort Ship

Weapons

  • Light Double Macro-Turret
  • Light Prow Lance

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs

Note: Another armored support unit. Contrary to the last one, this ship has a powerful front cannon, so frontal initiation is advisable. As most Imperial armored units it isn't a speed demon, so keep in mind that enemy's ships can catch up with you easily.

Cobra Destroyer - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Cobra Destroyer

Tonnage: 37 points

Integrity: 100

Shields: 100

Speed: 225

Course change: 25.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 3

Armor: 25 / 25 / 25

Attributes

  • Imperial Accuracy
  • Imperium Manouevres
  • Loyal
  • Escort Ship

Weapons

  • Prow Light Torpedo Launcher
  • Light Macro-Turret

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs

Note: Another support unit great for destroying stationary targets. Launching torpedoes and supporting them with minor turret fire can quickly take down a space station or a cruiser slow enough as to be unable to avoid the torpedoes. Better speed comes at the cost of weaker armor. Remember to keep away from the focusing point of a fight. Try to keep on the verge on the battlefield and not get caught in cross-fire.

Light cruisers

Dauntless - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Dauntless

Tonnage: 105 points

Integrity: 600

Shields: 100

Speed: 188

Course change: 15.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 9

Armor: 75 / 50 / 50

Attributes

  • Imperial Accuracy
  • Imperium Manouevres
  • Loyal

Weapons

  • Light Double Macro-Turret X2
  • Heavy Prow Lance
  • Light Macro-Battery X2

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Note: Ponderous and slow Imperial cruiser. High defensive capabilities if not surrounded. Alter between frontal and board side initiation to ensure maximal efficiency of the weapons. Range is limited, so you have to keep close to the enemy. You can try to ram, but most ships are much faster and will avoid such attempts.

Dauntless MK2 - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Dauntless MK2

Tonnage: 109 points

Integrity: 600

Shields: 100

Speed: 188

Course change: 15.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 9

Armor: 75 / 50 / 50

Attributes

  • Imperial Accuracy
  • Imperium Manouevres
  • Loyal

Weapons

  • Prow Medium Torpedo Launcher
  • Light Double Macro-Turret X2
  • Light Macro-Battery X2

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Note: A bit heavier alternative version of the light cruiser. Equipped with torpedo launcher allowing greater range of fire. Launch torpedoes when ramming a ship of the same class. This class of ships has a whole bunch of different special orders and can extract data. Remember not to overuse its abilities and to change initiation often to deal the most damage.

Cruisers

Dictator - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Dictator

Tonnage: 157 pts

Integrity: 800

Shields: 200

Speed: 150

Course change: 10.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 12

Armor: 75 / 50 / 50

Attributes

  • Imperial Accuracy
  • Imperium Manouevres
  • Loyal

Weapons

  • Prow Heavy Torpedo Launcher
  • Ordnance Launch Bay X2
  • Macro-Battery X2

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: One of the most useful ships in this class, mainly because of the ability to use shock troops. Good speed - for an Imperial unit, and the ability to shell the enemy with torpedoes can give you an edge on the battlefield.

Gothic - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Gothic

Tonnage: 142 pts

Integrity: 800

Shields: 200

Speed: 150

Course change: 10.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 12

Armor: 75 / 50 / 50

Attributes

  • Imperial Accuracy
  • Empire Maneuvers
  • Loyal

Weapons

  • Prow Heavy Torpedo Launcher
  • Lance Battery X4

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: Lightest and least armed ship in this class in Empire. Its only advantage is the ability to use torpedoes.

Dominator - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Dominator

Tonnage: 155 pts

Integrity: 800

Shields: 200

Speed: 150

Course change: 10.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 12

Armor: 75 / 50 / 50

Attributes

  • Imperial Accuracy
  • Empire Maneuvers
  • Loyal

Weapons

  • Nova Cannon
  • Macro-Battery X4

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: One of the heaviest ships in this class, deserves special attention because of the Nova cannon. In combat, it can provide efficient broadside fire and support ships fighting in more distant parts of the map.

Tyrant - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Tyrant

Tonnage: 152 pts

Integrity: 800

Shields: 200

Speed: 150

Course change: 10.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 12

Armor: 75 / 50 / 50

Attributes

  • Imperial Accuracy
  • Empire Maneuvers
  • Loyal

Weapons

  • Plasma Macro-Battery X2
  • Macro-Battery X2
  • Prow Heavy Torpedo Launcher

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: This unit is useful in opening every fight. Especially useful for broadside fire, but thanks to torpedoes it can also fire at the enemy that its closing at.

Lunar - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Lunar

Tonnage: 145 pts

Integrity: 800

Shields: 200

Speed: 150

Course change: 10.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 12

Armor: 75 / 50 / 50

Attributes

  • Imperial Accuracy
  • Empire Maneuvers
  • Loyal

Weapons

  • Lance Battery X2
  • Macro-Battery X2
  • Prow Heavy Torpedo Launcher

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: Perfect for finishing bigger ships that are trying to run from the battlefield. It's also worth to mention pretty good weapons for the tonnage.

Battle Cruisers

Mars - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Mars

Tonnage: 180 pts

Integrity: 900

Shields: 200

Speed: 150

Course change: 10.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 15

Armor: 75 / 50 / 50

Attributes

  • Imperial Accuracy
  • Empire Maneuvers
  • Loyal

Weapons

  • Lance Turret X2
  • Nova Cannon
  • Macro-Battery X2
  • Ordnance Launch Bay X2

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: Bigger tonnage of the two ships available in this class. Useful at long range thanks to Nova Cannon. On top of that it has bigger integrity and more importantly - the ability to deploy special troops.

Overlord - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Overlord

Tonnage: 172 pts

Integrity: 800

Shields: 200

Speed: 150

Course change: 10.0°/s

Reconnaissance: 5,000 units

Value: 60

Turrets: 15

Armor: 75 / 50 / 50

Attributes

  • Imperial Accuracy
  • Empire Maneuvers
  • Loyal

Weapons

  • Lance Turret X2
  • Prow Heavy Torpedo Launcher
  • Plasma Macro-Battery X2

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: This is a useful unit, but apart from the tonnage it's more like a regular cruiser. Nevertheless, it's good to initiate combat with this ship for it has high bow armor.

Battleships

Emperor - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Emperor

Tonnage: 252 pts

Integrity: 1200

Shields: 400

Speed: 112

Course change: 5.0°/s

Reconnaissance: 10 000 units

Value: 60

Turrets: 18

Armor: 50 / 50 / 50

Attributes

  • Imperial Accuracy
  • Empire Maneuvers
  • Loyal

Weapons

  • Heavy Plasma Macro-Battery X2
  • Ordnance Launch Bay X4
  • Heavy Macro-Turret X3

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: The icon of the Imperial fleet. Many special forces bays and relatively many heavy weapons. Incredible integrity, and powerful shields are a huge advantage during battle. Just keep in mind this ships is very slow.

Retribution - Imperial Navy - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Retribution

Tonnage: 246 pts

Integrity: 1200

Shields: 400

Speed: 150

Course change: 5.0°/s

Reconnaissance: 10 000 units

Value: 60

Turrets: 18

Armor: 75 / 50 / 50

Attributes

  • Imperial Accuracy
  • Empire Maneuvers
  • Loyal

Weapons

  • Plasma Macro-Battery X6
  • Lance Turret X3
  • Prow Super Heavy Torpedo Launcher

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Running Silent
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: Lighter of the two Battleships, but definitely better for frontal initiation. Thanks to lighter weapons, this ship is more useful than the Emperor in Data Recovery. You can consider using this one, but having only one slot, you'd probably got for the heavier one.

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