Physical Damage | Damage 2.0 System | Warframe
This short chapter contains information about physical damage in Warframe. This section also includes info abous the usability of physical damage.
The effectiveness of physical damage against armour
Damage | Flesh | Cloned | Fossil | Infested | I.Flesh | Sinew | Machine | Robotic | Shield |
Impact | -25% | -25% | - | - | - | - | +25% | - | +50% |
Puncture | - | - | - | - | - | +25% | - | +25% | -20% |
Slash | +25% | +25% | +15% | +25% | +50% | - | - | -25% | - |
Damage | Proto | Ferrite | Alloy | Status Effect | Icon |
Impact | +25% | - | - | Knockback |
|
Puncture | -50% | +50% | +15% | Weakened (damage reduction of 30% for 6 seconds) |
|
Slash | - | -15% | -50% | Bleed (deals 245% of base damage as True damage over 6 seconds) |
|
Each skill or weapon deals one or more types of damage. Thanks to mods, you can improve the existing damage type or add new ones. When striking an opponent with different types of damage, each damage type will be considered regardless of the chance of applying status effects. See the Damage 2.0 General Information section to find out what all of the different armour types represent.
Most weapons are a combination of all three physical damage types with a huge emphasis on one, dominant type.
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