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Battlefleet Gothic: Armada Game Guide by gamepressure.com

Battlefleet Gothic: Armada Game Guide

Table of Contents

Eldar Corsairs | Units Battlefleet Gothic: Armada Guide

Last update: 11 May 2016

Eldar Corsairs

Eldar fleet consists of the quickest and most agile ships. The crews are the most loyal, and something truly terrible must happen that would result in mutiny. At the same time, their ships are vulnerable to boarding and ramming. Low integrity and front weapons require a lot of maneuvering. You can regroup and regenerate your forces. Fraction for more experienced players. Playing as Eldars will require shifting between fighting and retreating to get off the radar. For those who like a more arcade gameplay, with an infinite amount of orders given in short time and skillful management of the exchange of fire.

Attributes

Parameters that are shared between most ships.

Icon

Name and description

Eldar Accuracy - Eldar weapons efficiency based on distance - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Eldar Accuracy - Eldar weapons efficiency based on distance.

3k units - 85%

6k units - 70%

9k units - 55%

12k units - 40%

Disciplined - Crews are well trained and not prone to insubordination - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Disciplined - Crews are well trained and not prone to insubordination. Taunt lasts 50% shorter.

20% - when hull integrity below 30%

8% - for each lost liner

2% - for each lost support ship

Fragile - means that a unit has been build with low durability materials - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Fragile - means that a unit has been build with low durability materials. Eldar ships deal 50% less damage during ramming.

Risk of critical damage - +100%

Solar Sails - Eldars use Solar Sails to generate acceleration, instead of using the booster - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Solar Sails - Eldars use Solar Sails to generate acceleration, instead of using the booster. Eldars can't use "Full Speed Ahead".

Eldar ships are equipped with two to four sails connected to the engine. Damaging such sail results in speed decreasing by 50%

Each damaged sail reduces shields by 10%

Holofields - Eldar ships dont have regular shields - they generate magnetic field instead - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Holofields - Eldar ships don't have regular shields - they generate magnetic field instead. It has a chance of absorbing damage directed to the hull.

Its efficiency is decreased if the ship is moving below 50% of max. speed.

Its efficiency raises if the ship is moving above 90% of max. speed.

Void Species - Eldars are immune to Solar Eruptions - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Void Species - Eldars are immune to Solar Eruptions.

Weapons

Name and stats

Additional attributes

Notes

Light Prow Starcannon

No. of attacks: 1

Damage: 1

Rate of fire: 3

Range: 6,000

Chance for critical: 0,25

Angle of fire: 90° Front

Eldar Accuracy - their weapons are precise and suffer less distance penalty.

Single shot with small damage. It will not inflict huge damage, but mounting a couple on one ship can be effective.

Prow Pulsar

No. of attacks: 3

Damage: 30

Rate of fire: 6

Range: 6,000

Chance for critical: 8

Angle of fire: Front

Armor pierce - damage is counted for 25% of enemy's ships' shields

Focus fire - damage per second during 3 seconds. Only applies to the ship that is directly in front.

Alternative armor piercing cannon. High damage and quick reload, combined with good range can be helpful during initial stages of a fight.

Prow Light Torpedo Launcher

No. of torpedoes: 2

Damage: 45

Rate of fire: 45

Range: Unlimited

Chance for critical: 11%

Angle of fire: Front

Pierce-shield - ignores enemy's shields, dealing all the damage to the hull.

Tiny target - defensive measures against your torpedoes are 10% less efficient.

Stoppable - a torpedo can be neutralized by enemy units and turrets.

Evade - a torpedo has 50% better chances of not being neutralized. .

Standard torpedo launcher. Notably, the torpedoes are equipped wit special attribute that helps them to evade enemy.

Prow Torpedo Launcher

No. of torpedoes: 4

Damage: 45

Rate of fire: 45

Range: Unlimited

Chance for critical: 11

Angle of fire: Front

Pierce-shield - ignores enemy's shields, dealing all the damage to the hull.

Tiny target - defensive measures against your torpedoes are 10% less efficient.

Stoppable - a torpedo can be neutralized by enemy units and turrets.

Evade - a torpedo has 50% better chances of not being neutralized. .

Bigger torpedo launcher. Firing four torpedoes towards an enemy that had been identified increases efficiency.

Prow Starcannon

Number of attacks: 1

Damage: 3

Rate of fire: 2

Range: 6,000

Chance for critical: 0,75

Angle of fire: 90° Front

Eldar Accuracy - their weapons are precise and suffer less distance penalty.

Bigger version of the basic weapon. Quicker reload and more damage.

Launch Bays

Recharge time: 60 sec

Angle of fire: 360°

Special troops available.

Warriors defend the ship against hostile units and torpedoes.

Storm troops attacks from the inside of the ship with bombs.

Boarding party operates at long distances

Evasion - weapons have a 50% chance to avoid damage

Giving such an organized nation support of tactical operations can tip the balance. Use available abilities often and quickly quell all attempts to board your ships.

Transport

Transporter - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Transporter

Tonnage: 38 pts

Integrity: 200

Shields: 0

Speed: 112

Course change: 20.0°/s

Reconnaissance: 5,000 units

Value: 50

Turrets: 3

Armor: 25 / 25 / 25

Attributes

  • Eldar Accuracy
  • Disciplined
  • Fragile
  • Solar Sails
  • Holofields
  • Void Species

Weapons

  • Light Prow Starcannon X3

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Silent Running
  • Emergency Repairs

Note: Eldar transport ship has the best weapons of all transporters in the game. Considering the magnetic field that absorbs damage, and the ability to travel quietly, this unit can be the easiest for escort missions.

Support

Hemlock Destroyer - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Hemlock Destroyer

Tonnage: 43 pts

Integrity: 100

Shields: 0

Speed: 375

Course change: 50.0°/s

Reconnaissance: 5,000 units

Value: 50

Turrets: 3

Armor: 25 / 25 / 25

Attributes

  • Eldar Accuracy
  • Disciplined
  • Fragile
  • Solar Sails
  • Holofields
  • Void Species

Weapons

  • Light Prow Starcannon X3
  • Prow Pulsar

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Silent Running
  • Emergency Repairs

Note: Staggeringly fast and agile, and equipped with versatile weapons, this unit is really powerful. Remember that the cannon at the bow makes aiming harder. It should not stay in one place too long, so frontal initiation is out of the question. Heavy, but worth the price.

Aconite Frigate - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Aconite Frigate

Tonnage: 48 pts

Integrity: 200

Shields: 0

Speed: 338

Course change: 40.0°/s

Reconnaissance: 5,000 units

Value: 50

Turrets: 6

Armor: 25 / 25 / 25

Attributes

  • Eldar Accuracy
  • Disciplined
  • Fragile
  • Solar Sails
  • Holofields
  • Void Species

Weapons

  • Light Prow Starcannon X15

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Silent Running
  • Emergency Repairs

Note: Can exchange fire at any distance. Doesn't have thick armor, but thanks to the speed can perform swift guerilla blows followed by a quick retreat. Maintain average speed in order to not risk damage absorption reduction. Fifteen cannons firing at the enemy can take down even the biggest ships.

Nightshade Destroyer - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Nightshade Destroyer

Tonnage: 42 pts

Integrity: 100

Shields: 0

Speed: 375

Course change: 50.0°/s

Reconnaissance: 5,000 units

Value: 50

Turrets: 3

Armor: 25 / 25 / 25

Attributes

  • Eldar Accuracy
  • Disciplined
  • Fragile
  • Solar Sails
  • Holofields
  • Void Species

Weapons

  • Light Prow Starcannon X3
  • Prow Light Torpedo Launcher

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Silent Running
  • Emergency Repairs

Note: One of Eldar ships equipped with torpedo launcher. Unit made strictly for long-range warfare. Don't risk direct contact. Relatively poor armor.

Hellbore Frigate - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Hellbore Frigate

Tonnage: 55 pts

Integrity: 200

Shields: 0

Speed: 338

Course change: 45.0°/s

Reconnaissance: 5,000 units

Value: 50

Turrets: 6

Armor: 25 / 25 / 25

Attributes

  • Eldar Accuracy
  • Disciplined
  • Fragile
  • Solar Sails
  • Holofields
  • Void Species

Weapons

  • Prow Starcannon
  • Prow Torpedo Launcher
  • Prow Pulsar

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Silent Running
  • Emergency Repairs

Note: This frigate, despite thin armor, has six turrets that help to keep the ship alive longer. The weapons are versatile; it's also quick and agile - result being the biggest tonnage in support ships.

Light cruisers

Aurora - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Aurora

Tonnage: 108 pts

Integrity: 400

Shields: 0

Speed: 300

Course change: 40.0°/s

Reconnaissance: 5,000 units

Value: 50

Turrets: 9

Armor: 25 / 25 / 25

Attributes

  • Eldar Accuracy
  • Disciplined
  • Fragile
  • Solar Sails
  • Holofields
  • Void Species

Weapons

  • Prow Torpedo Launcher
  • Prow Pulsar X2

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Silent Running
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Note: This cruiser is equipped with torpedo launcher and long range cannons with high damage. The cannon is at the bow of the ship, so try to isolate enemy units and don't let yourself be flanked.

Solaris - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Solaris

Tonnage: 109 pts

Integrity: 400

Shields: 0

Speed: 300

Course change: 40.0°/s

Reconnaissance: 5,000 units

Value: 50

Turrets: 9

Armor: 25 / 25 / 25

Attributes

  • Eldar Accuracy
  • Disciplined
  • Fragile
  • Solar Sails
  • Holofields
  • Void Species

Weapons

  • Launch Bays
  • Prow Starcannon X6

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Silent Running
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Note: This ship is fit for boarding action, at the same time has considerable firepower. It's best to not initiate combat with this cruiser, but to engage into fights that are already ongoing instead, performing subversive operations on enemy's heavy ships.

Cruiser

Shadow - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Shadow

Tonnage: 109 pts

Integrity: 600

Shields: 0

Speed: 262

Course change: 35.0°/s

Reconnaissance: 5,000 units

Value: 50

Turrets: 12

Armor: 25 / 25 / 25

Attributes

  • Eldar Accuracy
  • Disciplined
  • Fragile
  • Solar Sails
  • Holofields
  • Void Species

Weapons

  • Prow Torpedo Launcher
  • Prow Starcannon X8

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Silent Running
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: The only cruiser available. Equipped with pretty heavy weapons it's very quick, but at the cost of no shielding. High agility of this unit will facilitate provoking attacks at slow and heavy units.

Battlecruiser

Eclipse - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Eclipse

Tonnage: 171 pts

Integrity: 800

Shields: 0

Speed: 262

Course change: 35.0°/s

Reconnaissance: 5 000 units

Value: 50

Turrets: 15

Armor: 25 / 25 / 25

Attributes

  • Eldar Accuracy
  • Disciplined
  • Fragile
  • Solar Sails
  • Holofields
  • Void Species

Weapons

  • Launch Bays
  • Prow Starcannon X6
  • Prow Pulsar X3

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Silent Running
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: Big firepower thanks to three Pulsars. Despite big tonnage the speed didn't suffer, and more importantly, allows using special troops.

Battleship

Voidstalker - Eldar Corsairs - Units - Battlefleet Gothic: Armada - Game Guide and Walkthrough

Voidstalker

Tonnage: 256 pts

Integrity: 1000

Shields: 0

Speed: 225

Course change: 30.0°/s

Reconnaissance: 5,000 units

Value: 50

Turrets: 18

Armor: 25 / 25 / 25

Attributes

  • Eldar Accuracy
  • Disciplined
  • Fragile
  • Solar Sails
  • Holofields
  • Void Species

Weapons

  • Launch Bays X4
  • Heavy Prow Starcannon X6
  • Heavy Prow Pulsar X4

Orders

  • Reload!
  • Lock on!
  • Brace for Impact!
  • Silent Running
  • Emergency Repairs
  • Warp Jump
  • Lightning Strike
  • Boarding Action

Notes: Superior Eldar unit. Versatile equipment and high integrity compared to lower class units. What's more impressive, this unit didn't lose agility or speed in spite of heavy weight. It should be useful in any battle, as long as you don't try ramming anyone.

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