Provide cover for the assault team | Act 1 - From Out of Nowhere Sniper: GW2 Guide
Last update: 11 May 2016
You will have to provide cover for the assault team consisting of two teams. Keep in mind the rather big distance and strong wind. Your first target will be the sniper guarding the staircase [940m] who's walking along the balcony of the restaurant.
Quickly move your scope to the left, onto the terrace of one of the building. Diaz will ask you to eliminate the walking soldier [860m] in a synchronized manner - try to shoot in accordance with the countdown.
Your next targets are two snipers in the westernmost part - once again point the scope a bit to the left to notice the two shooters [1290m] and [1395m].
Return to the yacht - you need to eliminate two thugs, one on the upper part of the yacht [860m] and the second on the terrace of the building on the right [960m].
Before Diaz moves on, you have to eliminate the guard standing on the stern of the boat [815m].
The landing zone comes next. Beside it you will find three mercenaries. It's worth to try killing two of them with one shot when they stand in one line [1060m]. With them killed, there will be only one left, directly on the landing zone between the crates [1110m]. That's however not all - soon afterwards a helicopter pilot [1120m] will appear. Try eliminating him as fast as possible.
One of the last obstacles on the path of the assault team will be a sniper lurking on the balcony of the glass wall villa [1250m].
Two talking soldiers will enter the courtyard [1120m] - just eliminate one of them and your companions will take care of the other.
In the corridor of the villa there's a mercenary [1260m] - quickly eliminate him, before he can alarm anyone.
Time for the assault - at first it's good to lure out as many enemies as possible into a trap. Use the big gas tank beside the landing zone to make some noise [1160m].
When the fight breaks out, try to provide cover for the team by eliminating the enemies beside the windows in the villa. Soon enough the assault team should reach the prisoner, who unfortunately will be held at gunpoint. Aim at the terrace of the villa, there the mercenary will soon appear - take him out [1320m].