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StarCraft: Remastered Game Guide by gamepressure.com

StarCraft: Remastered Game Guide

Table of Contents
Starcraft: Remastered - Rozdzial 3 - Misja 3 - Higher Ground
Starcraft: Remastered - Rozdzial 3 - Misja 3 - Higher Ground
Begin with increasing the number of workers in your base and begin excavating gas. You'll need it to train large numbers of Scouts. Most of the enemy attack will come from the North, but some assault groups may be dropped West of your base.
Those two locations are the only two spots with AA turrets in the entire base. A full squad of Scouts will make a short work of each of them. The only other threat will come in the form of Hydralisks or Mutalisks. Deploy your fighters around enemy Hatchery and begin destroying it. Don't forget to wipe out the workers and Hydralisks while your at it. The Scouts will be enough to take out this base. The Zerg will send the rest of his forces to attack your base.
This gate is heavily defended by the enemy. It has numerous turrets, Mutalisks, and land forces. You'll deal with them eventually.
The northern entrance is much easier to penetrate and leads straight to enemy resource deposits, along with the workers and the Hatchery to boot. Gather your Scouts and position them above the minerals, have the Zealots and Dragoons attack enemy structures and units.
Those two locations are the only two spots with AA turrets in the entire base. A full squad of Scouts will make a short work of each of them. The only other threat will come in the form of Hydralisks or Mutalisks. Deploy your fighters around enemy Hatchery and begin destroying it. Don't forget to wipe out the workers and Hydralisks while your at it. The Scouts will be enough to take out this base. The Zerg will send the rest of his forces to attack your base.
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Mission 3 - Higher Ground | Protoss | Campaign Walkthrough StarCraft: Remastered Guide

Last update: 03 October 2017

Starting Position � Begin with increasing the number of workers in your base and begin excavating gas. You'll need it to train large numbers of Scouts. Most of the enemy attack will come from the North, but some assault groups may be dropped West of your base.

Red Zerg Base - AA turrets � Those two locations are the only two spots with AA turrets in the entire base. A full squad of Scouts will make a short work of each of them. The only other threat will come in the form of Hydralisks or Mutalisks. Deploy your fighters around enemy Hatchery and begin destroying it. Don't forget to wipe out the workers and Hydralisks while your at it. The Scouts will be enough to take out this base. The Zerg will send the rest of his forces to attack your base.

White Zerg Base - southern entrance � This gate is heavily defended by the enemy. It has numerous turrets, Mutalisks, and land forces. You'll deal with them eventually.

Whiet Zerg Base - northern entrance � The northern entrance is much easier to penetrate and leads straight to enemy resource deposits, along with the workers and the Hatchery to boot. Gather your Scouts and position them above the minerals, have the Zealots and Dragoons attack enemy structures and units.

Mission objectives:

  • Destroy the Zerg colonies

Overmind's powers are certainly impressive, because it was able to resurrect the defeated Cerebrate. The Conclave decides to change tactics and launches a full-scale assault on Zerg forces in the Scion province. You'll be dealing with a whole lot of Zerg this time, and things won't be going as easy from now on.

Defending your base might be a problem in the first 15 minutes of the game. Upgrade your turrets and have your assault groups serve as fire support. After the enemy is defeated, launch a counterattack, as there will be fewer enemy units protecting their base. - Mission 3 - Higher Ground | Protoss | Campaign Walkthrough - Protoss - StarCraft: Remastered Game Guide
Defending your base might be a problem in the first 15 minutes of the game. Upgrade your turrets and have your assault groups serve as fire support. After the enemy is defeated, launch a counterattack, as there will be fewer enemy units protecting their base.

You'll have to take down two large Zerg bases. The red base is located to the left, in a valley, protected by a high concentration of ground forces and Sunken Colonies. This base has got only two AA turrets and a few Mutalisks. The white base is in the upper right corner, among the ruins. Its defenses are more balanced, including more Mutalisks, Scourges, as well as Hydralisks and AA turrets. Both enemies will regularly send their troops to your base, so you should take down one of them as soon as you can. Expand your base and focus on gas excavation (1). In this mission you'll be given access to Scout fighters, equipped with excellent anti-air missiles. On the left, near the lower edge of the map you'll find a poorly defended site, which can be used for expansion. If you want to speed up resource acquisition, you should consider building a second base.

A group of Scouts should be able to cause a lot of trouble for the red base. Once you get rid of the defenders, take out the Hive and workers. - Mission 3 - Higher Ground | Protoss | Campaign Walkthrough - Protoss - StarCraft: Remastered Game Guide
A group of Scouts should be able to cause a lot of trouble for the red base. Once you get rid of the defenders, take out the Hive and workers.

Attack on the red Zerg base. Cost-wise, he's the tougher opponent, but having dealt with him will help you take down the white base. Once you attack the red base, the AI will start gathering its forces from across the entire map. Your plan is to build a full team of Scout fighters. In the valley you'll encounter only a few anti-air units and just two Spore Colony turrets (2). Take out those structures and any enemy air units you may encounter, then proceed to destroy Hatchery/Lair/Hive. Have some of the fighters hunt for enemy units, such as Drones, that may begin rebuilding the base. Once the operation is complete, have the fighters fall back and regain full strength. Then, proceed with a reconnaissance flight to check whether the enemy isn't trying to rebuild. Only then can you give the move and attack order to have the fighters wipe out the rest of the buildings on their own.

The northern entrance to the white base has virtually no solid defenses. Use it to wipe out the workers and the entire base. - Mission 3 - Higher Ground | Protoss | Campaign Walkthrough - Protoss - StarCraft: Remastered Game Guide
The northern entrance to the white base has virtually no solid defenses. Use it to wipe out the workers and the entire base.

Attack on the white Zerg base. It won't be simple, but it may be easier if you use a certain trick. Prepare a full team of Zealots and Dragoons. Then, head north, towards the ruins. Avoid the first entrance (3) and proceed northwest, along the walls. You may try going for the hill, but there will be numerous hidden forces of both swarms waiting for you there. On the north, there is a second entrance, and it's virtually defenseless. Now you can enter the enemy base, but keep to its northern pside (4). Begin killing Drones and order the Dragoons to shoot at the enemy HQ. This will keep him from getting reinforcements. Subsequently, proceed to take out enemy ground forces and Sunken Colonies. Then, take out the enemy air forces and rest of the buildings. You may bring in your own air forces for this last stage, but be aware that there may be heavy losses. If you prefer, however, you can begin with this base to gain the resources for an army that will easily steamroll through the red base.

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