Eldar Corsairs | Units Battlefleet Gothic: Armada Guide
Last update: 11 May 2016
Eldar Corsairs
Eldar fleet consists of the quickest and most agile ships. The crews are the most loyal, and something truly terrible must happen that would result in mutiny. At the same time, their ships are vulnerable to boarding and ramming. Low integrity and front weapons require a lot of maneuvering. You can regroup and regenerate your forces. Fraction for more experienced players. Playing as Eldars will require shifting between fighting and retreating to get off the radar. For those who like a more arcade gameplay, with an infinite amount of orders given in short time and skillful management of the exchange of fire.
Attributes
Parameters that are shared between most ships.
Icon | Name and description |
Eldar Accuracy - Eldar weapons efficiency based on distance. 3k units - 85% 6k units - 70% 9k units - 55% 12k units - 40% | |
Disciplined - Crews are well trained and not prone to insubordination. Taunt lasts 50% shorter. 20% - when hull integrity below 30% 8% - for each lost liner 2% - for each lost support ship | |
Fragile - means that a unit has been build with low durability materials. Eldar ships deal 50% less damage during ramming. Risk of critical damage - +100% | |
Solar Sails - Eldars use Solar Sails to generate acceleration, instead of using the booster. Eldars can't use "Full Speed Ahead". Eldar ships are equipped with two to four sails connected to the engine. Damaging such sail results in speed decreasing by 50% Each damaged sail reduces shields by 10% | |
Holofields - Eldar ships don't have regular shields - they generate magnetic field instead. It has a chance of absorbing damage directed to the hull. Its efficiency is decreased if the ship is moving below 50% of max. speed. Its efficiency raises if the ship is moving above 90% of max. speed. | |
Void Species - Eldars are immune to Solar Eruptions. |
Weapons
Name and stats | Additional attributes | Notes |
Light Prow Starcannon No. of attacks: 1 Damage: 1 Rate of fire: 3 Range: 6,000 Chance for critical: 0,25 Angle of fire: 90° Front | Eldar Accuracy - their weapons are precise and suffer less distance penalty. | Single shot with small damage. It will not inflict huge damage, but mounting a couple on one ship can be effective. |
Prow Pulsar No. of attacks: 3 Damage: 30 Rate of fire: 6 Range: 6,000 Chance for critical: 8 Angle of fire: Front | Armor pierce - damage is counted for 25% of enemy's ships' shields Focus fire - damage per second during 3 seconds. Only applies to the ship that is directly in front. | Alternative armor piercing cannon. High damage and quick reload, combined with good range can be helpful during initial stages of a fight. |
Prow Light Torpedo Launcher No. of torpedoes: 2 Damage: 45 Rate of fire: 45 Range: Unlimited Chance for critical: 11% Angle of fire: Front | Pierce-shield - ignores enemy's shields, dealing all the damage to the hull. Tiny target - defensive measures against your torpedoes are 10% less efficient. Stoppable - a torpedo can be neutralized by enemy units and turrets. Evade - a torpedo has 50% better chances of not being neutralized. . | Standard torpedo launcher. Notably, the torpedoes are equipped wit special attribute that helps them to evade enemy. |
Prow Torpedo Launcher No. of torpedoes: 4 Damage: 45 Rate of fire: 45 Range: Unlimited Chance for critical: 11 Angle of fire: Front | Pierce-shield - ignores enemy's shields, dealing all the damage to the hull. Tiny target - defensive measures against your torpedoes are 10% less efficient. Stoppable - a torpedo can be neutralized by enemy units and turrets. Evade - a torpedo has 50% better chances of not being neutralized. . | Bigger torpedo launcher. Firing four torpedoes towards an enemy that had been identified increases efficiency. |
Prow Starcannon Number of attacks: 1 Damage: 3 Rate of fire: 2 Range: 6,000 Chance for critical: 0,75 Angle of fire: 90° Front | Eldar Accuracy - their weapons are precise and suffer less distance penalty. | Bigger version of the basic weapon. Quicker reload and more damage. |
Launch Bays Recharge time: 60 sec Angle of fire: 360° | Special troops available. Warriors defend the ship against hostile units and torpedoes. Storm troops attacks from the inside of the ship with bombs. Boarding party operates at long distances Evasion - weapons have a 50% chance to avoid damage | Giving such an organized nation support of tactical operations can tip the balance. Use available abilities often and quickly quell all attempts to board your ships. |
Transport
Transporter Tonnage: 38 pts Integrity: 200 Shields: 0 Speed: 112 Course change: 20.0°/s Reconnaissance: 5,000 units Value: 50 Turrets: 3 Armor: 25 / 25 / 25 | Attributes
Weapons
Orders
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Note: Eldar transport ship has the best weapons of all transporters in the game. Considering the magnetic field that absorbs damage, and the ability to travel quietly, this unit can be the easiest for escort missions.
Support
Hemlock Destroyer Tonnage: 43 pts Integrity: 100 Shields: 0 Speed: 375 Course change: 50.0°/s Reconnaissance: 5,000 units Value: 50 Turrets: 3 Armor: 25 / 25 / 25 | Attributes
Weapons
Orders
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Note: Staggeringly fast and agile, and equipped with versatile weapons, this unit is really powerful. Remember that the cannon at the bow makes aiming harder. It should not stay in one place too long, so frontal initiation is out of the question. Heavy, but worth the price.
Aconite Frigate Tonnage: 48 pts Integrity: 200 Shields: 0 Speed: 338 Course change: 40.0°/s Reconnaissance: 5,000 units Value: 50 Turrets: 6 Armor: 25 / 25 / 25 | Attributes
Weapons
Orders
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Note: Can exchange fire at any distance. Doesn't have thick armor, but thanks to the speed can perform swift guerilla blows followed by a quick retreat. Maintain average speed in order to not risk damage absorption reduction. Fifteen cannons firing at the enemy can take down even the biggest ships.
Nightshade Destroyer Tonnage: 42 pts Integrity: 100 Shields: 0 Speed: 375 Course change: 50.0°/s Reconnaissance: 5,000 units Value: 50 Turrets: 3 Armor: 25 / 25 / 25 | Attributes
Weapons
Orders
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Note: One of Eldar ships equipped with torpedo launcher. Unit made strictly for long-range warfare. Don't risk direct contact. Relatively poor armor.
Hellbore Frigate Tonnage: 55 pts Integrity: 200 Shields: 0 Speed: 338 Course change: 45.0°/s Reconnaissance: 5,000 units Value: 50 Turrets: 6 Armor: 25 / 25 / 25 | Attributes
Weapons
Orders
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Note: This frigate, despite thin armor, has six turrets that help to keep the ship alive longer. The weapons are versatile; it's also quick and agile - result being the biggest tonnage in support ships.
Light cruisers
Aurora Tonnage: 108 pts Integrity: 400 Shields: 0 Speed: 300 Course change: 40.0°/s Reconnaissance: 5,000 units Value: 50 Turrets: 9 Armor: 25 / 25 / 25 | Attributes
Weapons
Orders
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Note: This cruiser is equipped with torpedo launcher and long range cannons with high damage. The cannon is at the bow of the ship, so try to isolate enemy units and don't let yourself be flanked.
Solaris Tonnage: 109 pts Integrity: 400 Shields: 0 Speed: 300 Course change: 40.0°/s Reconnaissance: 5,000 units Value: 50 Turrets: 9 Armor: 25 / 25 / 25 | Attributes
Weapons
Orders
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Note: This ship is fit for boarding action, at the same time has considerable firepower. It's best to not initiate combat with this cruiser, but to engage into fights that are already ongoing instead, performing subversive operations on enemy's heavy ships.
Cruiser
Shadow Tonnage: 109 pts Integrity: 600 Shields: 0 Speed: 262 Course change: 35.0°/s Reconnaissance: 5,000 units Value: 50 Turrets: 12 Armor: 25 / 25 / 25 | Attributes
Weapons
Orders
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Notes: The only cruiser available. Equipped with pretty heavy weapons it's very quick, but at the cost of no shielding. High agility of this unit will facilitate provoking attacks at slow and heavy units.
Battlecruiser
Eclipse Tonnage: 171 pts Integrity: 800 Shields: 0 Speed: 262 Course change: 35.0°/s Reconnaissance: 5 000 units Value: 50 Turrets: 15 Armor: 25 / 25 / 25 | Attributes
Weapons
Orders
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Notes: Big firepower thanks to three Pulsars. Despite big tonnage the speed didn't suffer, and more importantly, allows using special troops.
Battleship
Voidstalker Tonnage: 256 pts Integrity: 1000 Shields: 0 Speed: 225 Course change: 30.0°/s Reconnaissance: 5,000 units Value: 50 Turrets: 18 Armor: 25 / 25 / 25 | Attributes
Weapons
Orders
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Notes: Superior Eldar unit. Versatile equipment and high integrity compared to lower class units. What's more impressive, this unit didn't lose agility or speed in spite of heavy weight. It should be useful in any battle, as long as you don't try ramming anyone.