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StarCraft: Remastered Game Guide by gamepressure.com

StarCraft: Remastered Game Guide

Table of Contents
Starcraft: Remastered - Rozdzial 3 - Misja 10 - Eye of the Storm
Starcraft: Remastered - Rozdzial 3 - Misja 10 - Eye of the Storm
Your base is vulnerable to attacks from West and North. Your resources won't last for long, and you'll be forced to move on the plateau above, so don't build any advanced structures here.
After a short moment, you'll be given command of a Terran base. You'll be given access to all of their units in this mission. Additionally, they are given a separate unit cap, allowing you to field a really big army with each of your factions. The resources are shared. The Terrans have a large amount resources at their disposal, so you can build a nice large base here. The Zerg will use mostly land units, and attack from the South.
This small base has only 2-3 AA turrets and a handful of defenders. Your assault, however, must be swift and decisive, as the enemy will send in reinforcements quickly. He will also try to rebuild his foothold in this area, so if you're not planning on expanding here yourself, you should keep some units around here, e.g. Siege Tanks on the hills or fliers near the mineral field (the Zerg will send workers in an attempt to build a new Hatchery).
The Zerg have large bases defended by numerous units of all types and a good amount of turrets. There a Hive in the center of this location. You can try to destroy the main building or eliminate the rest of tech structures (preventing the enemy from training more units of a specific type). There are many ways to destroy those bases, but it's a good idea to attack both of the at once. This way, the enemy will be unable to send reinforcements from one base to save the other.
Each of these positions provides a good field of view and places many enemy structures inside the firing range of Siege Tanks placed in artillery mode.
Gather a squad of Dragoons, Reavers, Archons. Assuming they are at full strength, they will deal with most enemies before they can come close. There may be some problems with the Defilers, but the Protoss have Shields that will protect them from death. Additionally, you can take a squad of Zealots, Scouts, and (if you've got a surplus of resources) Carriers.
The Terrans should prepare a squad of Goliaths and Siege Tanks. Additionally, you train a group of Battlecruisers, but the mainstay of your army should consist of Ghosts and nuclear missiles. Goliaths will cover your army and special forces when they're locking onto their targets. This will enable you to move forward, missile by missile. Build several silos to avoid having to wait for nuclear strikes.
The inner Zerg circle has 4 Hives, which will constantly train new units. Before you attack the center of the base, take out these structures to stop them from spawning new enemies.
Destruction of the Overmind will complete the mission. You don't have to wreck the base surrounding it to win. Although, eliminating most of the enemy forces in the area will be helpful. The Overmind has a ton of HP, but it cannot attack.
This small base has only 2-3 AA turrets and a handful of defenders. Your assault, however, must be swift and decisive, as the enemy will send in reinforcements quickly. He will also try to rebuild his foothold in this area, so if you're not planning on expanding here yourself, you should keep some units around here, e.g. Siege Tanks on the hills or fliers near the mineral field (the Zerg will send workers in an attempt to build a new Hatchery).
The Zerg have large bases defended by numerous units of all types and a good amount of turrets. There a Hive in the center of this location. You can try to destroy the main building or eliminate the rest of tech structures (preventing the enemy from training more units of a specific type). There are many ways to destroy those bases, but it's a good idea to attack both of the at once. This way, the enemy will be unable to send reinforcements from one base to save the other.
Each of these positions provides a good field of view and places many enemy structures inside the firing range of Siege Tanks placed in artillery mode.
Each of these positions provides a good field of view and places many enemy structures inside the firing range of Siege Tanks placed in artillery mode.
Each of these positions provides a good field of view and places many enemy structures inside the firing range of Siege Tanks placed in artillery mode.
Each of these positions provides a good field of view and places many enemy structures inside the firing range of Siege Tanks placed in artillery mode.
Each of these positions provides a good field of view and places many enemy structures inside the firing range of Siege Tanks placed in artillery mode.
The inner Zerg circle has 4 Hives, which will constantly train new units. Before you attack the center of the base, take out these structures to stop them from spawning new enemies.
The inner Zerg circle has 4 Hives, which will constantly train new units. Before you attack the center of the base, take out these structures to stop them from spawning new enemies.
The inner Zerg circle has 4 Hives, which will constantly train new units. Before you attack the center of the base, take out these structures to stop them from spawning new enemies.
Enlarge this map

Mission 10 - Eye of the Storm | Protoss | Campaign Walkthrough StarCraft: Remastered Guide

Last update: 27 September 2017

Starting Position - Protoss Base � Your base is vulnerable to attacks from West and North. Your resources won't last for long, and you'll be forced to move on the plateau above, so don't build any advanced structures here.

Starting Position - Terran Base � After a short moment, you'll be given command of a Terran base. You'll be given access to all of their units in this mission. Additionally, they are given a separate unit cap, allowing you to field a really big army with each of your factions. The resources are shared. The Terrans have a large amount resources at their disposal, so you can build a nice large base here. The Zerg will use mostly land units, and attack from the South.

Red Zerg mining base � This small base has only 2-3 AA turrets and a handful of defenders. Your assault, however, must be swift and decisive, as the enemy will send in reinforcements quickly. He will also try to rebuild his foothold in this area, so if you're not planning on expanding here yourself, you should keep some units around here, e.g. Siege Tanks on the hills or fliers near the mineral field (the Zerg will send workers in an attempt to build a new Hatchery).

Large Red Zerg Base � The Zerg have large bases defended by numerous units of all types and a good amount of turrets. There a Hive in the center of this location. You can try to destroy the main building or eliminate the rest of tech structures (preventing the enemy from training more units of a specific type). There are many ways to destroy those bases, but it's a good idea to attack both of the at once. This way, the enemy will be unable to send reinforcements from one base to save the other.

Siege Tank position � Each of these positions provides a good field of view and places many enemy structures inside the firing range of Siege Tanks placed in artillery mode.

Attack point of the Protoss ground force � Gather a squad of Dragoons, Reavers, Archons. Assuming they are at full strength, they will deal with most enemies before they can come close. There may be some problems with the Defilers, but the Protoss have Shields that will protect them from death. Additionally, you can take a squad of Zealots, Scouts, and (if you've got a surplus of resources) Carriers.

attack point of the Terran army � The Terrans should prepare a squad of Goliaths and Siege Tanks. Additionally, you train a group of Battlecruisers, but the mainstay of your army should consist of Ghosts and nuclear missiles. Goliaths will cover your army and special forces when they're locking onto their targets. This will enable you to move forward, missile by missile. Build several silos to avoid having to wait for nuclear strikes.

Purple Zerg Hive � The inner Zerg circle has 4 Hives, which will constantly train new units. Before you attack the center of the base, take out these structures to stop them from spawning new enemies.

Mission Objective - Overmind � Destruction of the Overmind will complete the mission. You don't have to wreck the base surrounding it to win. Although, eliminating most of the enemy forces in the area will be helpful. The Overmind has a ton of HP, but it cannot attack.

Mission objectives:

  1. Destroy Overmind
  2. Tassadar, Zeratul and Raynor must survive

Overmind is isolated from most of his army, and there's no one to defend him. The Conclave decides to support you, offering the help of Aldaris himself. The Terrans, under Raynor's command, also unexpectedly enter the fray. They will help you defeat the Overmind.

This is one long and tough mission. The enemy has five bases. The central one is a densely populated base of the Overlord. Four red bases surround it, two of which (south-west and north-east) are poorly defended mining operations. The enemy will establish no further bases; by they will try to rebuild all the structures they lose. You either have to attack a couple of red bases at the same time, or do them one by one, each time reinforcing the base you just conquered.

Strong defenses are the most important factor here - Mission 10 - Eye of the Storm | Protoss | Campaign Walkthrough - Protoss - StarCraft: Remastered Game Guide

Strong defenses are the most important factor here.

You command two bases: the Protoss (1) at the bottom and Terran's at the top (2). Resources are shared, but population limits are separate. You can create 400 Supplies/Psi (regular limit times two). You can use all units and buildings of both of these races. Around the Zerg "nests" are many places with more resources. The most interesting place is the one with four has deposits in the top-right corner. At the beginning, don't build too big bases because the enemy will often strike the weakest points. The Terrans are very vulnerable to Defelier attacks - especially those buildings that burn if not repaired.

Use a combination of the strongest units of both fractions, e.g. Siege Tank in artillery position and Scout against enemy air forces. - Mission 10 - Eye of the Storm | Protoss | Campaign Walkthrough - Protoss - StarCraft: Remastered Game Guide
Use a combination of the strongest units of both fractions, e.g. Siege Tank in artillery position and Scout against enemy air forces.

The first 30 minutes should be spent on digging in and getting as much resources as possible. The red Zerg will attack you most often, with everything he's got. Most often, it will be a land attack: Mutalisks and Guardians or a Zerg Queen or Defiler. First, destroy both mining operations (3), which have minimal defenses. You can reach all places without transporters. Remember that the enemy will dispatch Drones to rebuild the lost Hatcheries. Leave small units there. Then get ready to destroy the main production hubs of the Zerg (4). These are strong bases defended by many units. You can use the following strategies:

  1. Golaith and Siege Tank (Terrans). Unlock artillery mode for tanks and set your units up close to the cliffs (5). Keep the mechs near them in case the Zerglings or some aircrafts attack. Slowly start crushing everything that stands in your way.
  2. Wraith and Battlecrusier or Scout and Carrier. Both races have powerful air force. Fighters make sure you have air superiority and heavier units may demolish buildings and ground units. A Battlecrusier may be a better solution since it has the Yamato cannon. Using that allows to destroy AA towers from afar.
  3. Dragoon, Reaver i Archon (Protoss). Such group crushes most land units. Keep the Reavers at the front, to let them destroy enemies from a distance (6). Only the Dragoons can really handle the Mutalisks or Guardians, but you can also use one or two Templars, who will use Psionic Storm on groups of enemies.
  4. Zelots and Scout/Wraith. Make a few Protoss teams and overrun the enemy with a swarm of Zelots. Fighters should take care of enemy aircraft. You can produce Wraiths instead of Scouts. This will let you save up on population.
  5. Ghost (Terrans) along with a support group (7). You can destroy everything on your way with nukes. Build a couple Command Centers with silos and make sure there's enough rockets. Also make sure your soldiers can cloak. Have a team of Marines or Goliaths ready in case your soldiers become exposed.

Regardless of the strategy you opt for, you have to destroy the red Zerg first. Otherwise, your soldiers and bases will be constantly under attack. When the red Zerg army falls, the inner base will become active. From now on, the purple Zerg will send its units to fight. Focus on destroying enemy Hives (8). There are 4 of these, located around the Overmind. When you decide the defenses are sufficiently weakened, it's time for an attack (9). Any soldier can kill it; it doesn't have to be Zeratul. After killing Overmind, the mission will be finished with success.

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